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"Return of the Rod of the Seven Parts" - D&D
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<blockquote data-quote="Silver Moon" data-source="post: 4276499" data-attributes="member: 8530"><p><strong>Module 105: “Return of the Rod of the Seven Parts” (20 Year Anniversary Module). Night Eight of Eleven, May 12, 2002, Game # 815. DM: SilverMoon</strong></p><p></p><p><u>Cast of Characters</u></p><p>Furynick, male human fighter </p><p>Grun, male orc fighter/magic-user </p><p>Harald, male human fighter </p><p>Ka’thudd, male half-orc fighter </p><p>Luekia, female human monk </p><p>Narg, male half-elf fighter </p><p>Vallessa, female elf archer-ranger </p><p></p><p>March 27, 1019:</p><p></p><p>Narg arrives with Ilma to an unusual location, standing on a stone floor with a twenty-foot diameter sphere surrounding him. As he is with none of the team members that he had been teleported out with he exclaims, “What the hell is going on! Where is everybody else.” Ilma replies “I brought them all to their planned destination. There is enough power in that team to manage without you. Something else has come up, which will require another team, so I thought that you should be the one to lead them. “What is going on?” he asks. She replies “Time is short, I’ll go get you your teammates so that I only have to explain it once.” She pops out.</p><p></p><p><em>[DM’s Note: This hadn’t been the original plan, but Narg’s player happened to miss the game night that was played out with the team he was on and we didn’t have a copy of the character sheet so that DM just left out his character. It didn’t make sense that the Silver Moon Party Leader didn’t participate in any missions so we took a look at what other playing characters and prominent NPC’s hadn’t been used yet to field a seventh team of characters.]</em></p><p></p><p>Narg looks around, noticing that the sphere is translucent, with a cloudy appearance to it, except for above through which he can see the sky, which is maroon colored with flashes of lightning. “More weirdness,” is his only comment? Ilma returns, bringing with her a human, an orc and a half-orc. Narg barely recognizes the human as Harald, a human who hung out with them on the island a short while before joining the Da’Bears team three years earlier. He doesn’t know the other two. Harald introduces the half-orc as Ka’thudd, a fighter who works as the team’s janitor, and the orc as Grun, a fighter/magic-user. Ilma explains “Their races may come in handy for your mission.” “Geez Louise,” is Narg’s response. Ilma pops out again.</p><p></p><p>Harald explains that Grun won the previous year’s Farnsberg Fair, and how Ka'thudd was the runner up. “Like that will make me think any better of those two?” Narg answers. Ilma returns, this time with three members of the Silver Moon, namely the monk Luekia, Narg’s fighter roommate Furynick, and Narg’s fiancée Vallessa.” “Okay, you did better this time,” he tells Ilma. </p><p></p><p>Vallessa looks to the sky, and mutters the ominous phrase “Uh oh, I’ve been here before.” “When?” Luekia asks. She replies, “Last year, along with Alton, Blake, Cassie and that Arondel guy. This was the world where that cosmic war took place, and we had to find the key.” </p><p></p><p>Ilma continues “Yes, and upon your entry through the barrier surrounding this world you lost the Rod of the Seven Parts, with it breaking into the seven pieces and scattering. Remember what I said about Oxnard, the Demigoddess of Disease, who also wanted to assemble the Rod. Well, her clerics used the piece that they found to trace the magical trail back to this location. We are now standing in the only intact tower of an ancient fortress on this world, where below us these clerics have assembled a team to retrieve the various pieces. Eight of her clerics are now below, casting spells to their deity to trace the other paths that the rod pieces took. </p><p></p><p>“So we have to stop them?” Narg states. “Yes,” replies Ilma. “You are currently standing in a sphere of invisibility and silence that I cast, to keep them from seeing and hearing you. Let me drop the invisibility on this side, so that you can see exactly what you are up against. </p><p></p><p>They can now see below. Most of the walls in the red brick fortress are still intact, giving it a 150-foot by 200-foot dimension. One corner tower is completely destroyed, and two others are partially destroyed. Several sections of the front wall, which presumably once had gates, are torn down with rubble strewn about. Rubble and large sections of brick are scattered about on much of the interior. Two small single-room brick buildings are in the center of the structure.</p><p></p><p>Standing within the building are groups of enemies, totaling about 200. Most groups are congregated together within the building by race and tribe. These include bugbears, frost giants, goblins, gnoll, half-orcs, half-ogres, hill giants, hobgoblins (2 tribes), lizardmen, minotaurs, orcs (2 tribes), ogres (4 tribes), and a stone giant surrounded by seven wolves. Also present are a blue dragon, some type of blue winged devil, an oriental demon, and a dark furry globular creature with a sword known as a snark. In both the right center and left center of the structure are two quartets of clerics. One quartet is surrounded by a group of brown ogres, the other surrounded by skeletons. Outside of the castle wall, circling it in a clockwise formation, are two other groups, one of mostly human mounted riders, the other a group of centaurs. </p><p></p><p>Ilma explains that "The trail of the one rod piece led them to here." Narg says "So, that piece is down there?" "No," she replies "It's presence here would have prevented them from being able to link to the other trails, so it has been passed on to another. Each of the eight clerics below is linked to one of the magical trails caused during the rod's separation, and they are casting Divination spells to gain the knowledge of the place and time of the other pieces." Luekia says, "Eight? The rod only had seven pieces." Ilma answers "Yes, but the boy Bok-Choi who held the rod also had a magic item on his person, a ring of Mordenkainen's which allowed the evil arch-mage to communicate with him. The ring also fell back through time a space along with the rod pieces, creating its own trail. In fact, that is what has presented the current situation."</p><p></p><p>"What situation?" asks Narg. Ilma replies "When the clerics of Oxnard, also known as Kiptytto and Talona, began to assemble this team I had assumed they would be using the same strategy as myself, sending a team to each location. I have since learned that they instead plan to send their entire group to each location, one after another, planning to overwhelm whoever has the rod with the combined force of their army." "That would do it," Harald comments. </p><p></p><p>"Yes," Ilma states, "As you might remember Vallessa, magic works unusually on this world, and much of the magical barrier around the world still exists. That is causing the clerics spells, which normally would take but a few turns to cast, to instead take several hours. Of the eight trails, the one to Mordenkainen's Ring will be the first one found, as that item is less magically shielded than the pieces of the artifact. They are but minutes away from fining that trail, at which point they will travel to its location. The ring is currently in the possession of a group of adventurers, who would not stand a chance against this assembled army."</p><p></p><p>"A group of adventurers? Anyone we know?" Narg asks. "I'm afraid so, your former roommate Phraakeese is one of them," she replies. "Who else?" Narg asks. Ilma replies, "The ring fell back in time nearly seven years. It is now on July 6th, 1012" "The week we met," Vallessa says to Narg." "I believe it was," he replies. Ilma says "Yes, that was when your group had split into three teams. You Narg, led the high-level diplomatic team that dealt with Pamela and her cronies. Your group had sent the other two teams into the north woods, to stop the army pay and supply caravans. The lowest-level team, which included you Luekia, saw a great deal of action. </p><p></p><p>The mid-level team however, spent close to three weeks just walking around the woods waiting and not finding anyone. On what to them was yesterday Milo snuck into an enemy camp and stole some bottles of wine and the ring from a General. Cassie now has the ring, and is trying to identify it. Also with Cassie and Phraakeese are Alton, Lono, Mark and a fighter named Dan. "You said Milo?" Narg comments. Ilma replies "He and Aradyn are not in the camp at the moment, having gone to again scout the enemy camp. History will be seriously changed if this monster army now goes to that point and kills those six." Narg says, “True, of those six I actually like Cassie and Phraakeese.” </p><p></p><p>"So we have to stop this whole army?" Grun asks. "No," states Ilma, "just disrupt the one casting the spell." She points out which of the eight clerics that is. She adds "That is why I also brought your orc and half-orc allies as part of this team. You will note that the two closest groups of monsters to where we are now are the orcs and half-orcs." She then warns the party that the invisibility and silence surrounding them will cease once they take offensive action. Ilma then departs, saying she has to go check on the other teams.</p><p></p><p>Luekia reminds the group that she has a Ring of Wolf Control, which she will use to attract the wolves and cause a distraction. Meanwhile, she tells Ka'thudd which cleric he needs to stop. As she is the first female to ever speak in a friendly manner to the half-orc in his entire life he becomes immediately infatuated with the stoic human monk, deciding to follow the instructions of the “pretty lady” to the letter (and despite the fact that her clothing hides all except for her eyes, making his conclusion of her being ‘pretty’ nothing more than an assumption.) . </p><p></p><p>Both Grun and Ka'thudd sneak down below and approach the enemies. Grun starts to blend in with the monsters, while Ka'thudd makes a beeline straight to the enemy that Luekia had identified. He manages to push his way past the skeletons and bother the cleric. Meanwhile, Grun starts to instigate a fight with the group of orcs and half-orcs, telling them that the other tribe of orcs has insulted them.</p><p></p><p>Ka'thudd is grabbed by two skeletons, who pull him off of the cleric. At this point the seven wolves are making their way over in this direction, with their Stone Giant owner chasing after them. Grun sees this, and alerts the orcs and half-orcs to this new danger. Meanwhile, the cleric who was disturbed heads over towards Ka'thudd. </p><p></p><p>As the wolves charge into the orcs and half-orcs the terrified monsters attack the canines. Grun uses this distraction to head over to the other tribe of orcs, telling them that the first group he was with called them a bunch of ‘elf-lovers’ and ‘unworthy of orcdom’. These orcs draw their weapons, and Luekia directs some of the wolves in that direction. Three orcs with bows move back to fire. As they let loose their arrows, Vallessa and Furynick do likewise, striking the cleric (who, as they planned, assumes the orcs had hit him, firing on the wolves and missing).</p><p></p><p>The cleric charges over to the orcs, both groups of which are about to engage each other in combat, as the Giant charges into their midst, getting hit by a few orcs himself, plus some arrows from the orc archers (Val and Fury each getting in another shot). Luekia has the wolves move away, heading for the other quartet of clerics, as this cleric tries to calm matters down. </p><p></p><p>Ka'thudd now tries to instigate the orcs into fighting the cleric, hitting the evil holy man once himself. This plan backfires, as he orders all of he orcs to kill Ka’thudd. The orcs charge in to comply, with Grun helping to pull Ka'thudd out from under the enveloping pile of orcs, who are now fighting each other. </p><p></p><p>Furynick and Narg start to climb down to “join in the fun”, but are convinced by Vallessa and Luekia that they are being stupid, and to climb back up before they are seen. They point out that the party’s cover hasn’t been blown yet, so not to press their luck. </p><p></p><p>Both Ka'thudd and Grun start to make their way over to the wall, with the orcan melee working as an effective distraction, except for a trio of gnoll who spot them and move in to attack. Meanwhile, the wolves reach the other quartet, but are prevented from getting to the clerics by their ogre guards. The Stone Giant arrives to pull him wolves away from the ogres. </p><p></p><p>Both Grun and Ka'thudd make it up to the tower, and Ilma arrives to take the group away. Ilma suggests that they could try to get Mordenkainen’s Ring away from the team seven years earlier, and then set up an ambush for the Oxnardians at the time and place of their choosing. Narg rejects that idea, fearing that meeting their earlier team could mess time up even further, suggesting instead that they get all of the teams together for a surprise attack on the Oxnardians at the fortress. They return to where they had begun the mission, where most of the other groups are waiting, having been successful in getting the rod pieces. Ilma goes and retrieves the final two groups, who had also been successful.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4276499, member: 8530"] [B]Module 105: “Return of the Rod of the Seven Parts” (20 Year Anniversary Module). Night Eight of Eleven, May 12, 2002, Game # 815. DM: SilverMoon[/B] [U]Cast of Characters[/U] Furynick, male human fighter Grun, male orc fighter/magic-user Harald, male human fighter Ka’thudd, male half-orc fighter Luekia, female human monk Narg, male half-elf fighter Vallessa, female elf archer-ranger March 27, 1019: Narg arrives with Ilma to an unusual location, standing on a stone floor with a twenty-foot diameter sphere surrounding him. As he is with none of the team members that he had been teleported out with he exclaims, “What the hell is going on! Where is everybody else.” Ilma replies “I brought them all to their planned destination. There is enough power in that team to manage without you. Something else has come up, which will require another team, so I thought that you should be the one to lead them. “What is going on?” he asks. She replies “Time is short, I’ll go get you your teammates so that I only have to explain it once.” She pops out. [I][DM’s Note: This hadn’t been the original plan, but Narg’s player happened to miss the game night that was played out with the team he was on and we didn’t have a copy of the character sheet so that DM just left out his character. It didn’t make sense that the Silver Moon Party Leader didn’t participate in any missions so we took a look at what other playing characters and prominent NPC’s hadn’t been used yet to field a seventh team of characters.][/I] Narg looks around, noticing that the sphere is translucent, with a cloudy appearance to it, except for above through which he can see the sky, which is maroon colored with flashes of lightning. “More weirdness,” is his only comment? Ilma returns, bringing with her a human, an orc and a half-orc. Narg barely recognizes the human as Harald, a human who hung out with them on the island a short while before joining the Da’Bears team three years earlier. He doesn’t know the other two. Harald introduces the half-orc as Ka’thudd, a fighter who works as the team’s janitor, and the orc as Grun, a fighter/magic-user. Ilma explains “Their races may come in handy for your mission.” “Geez Louise,” is Narg’s response. Ilma pops out again. Harald explains that Grun won the previous year’s Farnsberg Fair, and how Ka'thudd was the runner up. “Like that will make me think any better of those two?” Narg answers. Ilma returns, this time with three members of the Silver Moon, namely the monk Luekia, Narg’s fighter roommate Furynick, and Narg’s fiancée Vallessa.” “Okay, you did better this time,” he tells Ilma. Vallessa looks to the sky, and mutters the ominous phrase “Uh oh, I’ve been here before.” “When?” Luekia asks. She replies, “Last year, along with Alton, Blake, Cassie and that Arondel guy. This was the world where that cosmic war took place, and we had to find the key.” Ilma continues “Yes, and upon your entry through the barrier surrounding this world you lost the Rod of the Seven Parts, with it breaking into the seven pieces and scattering. Remember what I said about Oxnard, the Demigoddess of Disease, who also wanted to assemble the Rod. Well, her clerics used the piece that they found to trace the magical trail back to this location. We are now standing in the only intact tower of an ancient fortress on this world, where below us these clerics have assembled a team to retrieve the various pieces. Eight of her clerics are now below, casting spells to their deity to trace the other paths that the rod pieces took. “So we have to stop them?” Narg states. “Yes,” replies Ilma. “You are currently standing in a sphere of invisibility and silence that I cast, to keep them from seeing and hearing you. Let me drop the invisibility on this side, so that you can see exactly what you are up against. They can now see below. Most of the walls in the red brick fortress are still intact, giving it a 150-foot by 200-foot dimension. One corner tower is completely destroyed, and two others are partially destroyed. Several sections of the front wall, which presumably once had gates, are torn down with rubble strewn about. Rubble and large sections of brick are scattered about on much of the interior. Two small single-room brick buildings are in the center of the structure. Standing within the building are groups of enemies, totaling about 200. Most groups are congregated together within the building by race and tribe. These include bugbears, frost giants, goblins, gnoll, half-orcs, half-ogres, hill giants, hobgoblins (2 tribes), lizardmen, minotaurs, orcs (2 tribes), ogres (4 tribes), and a stone giant surrounded by seven wolves. Also present are a blue dragon, some type of blue winged devil, an oriental demon, and a dark furry globular creature with a sword known as a snark. In both the right center and left center of the structure are two quartets of clerics. One quartet is surrounded by a group of brown ogres, the other surrounded by skeletons. Outside of the castle wall, circling it in a clockwise formation, are two other groups, one of mostly human mounted riders, the other a group of centaurs. Ilma explains that "The trail of the one rod piece led them to here." Narg says "So, that piece is down there?" "No," she replies "It's presence here would have prevented them from being able to link to the other trails, so it has been passed on to another. Each of the eight clerics below is linked to one of the magical trails caused during the rod's separation, and they are casting Divination spells to gain the knowledge of the place and time of the other pieces." Luekia says, "Eight? The rod only had seven pieces." Ilma answers "Yes, but the boy Bok-Choi who held the rod also had a magic item on his person, a ring of Mordenkainen's which allowed the evil arch-mage to communicate with him. The ring also fell back through time a space along with the rod pieces, creating its own trail. In fact, that is what has presented the current situation." "What situation?" asks Narg. Ilma replies "When the clerics of Oxnard, also known as Kiptytto and Talona, began to assemble this team I had assumed they would be using the same strategy as myself, sending a team to each location. I have since learned that they instead plan to send their entire group to each location, one after another, planning to overwhelm whoever has the rod with the combined force of their army." "That would do it," Harald comments. "Yes," Ilma states, "As you might remember Vallessa, magic works unusually on this world, and much of the magical barrier around the world still exists. That is causing the clerics spells, which normally would take but a few turns to cast, to instead take several hours. Of the eight trails, the one to Mordenkainen's Ring will be the first one found, as that item is less magically shielded than the pieces of the artifact. They are but minutes away from fining that trail, at which point they will travel to its location. The ring is currently in the possession of a group of adventurers, who would not stand a chance against this assembled army." "A group of adventurers? Anyone we know?" Narg asks. "I'm afraid so, your former roommate Phraakeese is one of them," she replies. "Who else?" Narg asks. Ilma replies, "The ring fell back in time nearly seven years. It is now on July 6th, 1012" "The week we met," Vallessa says to Narg." "I believe it was," he replies. Ilma says "Yes, that was when your group had split into three teams. You Narg, led the high-level diplomatic team that dealt with Pamela and her cronies. Your group had sent the other two teams into the north woods, to stop the army pay and supply caravans. The lowest-level team, which included you Luekia, saw a great deal of action. The mid-level team however, spent close to three weeks just walking around the woods waiting and not finding anyone. On what to them was yesterday Milo snuck into an enemy camp and stole some bottles of wine and the ring from a General. Cassie now has the ring, and is trying to identify it. Also with Cassie and Phraakeese are Alton, Lono, Mark and a fighter named Dan. "You said Milo?" Narg comments. Ilma replies "He and Aradyn are not in the camp at the moment, having gone to again scout the enemy camp. History will be seriously changed if this monster army now goes to that point and kills those six." Narg says, “True, of those six I actually like Cassie and Phraakeese.” "So we have to stop this whole army?" Grun asks. "No," states Ilma, "just disrupt the one casting the spell." She points out which of the eight clerics that is. She adds "That is why I also brought your orc and half-orc allies as part of this team. You will note that the two closest groups of monsters to where we are now are the orcs and half-orcs." She then warns the party that the invisibility and silence surrounding them will cease once they take offensive action. Ilma then departs, saying she has to go check on the other teams. Luekia reminds the group that she has a Ring of Wolf Control, which she will use to attract the wolves and cause a distraction. Meanwhile, she tells Ka'thudd which cleric he needs to stop. As she is the first female to ever speak in a friendly manner to the half-orc in his entire life he becomes immediately infatuated with the stoic human monk, deciding to follow the instructions of the “pretty lady” to the letter (and despite the fact that her clothing hides all except for her eyes, making his conclusion of her being ‘pretty’ nothing more than an assumption.) . Both Grun and Ka'thudd sneak down below and approach the enemies. Grun starts to blend in with the monsters, while Ka'thudd makes a beeline straight to the enemy that Luekia had identified. He manages to push his way past the skeletons and bother the cleric. Meanwhile, Grun starts to instigate a fight with the group of orcs and half-orcs, telling them that the other tribe of orcs has insulted them. Ka'thudd is grabbed by two skeletons, who pull him off of the cleric. At this point the seven wolves are making their way over in this direction, with their Stone Giant owner chasing after them. Grun sees this, and alerts the orcs and half-orcs to this new danger. Meanwhile, the cleric who was disturbed heads over towards Ka'thudd. As the wolves charge into the orcs and half-orcs the terrified monsters attack the canines. Grun uses this distraction to head over to the other tribe of orcs, telling them that the first group he was with called them a bunch of ‘elf-lovers’ and ‘unworthy of orcdom’. These orcs draw their weapons, and Luekia directs some of the wolves in that direction. Three orcs with bows move back to fire. As they let loose their arrows, Vallessa and Furynick do likewise, striking the cleric (who, as they planned, assumes the orcs had hit him, firing on the wolves and missing). The cleric charges over to the orcs, both groups of which are about to engage each other in combat, as the Giant charges into their midst, getting hit by a few orcs himself, plus some arrows from the orc archers (Val and Fury each getting in another shot). Luekia has the wolves move away, heading for the other quartet of clerics, as this cleric tries to calm matters down. Ka'thudd now tries to instigate the orcs into fighting the cleric, hitting the evil holy man once himself. This plan backfires, as he orders all of he orcs to kill Ka’thudd. The orcs charge in to comply, with Grun helping to pull Ka'thudd out from under the enveloping pile of orcs, who are now fighting each other. Furynick and Narg start to climb down to “join in the fun”, but are convinced by Vallessa and Luekia that they are being stupid, and to climb back up before they are seen. They point out that the party’s cover hasn’t been blown yet, so not to press their luck. Both Ka'thudd and Grun start to make their way over to the wall, with the orcan melee working as an effective distraction, except for a trio of gnoll who spot them and move in to attack. Meanwhile, the wolves reach the other quartet, but are prevented from getting to the clerics by their ogre guards. The Stone Giant arrives to pull him wolves away from the ogres. Both Grun and Ka'thudd make it up to the tower, and Ilma arrives to take the group away. Ilma suggests that they could try to get Mordenkainen’s Ring away from the team seven years earlier, and then set up an ambush for the Oxnardians at the time and place of their choosing. Narg rejects that idea, fearing that meeting their earlier team could mess time up even further, suggesting instead that they get all of the teams together for a surprise attack on the Oxnardians at the fortress. They return to where they had begun the mission, where most of the other groups are waiting, having been successful in getting the rod pieces. Ilma goes and retrieves the final two groups, who had also been successful. [/QUOTE]
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