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Retiring old AL adventures -- good idea or the best idea?
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<blockquote data-quote="rooneg" data-source="post: 6968904" data-attributes="member: 6779504"><p>DMs don't have to do any of that right now. I have yet to encounter a single DM who wasn't interested in running AL adventures because they didn't know the plotline of a previous season's adventures. Most people don't seem to care at all.</p><p></p><p></p><p></p><p>What prevents them from being reused now? Nothing says we can't have an adventure in season 6 that gives out a headband of intellect just because there was one in season 1. Similarly, retiring a season because of a problematic item doesn't get that item out of circulation. Plenty of people have already played that adventure. If something is bad enough to require removing it then it requires campaign level errata, in which case you can just errata the adventure.</p><p></p><p>And honestly, if you're worried about power creep your target should be the hardcovers, not the previous seasons of AL content. That's where the really broken magic items are.</p><p></p><p></p><p></p><p>This is another one I don't understand. Our current system "whatever's written in the adventure is what you use" works fine. If we want to improve on that we can just say something like "any adventure released prior to the release of these rules gives out these awards" in the season's DM's guide. It's a solvable problem.</p><p></p><p></p><p></p><p>The concern is that there's no reason to reduce the number of options out there. If someone doesn't want to play in them or run them that's their business, but some of us do, and we want to do it with AL legal characters and AL legal DM rewards.</p></blockquote><p></p>
[QUOTE="rooneg, post: 6968904, member: 6779504"] DMs don't have to do any of that right now. I have yet to encounter a single DM who wasn't interested in running AL adventures because they didn't know the plotline of a previous season's adventures. Most people don't seem to care at all. What prevents them from being reused now? Nothing says we can't have an adventure in season 6 that gives out a headband of intellect just because there was one in season 1. Similarly, retiring a season because of a problematic item doesn't get that item out of circulation. Plenty of people have already played that adventure. If something is bad enough to require removing it then it requires campaign level errata, in which case you can just errata the adventure. And honestly, if you're worried about power creep your target should be the hardcovers, not the previous seasons of AL content. That's where the really broken magic items are. This is another one I don't understand. Our current system "whatever's written in the adventure is what you use" works fine. If we want to improve on that we can just say something like "any adventure released prior to the release of these rules gives out these awards" in the season's DM's guide. It's a solvable problem. The concern is that there's no reason to reduce the number of options out there. If someone doesn't want to play in them or run them that's their business, but some of us do, and we want to do it with AL legal characters and AL legal DM rewards. [/QUOTE]
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