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Retiring old AL adventures -- good idea or the best idea?
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<blockquote data-quote="Pauper" data-source="post: 6968877" data-attributes="member: 17607"><p>So the con organizers should organize the schedule of their con to favor people who can only show up one day in preference to the folks who are showing up every day (and likely paying more to do so), especially if there are more of them?</p><p></p><p>Sure, it's not great to be in your shoes and the con organizers do want to accommodate you, so they will likely have at least one run of each mod each day, but you have to see that you are not the attendee they're going to organize their schedule around? </p><p></p><p></p><p></p><p>Please re-read the first post, quoting from my original observation. Each of those points 'hurts' the program. You may not agree, but that doesn't invalidate the observation.</p><p></p><p></p><p></p><p>My point is simply that the campaign presumes a regular or semi-regular group meeting regularly to play a serial campaign. The adventures stand on their own individually, as episodes of a TV or movie series do, but they also provide an ongoing narrative that is satisfying as well.</p><p></p><p>What you seem to be arguing is that, because people may choose to watch a TV series 'out of order', it thus makes no difference if the people making the TV series grab continuity from all over their series -- if something that wasn't true in Season 3 but was true in Season 1 gets used in the current episode, simply because 'a lot of people won't have seen Season 3 yet, so won't be bothered by it'. But it's horrible for the people who have, so please don't do that!</p><p></p><p></p><p></p><p></p><p>Again, you can do that even if the mod is retired -- all 'retirement' means is that you can't draw AL rewards of XP, gold, and other treasure from the module. If playing the mod is your enjoyment, then go right ahead -- retirement doesn't change that.</p><p></p><p></p><p></p><p>See, there's the rub -- you say you want to run the adventure for the 'fun' of it, but the 'fun' would be ruined if you can't add the XP and treasure to your character log. That tells me the 'fun' of the adventure isn't so much in the playing as in the rewards, which is the real reason you'd be running it and the real reason you'd find it 'fun'.</p><p></p><p></p><p></p><p>You and I can play AL in whatever different ways we want, that's true.</p><p></p><p>What we're discussing here, though, is how the AL administration should *organize* the campaign, which is not at all the same question. It doesn't hurt your preferred mode of play to retire old adventures (unless you really want the rewards from playing the old adventures, but then again, that's a different question), but it helps the style I participate in -- therefore, retirement should be done.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6968877, member: 17607"] So the con organizers should organize the schedule of their con to favor people who can only show up one day in preference to the folks who are showing up every day (and likely paying more to do so), especially if there are more of them? Sure, it's not great to be in your shoes and the con organizers do want to accommodate you, so they will likely have at least one run of each mod each day, but you have to see that you are not the attendee they're going to organize their schedule around? Please re-read the first post, quoting from my original observation. Each of those points 'hurts' the program. You may not agree, but that doesn't invalidate the observation. My point is simply that the campaign presumes a regular or semi-regular group meeting regularly to play a serial campaign. The adventures stand on their own individually, as episodes of a TV or movie series do, but they also provide an ongoing narrative that is satisfying as well. What you seem to be arguing is that, because people may choose to watch a TV series 'out of order', it thus makes no difference if the people making the TV series grab continuity from all over their series -- if something that wasn't true in Season 3 but was true in Season 1 gets used in the current episode, simply because 'a lot of people won't have seen Season 3 yet, so won't be bothered by it'. But it's horrible for the people who have, so please don't do that! Again, you can do that even if the mod is retired -- all 'retirement' means is that you can't draw AL rewards of XP, gold, and other treasure from the module. If playing the mod is your enjoyment, then go right ahead -- retirement doesn't change that. See, there's the rub -- you say you want to run the adventure for the 'fun' of it, but the 'fun' would be ruined if you can't add the XP and treasure to your character log. That tells me the 'fun' of the adventure isn't so much in the playing as in the rewards, which is the real reason you'd be running it and the real reason you'd find it 'fun'. You and I can play AL in whatever different ways we want, that's true. What we're discussing here, though, is how the AL administration should *organize* the campaign, which is not at all the same question. It doesn't hurt your preferred mode of play to retire old adventures (unless you really want the rewards from playing the old adventures, but then again, that's a different question), but it helps the style I participate in -- therefore, retirement should be done. -- Pauper [/QUOTE]
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