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<blockquote data-quote="jasper" data-source="post: 7024398" data-attributes="member: 277"><p>Lowkey13.</p><p>1. ….So, here's the counterpoint - which, as you note, has to do with both story and "difficulty" (reliance) reasons….</p><p>2…This is the difference between campaigns, and successive "one shot" adventures. Both are fun ways to spend time; but if you just wish to play a succession of different characters, then you probably shouldn't play a campaign…</p><p>Number 2 first. Different view here. A campaign is series of adventures under the dm Talltan. One session we are exploring the temple of slightly moldy evil and the next we are in Virginia City and assassinating Marshall Dillon. </p><p>Number 1 second. Story! Story! If you want a story, the dm and players need to write a novel. The story is not Jasper’s barbarian, Morris’ wild wizard, ccs’ tank, and Warmasters life cleric vs. the evil lich lowkey of the 13 hearts. The story is where Jasper rolled 4 fumbles in a roll and his barbarian had to saved by Morris’ used of a cantrips. </p><p>I have seen too many “STORY” games ruined because Morris shipped out, Warmasters discovered girls, and Jasper had finals (insert other reasons here). It is great when Talltan creates “the evil lich lowkey of the 13 hearts” as a main villain. But it blows if Talltan expects and demands I play my opening PC from zero to hero. Especially if I want to drop the pc when it hit 6th level. Now I will for story line play a pc for an extra session or two, if I am having some fun and I know the dm is going to let us hit a town to give a logical story reason for the pcs to be swapped out.</p><p>As a DM I love when I can get a good story line going with the same pcs and players, but I do not count on it. Now I been in the military, been in college, and live in a military town. So I have not be able to keep a stable group which lasted more than 2 years. And in envy of those lucky enough to have the same players for 4+ years.</p></blockquote><p></p>
[QUOTE="jasper, post: 7024398, member: 277"] Lowkey13. 1. ….So, here's the counterpoint - which, as you note, has to do with both story and "difficulty" (reliance) reasons…. 2…This is the difference between campaigns, and successive "one shot" adventures. Both are fun ways to spend time; but if you just wish to play a succession of different characters, then you probably shouldn't play a campaign… Number 2 first. Different view here. A campaign is series of adventures under the dm Talltan. One session we are exploring the temple of slightly moldy evil and the next we are in Virginia City and assassinating Marshall Dillon. Number 1 second. Story! Story! If you want a story, the dm and players need to write a novel. The story is not Jasper’s barbarian, Morris’ wild wizard, ccs’ tank, and Warmasters life cleric vs. the evil lich lowkey of the 13 hearts. The story is where Jasper rolled 4 fumbles in a roll and his barbarian had to saved by Morris’ used of a cantrips. I have seen too many “STORY” games ruined because Morris shipped out, Warmasters discovered girls, and Jasper had finals (insert other reasons here). It is great when Talltan creates “the evil lich lowkey of the 13 hearts” as a main villain. But it blows if Talltan expects and demands I play my opening PC from zero to hero. Especially if I want to drop the pc when it hit 6th level. Now I will for story line play a pc for an extra session or two, if I am having some fun and I know the dm is going to let us hit a town to give a logical story reason for the pcs to be swapped out. As a DM I love when I can get a good story line going with the same pcs and players, but I do not count on it. Now I been in the military, been in college, and live in a military town. So I have not be able to keep a stable group which lasted more than 2 years. And in envy of those lucky enough to have the same players for 4+ years. [/QUOTE]
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