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"Return of the Rod of the Seven Parts" - D&D
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<blockquote data-quote="Silver Moon" data-source="post: 4205915" data-attributes="member: 8530"><p><strong>Module 105: “Return of the Rod of the Seven Parts” (20 Year Anniversary Module). Night Five of Nine (Part 2), April 21, 2002, Game # 812</strong></p><p></p><p>The party approach the gates of the city, which are closed. The people guarding the gate tell them to all “Go Away!” “Well, it’s not like we aren’t used to that reaction to us,” Guice comments. Remo says “Oops, it’s me. They won’t let me in.” “What did you do to them?” Opal asks. Remo gives an abbreviated account of past problems that her party caused in this town. She agrees to wait outside. </p><p></p><p>The others approach the guards again, explaining how Remo “Isn’t part of our group. We just met her a few hours ago, and she led us here as a guide. We want to enter the town and make some purchases.” The group is admitted to the town with some suspition. Opal agrees to stay outside to keep an eye on Remo, not trusting the halfling to ‘stay put’ as instructed. </p><p></p><p>They see the first section of town is comprised of buildings that are all in various stages of recent destruction. Guice comments “Wow, it must have been some bachelor party that took place here”. They ask a passerby what happened, and he says that the damage was caused by a group of adventurers. Fiona comments “Gee, I guess some things are universal to all worlds.” (Remo later fills them in on the cause of this destruction, their party magic-user having accidentally released an elemental into the town square.)</p><p></p><p>They get directions to the home of a shipbuilder, where Vincenzo decides to act as the party leader. The door is answered by a large minotaur, apparently the proprietor. Vinnie announces they wish to rent a boat. Freyland injects “Actually, we would prefer a ship, the biggest, safest and most sea worthy that you have. We want the very biggest one you’ve got, maybe even one bigger than that. And throw in every life preserver and safety device ever invented while your’e at it.” </p><p></p><p>The minotaur explains that he does not rent boats, he only sells them. The party pauses about this, wondering if they have enough money. They ask if he can deliver whatever boat they purchase to the dark lake near the citadel. The minotaur says that twenty groups of adventurers have all attempted to cross to the citadel, and none have ever returned. Guice adds “Well, that would explain why you sell boats instead of renting them.” </p><p></p><p>A boat is purchased for a total of eighty gold pieces. The minotaur gives them direction to a stable where a wagon could be rented to transport the boat. The wagon rental costs another sixty gold pieces. They protest the high cost but he says it is necessary as the mounts pulling the wagon will all live shorter lives by just being near the black waters of death. “And we’re going there?” Guice comments. </p><p></p><p>The minotaur hooks up the wagon and loads the boat onto it using a series of ropes and pullies. He acts as the driver for the wagon. This gets the boat most of the way, but the minotaur stops fifty feed prior to the water, not allowing the horeses to get any closer, where he unhitches them. This leaves the party to haul the wagon the final fifty or so feet, Aradyn’s exceptional stength coming in handy for the task but Opal having the greatest strength she is made to do most of the heavy work. This has her complaining “Bloody Silver Moon, can’t do any of the work by yourself.” Guice suggests “Would it help if I offered her some wine and cheese?” Fiona says “Don’t bother, she’s already whining.” The wagon is pushed back to the minotaur, who quickly departs. </p><p></p><p>As soon as the boat touches the water it begins to rapidly age. The group hurries inside, and rapidly make their way across the lake, with the wood in the boat rotting and the boards creaking as they go. Freyland begins to panic, and start saying about how they are all doomed. As they get within the final fifty yards of the opposite shore their oars rot, and they have to improvise to get the remainder, with Vinnie using his boots of levitation to ‘lighten the load’ in the craft. They finally reach the citadel, a large stone building and quickly disembark. Shortly after they climb to shore the floor of the boat rots out and the craft sinks. Freyland exclaims “See, I told you, boats are all death traps.”</p><p></p><p>They find a door and enter the structure. Remo looks for traps, missing one. Freyland takes the lead, using his sword as a light source. They travel down several hallways, off from which are various intersections. “Are we there yet?” Guice asks. </p><p></p><p>They soon run into a group of skeletons, which the in the party clerics are unable to turn. The party fight the skeletons, discovering that upon death the skeletons explode, creating bone shrapnel that causes more damage than the intact monsters did. The group try to escape through various side paths, but run into more an more skeletons no matter which way they head. </p><p></p><p>The party eventually give up, and head back to the door that they entered through. The skeletons do not follow. They decide to try going up onto the roof to get to the other side. Remo scales the building, and assists Opal up, who is then able to then pull the rest of the party up (except Vinnie, who levitates up). Opal again curses the Silver Moon as being incompetent and needing her to do everything. </p><p></p><p>As they make their way across the roof Guice suggests that if any birds show up that Fiona can throw magic missiles at them. “How about if I just throw you off the roof instead,” Fiona suggests. “No, then you’d have to touch him,” Opal comments. They finally get to the other end and climb down, going into the building through a window.</p><p></p><p>They are soon greeted by a large monster that announces “My Lord has been waiting for you.” Guice replies, “Good, tell him we’re here to see him.” Opal says “No! Don’t tell death we want to see him! I do not seek death!” </p><p></p><p>The group are led into a room, where a large black skeletal being wearing dark robes stands before them. The party begins a conversation with Nerull. The death god asks if they are planning to fight him and him minions. “No, I really don’t see much point in that,” Vincenzo states. “But don’t you want to rescue your ally?” the god replies, gesturing to a darkened part of the room which now illuminates to reveal Aradyn, unconscious and tied by his hands and feet to pillars in the room. </p><p></p><p>Guice says “We don’t want to fight. We just want our friend back, and the rod.” The Death God offers to give them both, provided that they agree to do a favor for him. This leads to a debate, as this would be the most expedient way to accomplish their mission, but they do not want to do the bidding for an evil being. Opal raises objections, which are stopped by Nerull casting a Hold spell onto her. </p><p></p><p>A negotiation follows, during which Nerull is made to agree to a few terms of the party. He agrees that whatever quest he decides to sent them on will be in the future rather than right now, that the mission will not require them to go against or harm any good deities or their followers, and that Nerull will agree to permanently keep off of their world following this. He agrees to their terms, causing a tattoo to appear on each of their wrists as binding them to this verbal contract, with a written copy of the contract appearing tattooed to the back of the party leader, Vincenzo.</p><p></p><p>Aradyn and Opal are freed of Nerull's magical control, and the party help them along, as the rod piece is given to them. The group are soon whisked away by Ilma, with Remo remaining behind on this world. </p><p></p><p><em>[Note- the contract with Nerull will come into play four modules later in Module #109 titled “Leave it to Nerull”, played as Games #828 & 830.]</em></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4205915, member: 8530"] [B]Module 105: “Return of the Rod of the Seven Parts” (20 Year Anniversary Module). Night Five of Nine (Part 2), April 21, 2002, Game # 812[/B] The party approach the gates of the city, which are closed. The people guarding the gate tell them to all “Go Away!” “Well, it’s not like we aren’t used to that reaction to us,” Guice comments. Remo says “Oops, it’s me. They won’t let me in.” “What did you do to them?” Opal asks. Remo gives an abbreviated account of past problems that her party caused in this town. She agrees to wait outside. The others approach the guards again, explaining how Remo “Isn’t part of our group. We just met her a few hours ago, and she led us here as a guide. We want to enter the town and make some purchases.” The group is admitted to the town with some suspition. Opal agrees to stay outside to keep an eye on Remo, not trusting the halfling to ‘stay put’ as instructed. They see the first section of town is comprised of buildings that are all in various stages of recent destruction. Guice comments “Wow, it must have been some bachelor party that took place here”. They ask a passerby what happened, and he says that the damage was caused by a group of adventurers. Fiona comments “Gee, I guess some things are universal to all worlds.” (Remo later fills them in on the cause of this destruction, their party magic-user having accidentally released an elemental into the town square.) They get directions to the home of a shipbuilder, where Vincenzo decides to act as the party leader. The door is answered by a large minotaur, apparently the proprietor. Vinnie announces they wish to rent a boat. Freyland injects “Actually, we would prefer a ship, the biggest, safest and most sea worthy that you have. We want the very biggest one you’ve got, maybe even one bigger than that. And throw in every life preserver and safety device ever invented while your’e at it.” The minotaur explains that he does not rent boats, he only sells them. The party pauses about this, wondering if they have enough money. They ask if he can deliver whatever boat they purchase to the dark lake near the citadel. The minotaur says that twenty groups of adventurers have all attempted to cross to the citadel, and none have ever returned. Guice adds “Well, that would explain why you sell boats instead of renting them.” A boat is purchased for a total of eighty gold pieces. The minotaur gives them direction to a stable where a wagon could be rented to transport the boat. The wagon rental costs another sixty gold pieces. They protest the high cost but he says it is necessary as the mounts pulling the wagon will all live shorter lives by just being near the black waters of death. “And we’re going there?” Guice comments. The minotaur hooks up the wagon and loads the boat onto it using a series of ropes and pullies. He acts as the driver for the wagon. This gets the boat most of the way, but the minotaur stops fifty feed prior to the water, not allowing the horeses to get any closer, where he unhitches them. This leaves the party to haul the wagon the final fifty or so feet, Aradyn’s exceptional stength coming in handy for the task but Opal having the greatest strength she is made to do most of the heavy work. This has her complaining “Bloody Silver Moon, can’t do any of the work by yourself.” Guice suggests “Would it help if I offered her some wine and cheese?” Fiona says “Don’t bother, she’s already whining.” The wagon is pushed back to the minotaur, who quickly departs. As soon as the boat touches the water it begins to rapidly age. The group hurries inside, and rapidly make their way across the lake, with the wood in the boat rotting and the boards creaking as they go. Freyland begins to panic, and start saying about how they are all doomed. As they get within the final fifty yards of the opposite shore their oars rot, and they have to improvise to get the remainder, with Vinnie using his boots of levitation to ‘lighten the load’ in the craft. They finally reach the citadel, a large stone building and quickly disembark. Shortly after they climb to shore the floor of the boat rots out and the craft sinks. Freyland exclaims “See, I told you, boats are all death traps.” They find a door and enter the structure. Remo looks for traps, missing one. Freyland takes the lead, using his sword as a light source. They travel down several hallways, off from which are various intersections. “Are we there yet?” Guice asks. They soon run into a group of skeletons, which the in the party clerics are unable to turn. The party fight the skeletons, discovering that upon death the skeletons explode, creating bone shrapnel that causes more damage than the intact monsters did. The group try to escape through various side paths, but run into more an more skeletons no matter which way they head. The party eventually give up, and head back to the door that they entered through. The skeletons do not follow. They decide to try going up onto the roof to get to the other side. Remo scales the building, and assists Opal up, who is then able to then pull the rest of the party up (except Vinnie, who levitates up). Opal again curses the Silver Moon as being incompetent and needing her to do everything. As they make their way across the roof Guice suggests that if any birds show up that Fiona can throw magic missiles at them. “How about if I just throw you off the roof instead,” Fiona suggests. “No, then you’d have to touch him,” Opal comments. They finally get to the other end and climb down, going into the building through a window. They are soon greeted by a large monster that announces “My Lord has been waiting for you.” Guice replies, “Good, tell him we’re here to see him.” Opal says “No! Don’t tell death we want to see him! I do not seek death!” The group are led into a room, where a large black skeletal being wearing dark robes stands before them. The party begins a conversation with Nerull. The death god asks if they are planning to fight him and him minions. “No, I really don’t see much point in that,” Vincenzo states. “But don’t you want to rescue your ally?” the god replies, gesturing to a darkened part of the room which now illuminates to reveal Aradyn, unconscious and tied by his hands and feet to pillars in the room. Guice says “We don’t want to fight. We just want our friend back, and the rod.” The Death God offers to give them both, provided that they agree to do a favor for him. This leads to a debate, as this would be the most expedient way to accomplish their mission, but they do not want to do the bidding for an evil being. Opal raises objections, which are stopped by Nerull casting a Hold spell onto her. A negotiation follows, during which Nerull is made to agree to a few terms of the party. He agrees that whatever quest he decides to sent them on will be in the future rather than right now, that the mission will not require them to go against or harm any good deities or their followers, and that Nerull will agree to permanently keep off of their world following this. He agrees to their terms, causing a tattoo to appear on each of their wrists as binding them to this verbal contract, with a written copy of the contract appearing tattooed to the back of the party leader, Vincenzo. Aradyn and Opal are freed of Nerull's magical control, and the party help them along, as the rod piece is given to them. The group are soon whisked away by Ilma, with Remo remaining behind on this world. [I][Note- the contract with Nerull will come into play four modules later in Module #109 titled “Leave it to Nerull”, played as Games #828 & 830.][/I] [/QUOTE]
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