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Retro Story Hour: (Contact's) Temple of Elemental Evil 2!
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<blockquote data-quote="(contact)" data-source="post: 384879" data-attributes="member: 41"><p><strong>Three: Political Unrest in a Time of Trouble</strong></p><p><strong>(or, The Big Picture doesn't look much better.)</strong></p><p></p><p>So much has happened. Pippin is dead. Aelniir is dead. Esril is dead. Reysnole is dead. The only surviving original party members are Gnomishic and Heydricus.</p><p></p><p>Two forest Elves join up; a priestess (of Solaniir Thalandera) named Sweet Pea, and her ever-vigilant (and xenophobic) bodyguard <a href="http://home.earthlink.net/~cklarock/rekatorium/gallery/toee2/littleleaf.htm" target="_blank">Little Leaf</a>. The party acquires a jongleur by the name of Suhi, originally hired for entertainment, but kept on for his fierce staff fighting. A strange ranger by the name of Rose (supposedly the word for thorn-flower in her barbarous native tongue), hailing from some land she calls Georgia (?) joins shortly thereafter. Rose was known to the Wood Elves, and they vouched for her. The newly formed party then incorporated a young woman by the name of <a href="http://home.earthlink.net/~cklarock/rekatorium/gallery/toee2/tisha.htm" target="_blank">Tisha</a>. An Invoker of strangely subdued and retiring demeanor. Shy, even, until she lets loose with her blasting spells. </p><p></p><p>("Um, excuse me . . . BOOM!")</p><p></p><p>In the political arena, Lord Henri of Knulb is supporting the claim of Lady Anne of Mitrik, who is his friend. Furthermore, he is charged with keeping the peace in Wretched Knulb. Unfortunately for him, 'that friendly fighter' Sir Willam of Willip has moved into Knulb, identifying himself as a Knight of Furyondy. Willam begins rabble-rousing the refugee Shieldlanders with promises that once Furyondy annexes Verbobonc, the united state can re-take the Sheildlands. </p><p></p><p>When Sir Willam's rhetoric becomes more vehement and insistent, the refugee camps in Knulb begin to boil over. Fighting in the streets becomes a problem, and sporadic looting breaks out. This added element of unrest is more than the Lord of Knulb can take, and he has Sir Willam arrested, provoking viscous riots.</p><p></p><p>Enter our heroes. The party visits the house of the besieged Lord Henri (a Paladin) and befriends his Lady, Marie. They describe to the Lady their findings in the moathouse, and suspicions about the Temple. The party describes their actions to date against the Evil forces, and sketch out a plan. The Lady is appropriately horrified, and regrets that the civil unrest in Knulb renders her unable to send a force. She promises to help the party in any way she can, and asks to be kept abreast of the situation. The PCs, finally finding a friendly face and sympathetic ear, agree, and beg her leave, that they might seek shelter from the riots before night falls.</p><p></p><p>No sooner does our band of heroes sit down for a mug, a pipe and a bite, then they are set upon in a treacherous ambuscade! Some sort of shape-shifting darkling leads a mixed band of men (including a 5th level fighter, four 2nd level fighters, a thief, and a 4th level Iuzian priest) in a sudden attack. (The look on Ahlana's face when she is shot in the back and dropped to one HP before she can even set her glass down! Well, I guess you had to be there.) She manages to stand, but with both a well-placed archer and an enemy spellcaster keying off on her, she is soon killed. </p><p></p><p><strong>Illustration</strong>: "<a href="http://home.earthlink.net/~cklarock/rekatorium/gallery/toee2/ahlana.htm" target="_blank">I guess you had to be there</a>".</p><p></p><p>The PCs valiantly attempt to defend themselves, but all looks lost. With most of their number <em>held</em> or unconscious, only last-minute heroics from Rose and Heydricus pull the party from the fire. The diabolical leader of the villains (a scoundrel of the first order named Faust) escapes-but not before Heydricus robs him of a magical sword and <em>wand of lightning</em>.</p><p></p><p>The party wonders how the villains could have set up an ambush so quickly when they decided to stay at that Inn just a few hours before, while visiting with the Lady. The party suspects a double agent in the home of Lord Henri. Any agent of Evil in the home of a paladin must be pretty talented, so the party vows to stay on their toes.</p><p></p><p>Unfortunately for the villains, as they set up the ambush, they murdered one of the Nine Sisters of Knulb, the town's closest approximation to a Mafia / monopoly / trade guild (think of a medieval Microsoft, except not as fair). The Sisters have sworn terrible vengeance, and knowing that the party is opposed to the villains, offer to underwrite the party's expenses. They also ask for one of their people to accompany the party: one Lucius Maturin, rogue and ne'er-do-well. A poisioner and 'inquisitor' for the Nine Sisters, Lucius is also fanatically devoted to St. Cuthbert's doctrine of war against Iuz.</p><p></p><p>Sir Willam soon escapes from the Lord Henri, and leads his rebellion from hiding. Tension is thick, and the PCs hear that the Knights of Furyondy have been expelled from Veluna. It looks like a war is brewing, and that practically ensures that the PCs can hope for no assistance from the forces of Good in the region. They'll have to rely on their own means to combat the threat from the Temple.</p></blockquote><p></p>
[QUOTE="(contact), post: 384879, member: 41"] [b]Three: Political Unrest in a Time of Trouble (or, The Big Picture doesn't look much better.)[/b] So much has happened. Pippin is dead. Aelniir is dead. Esril is dead. Reysnole is dead. The only surviving original party members are Gnomishic and Heydricus. Two forest Elves join up; a priestess (of Solaniir Thalandera) named Sweet Pea, and her ever-vigilant (and xenophobic) bodyguard [URL=http://home.earthlink.net/~cklarock/rekatorium/gallery/toee2/littleleaf.htm]Little Leaf[/URL]. The party acquires a jongleur by the name of Suhi, originally hired for entertainment, but kept on for his fierce staff fighting. A strange ranger by the name of Rose (supposedly the word for thorn-flower in her barbarous native tongue), hailing from some land she calls Georgia (?) joins shortly thereafter. Rose was known to the Wood Elves, and they vouched for her. The newly formed party then incorporated a young woman by the name of [URL=http://home.earthlink.net/~cklarock/rekatorium/gallery/toee2/tisha.htm]Tisha[/URL]. An Invoker of strangely subdued and retiring demeanor. Shy, even, until she lets loose with her blasting spells. ("Um, excuse me . . . BOOM!") In the political arena, Lord Henri of Knulb is supporting the claim of Lady Anne of Mitrik, who is his friend. Furthermore, he is charged with keeping the peace in Wretched Knulb. Unfortunately for him, 'that friendly fighter' Sir Willam of Willip has moved into Knulb, identifying himself as a Knight of Furyondy. Willam begins rabble-rousing the refugee Shieldlanders with promises that once Furyondy annexes Verbobonc, the united state can re-take the Sheildlands. When Sir Willam's rhetoric becomes more vehement and insistent, the refugee camps in Knulb begin to boil over. Fighting in the streets becomes a problem, and sporadic looting breaks out. This added element of unrest is more than the Lord of Knulb can take, and he has Sir Willam arrested, provoking viscous riots. Enter our heroes. The party visits the house of the besieged Lord Henri (a Paladin) and befriends his Lady, Marie. They describe to the Lady their findings in the moathouse, and suspicions about the Temple. The party describes their actions to date against the Evil forces, and sketch out a plan. The Lady is appropriately horrified, and regrets that the civil unrest in Knulb renders her unable to send a force. She promises to help the party in any way she can, and asks to be kept abreast of the situation. The PCs, finally finding a friendly face and sympathetic ear, agree, and beg her leave, that they might seek shelter from the riots before night falls. No sooner does our band of heroes sit down for a mug, a pipe and a bite, then they are set upon in a treacherous ambuscade! Some sort of shape-shifting darkling leads a mixed band of men (including a 5th level fighter, four 2nd level fighters, a thief, and a 4th level Iuzian priest) in a sudden attack. (The look on Ahlana's face when she is shot in the back and dropped to one HP before she can even set her glass down! Well, I guess you had to be there.) She manages to stand, but with both a well-placed archer and an enemy spellcaster keying off on her, she is soon killed. [b]Illustration[/b]: "[URL=http://home.earthlink.net/~cklarock/rekatorium/gallery/toee2/ahlana.htm]I guess you had to be there[/URL]". The PCs valiantly attempt to defend themselves, but all looks lost. With most of their number [i]held[/I] or unconscious, only last-minute heroics from Rose and Heydricus pull the party from the fire. The diabolical leader of the villains (a scoundrel of the first order named Faust) escapes-but not before Heydricus robs him of a magical sword and [I]wand of lightning[/I]. The party wonders how the villains could have set up an ambush so quickly when they decided to stay at that Inn just a few hours before, while visiting with the Lady. The party suspects a double agent in the home of Lord Henri. Any agent of Evil in the home of a paladin must be pretty talented, so the party vows to stay on their toes. Unfortunately for the villains, as they set up the ambush, they murdered one of the Nine Sisters of Knulb, the town's closest approximation to a Mafia / monopoly / trade guild (think of a medieval Microsoft, except not as fair). The Sisters have sworn terrible vengeance, and knowing that the party is opposed to the villains, offer to underwrite the party's expenses. They also ask for one of their people to accompany the party: one Lucius Maturin, rogue and ne'er-do-well. A poisioner and 'inquisitor' for the Nine Sisters, Lucius is also fanatically devoted to St. Cuthbert's doctrine of war against Iuz. Sir Willam soon escapes from the Lord Henri, and leads his rebellion from hiding. Tension is thick, and the PCs hear that the Knights of Furyondy have been expelled from Veluna. It looks like a war is brewing, and that practically ensures that the PCs can hope for no assistance from the forces of Good in the region. They'll have to rely on their own means to combat the threat from the Temple. [/QUOTE]
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