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Retreating *is* an option!
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 3069747" data-attributes="member: 6390"><p>I run more d20 Modern than fantasy right now, but I have noticed a lot of new characters will attack EVERYTHING they see, thinking the videogame logic of "If it's in the game, it's meant to be beaten at this level!" that has sunk in lately.</p><p></p><p>I actually had some fool attack an M1A1 Main Battle Tank with a knife. Then he complained when, as he was running away, when it ran him over.</p><p></p><p>I've also seen a sole newbie player have his PC stand in the middle of the street, in front of a HORDE (We're talking tens of thousands, in downtown LA) of zombie, with a single 9mm pistol, plinking shots into it, then trying to go hand to hand as it <em>engulfed</em> him. Then call me a killer GM when he gets ripped apart.</p><p></p><p>Mostly, I think that the lack of desire to retreat comes from a lot of games, where you cannot run away from the battles, that the way to where the major leaque baddies is blocked until they are ready for it. And I think that subconscious knowledge gets brought into tabletop games.</p><p></p><p>Here's a hint: Running away is sometimes the only options besides death.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 3069747, member: 6390"] I run more d20 Modern than fantasy right now, but I have noticed a lot of new characters will attack EVERYTHING they see, thinking the videogame logic of "If it's in the game, it's meant to be beaten at this level!" that has sunk in lately. I actually had some fool attack an M1A1 Main Battle Tank with a knife. Then he complained when, as he was running away, when it ran him over. I've also seen a sole newbie player have his PC stand in the middle of the street, in front of a HORDE (We're talking tens of thousands, in downtown LA) of zombie, with a single 9mm pistol, plinking shots into it, then trying to go hand to hand as it [i]engulfed[/i] him. Then call me a killer GM when he gets ripped apart. Mostly, I think that the lack of desire to retreat comes from a lot of games, where you cannot run away from the battles, that the way to where the major leaque baddies is blocked until they are ready for it. And I think that subconscious knowledge gets brought into tabletop games. Here's a hint: Running away is sometimes the only options besides death. [/QUOTE]
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