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<blockquote data-quote="Rel" data-source="post: 454855" data-attributes="member: 99"><p>The group exited the cave and surmised that they were in an inlet just across a rise from the entrance to the sea cave where the Water Dragon was supposedly moored. Since the Water Walking spell cast by Karraway was still in effect, the decided to run as quickly as they could up over the rise and enter the cave by way of the ocean.</p><p></p><p>They climbed the rise and descended on the other side, picking their way among the sharp rocks until they were down by the water’s edge. As they prepared to run into the sea cave, they glanced up at the mountaintop just in time to see it crack open and begin to send streams of molten rock running down the island in all directions! There was no time to lose and they ran across the water into the mouth of the cave.</p><p></p><p>Just inside, they paused. Up ahead, they could see the Water Dragon tied to a stone quay. They could see a group of slaves hastily loading various casks and crates aboard the ship. Also aboard, they recognized a pair of the Pirates from their earlier confrontation: A female warrior who was hell with her long spear and a Halfling Rogue who was as precise a shot with his crossbow as Blodgett was and nearly as nasty. The Fighter was supervising the slaves (and by “supervising”, I mean occasionally cuffing one across the back of the head, just for the fun of it) while the Halfling seemed to be trying to secure a small chest to the deck of the Water Dragon. A few feet below him, the group could see the longboat dinghy bobbing at the stern of the ship.</p><p></p><p>A quick plan was hatched by the party: Karraway would use the Spider Climb spell that was still in effect to climb up onto the roof until he got close enough to drop a pile of rocks on the Water Dragon. After that, they would try to steal the dinghy and paddle to freedom.</p><p></p><p>Karraway moved up the wall as stealthily as he could while the rest of the group approached the ship slowly, hoping to remain unnoticed until the Cleric was in place. (<em>This was aided greatly by the fact that I applied a circumstance penalty to the spot rolls for the Pirates on account of the fact that they would never expect an enemy to approach from that direction. Plus, I didn’t roll higher than a 6 on any of the rolls anyway.</em>)</p><p></p><p>When the group was within about 50 feet of the ship, the she-pirate turned and noticed them. “Avast, Garret! Intruders! It’s the escaped slaves! Kill them!” As she yelled this, she dropped her spear and drew her bow and in a single fluid motion fired an arrow into Elwita.</p><p></p><p>Blodgett dashed across the wavetops toward the ship and winged a rock at the other Halfling, striking him, but injuring his pride more than anything else. In turn, Garret the Halfling Pirate pulled out his crossbow and loaded it, intent on showing Blodgett the error of his ways. Delgath was thrilled to see a set of foes who were vulnerable to his favorite tactic in the world and let fly with his patented “Web of Doom”. He caught both the Pirates as well as all the slaves within the Web, proving once again that it isn’t just his foes that Dread him.</p><p></p><p>As if the Pirates didn’t have enough problems what with the island exploding, ill gotten gains to sort and load upon the ship, a work slowdown among the slaves in protest of the gruel lacking enough seasoning, an unaccounted for (until just now) group of escaped slaves, and the Web spell going off in their midst, Karraway got close enough to cast his Loosen Earth and Stone in a narrow line above the Water Dragon, roughly parallel to the ship’s keel. Stone rained down all over both Pirates and most of the slaves killing nearly everyone except the tough female Pirate and setting the Water Dragon on the inexorable path toward sinking. Which just goes to show that a little collateral damage is all in a days work for those Lawful Neutral Clerics of Moradin. He consoled himself about the loss of the slaves by noting that, with the majority of them being captured sailors, they were probably heavy drinkers when they got the chance and therefore enemies of the DTL.</p><p></p><p>Elwita, with the ever faithful Quick Spore in tow, dashed forward and stepped into the dinghy tied to the now listing Water Dragon. Quick Spore also hopped inside, merrily looking forward to his first ever boat ride. He’d even packed a picnic lunch. Never terribly respectful of the dead, Elwita used her axe as an impromptu gaff and snagged the limp body of the dead Halfling, dragging it into the boat with them.</p><p></p><p>This pleased Blodgett to no end as he too climbed aboard their intended escape vessel and immediately began to divest Garret of his worldly possessions, especially the crossbow and bolts. Delgath meanwhile maintained careful watch on the two cave exits leading away from the quay, suspecting that there might be other Pirates about to respond to the death screams of their companions. He was not to be disappointed.</p><p></p><p>A moment later, a female Drow Elf (known to be a foul Cleric of Lloth from their previous encounter with the Pirates) and her burly Half Orc guardian, armed with a bastard sword and a big pile of ugly, burst out of the right hand passageway, screaming as they came, “The lava is coming! We’ve got to get out…?” They didn’t complete the litany of other warnings they had planned because they were rather shocked and dismayed to see that a great big web and a rather tidy little row of rubble was presently sitting atop their prized vessel and planned escape route. But that was nothing compared to the upset they experience when they too were engulfed in a massive Web of their very own. Both failed their saves and were trapped.</p><p></p><p><em>The conventional wisdom is that Sorcerers need to be very careful in their spell selection because of how few known spells they have. I guess this all depend on your attitude because as far as Delgath the Dread was concerned, once you had Web and a means to light it on fire, everything else was just gravy. When creating the pregenerated characters, I selected Web and Melf’s Acid Arrow as Delgath’s 2nd level spells. I think that the player would have been just as happy if I had selected Web and More Web.</em></p><p></p><p>But the old adage that “you can’t Web everything at once” held true and as Delgath was patting himself on the back, the final pair of Pirates made it onto the scene. Coming through the leftmost tunnel was a human Monk and an Elven Wizard, neither of whom was having much love for the party at the moment. Both seemed to think that this would be a lengthy battle in which their early defensive spells would pay dividends in the long run. The Monk quaffed a potion of Mage Armor while the Wizard cast the spell of the same name.</p><p></p><p>Without a missile weapon with which to attack these new foes at range, Elwita decided that for the moment, she would have to settle for some minor looting. She climbed up aboard the Water Dragon to liberate the small chest that the Halfling had been lashing to the deck. The female Pirate still aboard the doomed Water Dragon decided that now was the time to make her move. She lunged at the Dwarf with eyes full of violence. But her move was only to fall onto her face as her foot became entangled in the remnants of the Web spell and she lapsed into unconsciousness. <em>The falling rock had reduced her to exactly 0 hit points.</em></p><p></p><p>Blodgett now had a finely crafted crossbow in his hands for the first time in weeks and he intended to use it. He leveled it at the Monk and let fly. His bolt sailed through the air with unsurpassed accuracy homing in just left of center of the Monk’s right cornea. But at the last second, the Monk’s hand shot up and deflected the arrow. <em>I gotta admit that I was really pulling for the Halfling here. It was heartbreaking to see that Critical Hit averted by the Monk’s deflect arrows ability. But them’s the breaks. But for those of you playing along at home, hang in there. There just might be a bit of justice later on.</em></p><p></p><p>In the meantime, Karraway had been making his way across the ceiling to the cave wall nearest the dinghy and started to descend toward the water. But from his high vantage, he could see the Wizard in the mouth of the left cavern and knew that, given half a chance, he would cause the group a lot of trouble. But, nothing a little Blindness couldn’t solve. Despite the Wizard’s strong will, he flubbed his save and things went dark. But his hearing worked just fine and he could clearly make out the screams of utter terror coming from the Drow and Half Orc.</p><p></p><p>These very same screams drew the attention of Elwita and Karraway who looked in that direction. Despite the obscurement caused by the Web they were entangled in, both Dwarves could clearly make out a distinct orange glow emanating from that passageway. Both Elwita and Karraway privately decided that the impending arrival of this liquid stone was nothing short than a sign from Moradin. A neon sign, in fact. One that read: “You’d really do well to GET THE HELL OUT OF HERE NOW!”</p><p></p><p>Which brings us back to Delgath the Dread. Of all the things that he could possibly have done at that moment, he chose the one that was the least surprising thing to ever happen in the history of the entire universe: He cast Web on the Monk and blind Wizard. Dusting his non-dusty hands off in with a sense of utter self-satisfaction, he said to himself, “Well then, I think that’s everyone.”</p><p></p><p>If it is possible for our beloved reader to imagine such a thing, and yes, we believe that it does strain credibility to so do, in the following moment, Delgath’s self satisfaction reached yet another, higher, plateau, one that he could not have heretofore imagined. For that was the moment when a flood of lava rushed through the rightmost passageway, setting the Web there, along with the Drow and Half Orc, on fire.</p><p></p><p>Seeing all of this unfold, Elwita tossed the small chest aboard the dinghy, regretting that there was no more time to further loot the sinking ship but realizing fully that they were all going to die in the next few moments if they didn’t heed the sign from Moradin. She followed the chest into the small boat chopped free the bow line and fit the oars into their locks. While doing so, he caught a face full of spores from Quick Spore who uselessly said, “We should leave now.”</p><p></p><p>Karraway climbed further down the wall and prepared to jump aboard the dinghy as it passed below him. Blodgett loaded the crossbow again and took a parting shot at the Half Orc who had amazingly survived the lava and was trying to stagger toward the water’s edge on his badly burnt feet. The bolt struck home and the Half Orc fell to the floor to be engulfed by the lava flow a moment later. “Take that you big bastard!” roared the Halfling in triumph. <em>Yay for Blodgett!</em></p><p></p><p>Delgath, still walking atop the water began backpedaling toward the cave entrance while entreating his companions to “Hurry up!” He saw gobbets of liquid rock begin to fall from above the cave entrance to sizzle and pop in the ocean beneath the mouth of the cave.</p><p></p><p>Elwita was rowing as fast as she could go but the heavily laden longboat had inertia on its side. And besides, she had never rowed a boat before. Just then, Karraway landed in the boat, causing it to rock and increasing the weight further.</p><p></p><p>Elwita growled at him, “Get out and push!”</p><p></p><p>The Cleric complied with this somewhat unorthodox request and hoped that there was a bit more time left on his Water Walking spell. With him pushing, the dinghy began to pick up speed and it looked like they just might make it out alive.</p><p></p><p>But then there was a sudden drag on the boat. Looking up, those aboard could see the Monk holding on to the bow line and trying to pull the boat back toward the quay. “Let’s all stay and die together!” he bellowed. Somehow he had gotten out of the Web.</p><p></p><p>Elwita could spare no attention from rowing the boat in an attempt to keep them on course and left it to her companions to deal with the Monk. Blodgett shot the Monk at point blank range and hit, but the shot didn’t incapacitate the human. Karraway left off pushing the boat and walked around atop the water to clout the Monk with his club but the Monk’s agility, Mage Armor (<em>I told you that would pay off.</em>) and the fact that the monk was mostly submerged resulted in the strike missing its target.</p><p></p><p>Suddenly help came from an unexpected quarter. A shark appeared from nowhere and bit the Monk’s midsection. A buzzing was heard from above and they all looked up to see Mulch, looking rather sooty and singed, flying into the sea cave. The shark must have been Jonthir the Druid in wildshaped form!</p><p></p><p>The Monk still wasn’t dead however and maintained a death grip on the rope. Worse yet, there were now full fledged streams of lava pouring down from above the cave entrance and the spaces between them was getting narrower. Delgath dodged between them and waited outside the cave entrance.</p><p></p><p>Elwita bellowed over the melee, “You’ve got to get him off of there!”</p><p></p><p>Blodgett cocked the crossbow, fitted a bolt and shot the Monk once more at point blank range. This time the bolt struck him square in the chest and the Monk’s eyes and mouth shot open with surprise as he was dragged under by the shark.</p><p></p><p>Karraway gave the boat a final shove as he jumped aboard and the boat slid between the rapidly closing lava streams, out into the inlet. There, Delgath jumped aboard and they paddled out across the reef and pointed the boat toward the mainland, just visible on the horizon.</p><p></p><p>As they all panted in exertion, Blodgett said, “Well, let’s see what’s in the chest.” He went to work on the lock and managed to pop it open in a few moments. Inside was a single small bag. And inside the bag... was a king’s ransom in diamonds. Laughing, they paddled their way home.</p><p></p><p>THE END</p></blockquote><p></p>
[QUOTE="Rel, post: 454855, member: 99"] The group exited the cave and surmised that they were in an inlet just across a rise from the entrance to the sea cave where the Water Dragon was supposedly moored. Since the Water Walking spell cast by Karraway was still in effect, the decided to run as quickly as they could up over the rise and enter the cave by way of the ocean. They climbed the rise and descended on the other side, picking their way among the sharp rocks until they were down by the water’s edge. As they prepared to run into the sea cave, they glanced up at the mountaintop just in time to see it crack open and begin to send streams of molten rock running down the island in all directions! There was no time to lose and they ran across the water into the mouth of the cave. Just inside, they paused. Up ahead, they could see the Water Dragon tied to a stone quay. They could see a group of slaves hastily loading various casks and crates aboard the ship. Also aboard, they recognized a pair of the Pirates from their earlier confrontation: A female warrior who was hell with her long spear and a Halfling Rogue who was as precise a shot with his crossbow as Blodgett was and nearly as nasty. The Fighter was supervising the slaves (and by “supervising”, I mean occasionally cuffing one across the back of the head, just for the fun of it) while the Halfling seemed to be trying to secure a small chest to the deck of the Water Dragon. A few feet below him, the group could see the longboat dinghy bobbing at the stern of the ship. A quick plan was hatched by the party: Karraway would use the Spider Climb spell that was still in effect to climb up onto the roof until he got close enough to drop a pile of rocks on the Water Dragon. After that, they would try to steal the dinghy and paddle to freedom. Karraway moved up the wall as stealthily as he could while the rest of the group approached the ship slowly, hoping to remain unnoticed until the Cleric was in place. ([i]This was aided greatly by the fact that I applied a circumstance penalty to the spot rolls for the Pirates on account of the fact that they would never expect an enemy to approach from that direction. Plus, I didn’t roll higher than a 6 on any of the rolls anyway.[/i]) When the group was within about 50 feet of the ship, the she-pirate turned and noticed them. “Avast, Garret! Intruders! It’s the escaped slaves! Kill them!” As she yelled this, she dropped her spear and drew her bow and in a single fluid motion fired an arrow into Elwita. Blodgett dashed across the wavetops toward the ship and winged a rock at the other Halfling, striking him, but injuring his pride more than anything else. In turn, Garret the Halfling Pirate pulled out his crossbow and loaded it, intent on showing Blodgett the error of his ways. Delgath was thrilled to see a set of foes who were vulnerable to his favorite tactic in the world and let fly with his patented “Web of Doom”. He caught both the Pirates as well as all the slaves within the Web, proving once again that it isn’t just his foes that Dread him. As if the Pirates didn’t have enough problems what with the island exploding, ill gotten gains to sort and load upon the ship, a work slowdown among the slaves in protest of the gruel lacking enough seasoning, an unaccounted for (until just now) group of escaped slaves, and the Web spell going off in their midst, Karraway got close enough to cast his Loosen Earth and Stone in a narrow line above the Water Dragon, roughly parallel to the ship’s keel. Stone rained down all over both Pirates and most of the slaves killing nearly everyone except the tough female Pirate and setting the Water Dragon on the inexorable path toward sinking. Which just goes to show that a little collateral damage is all in a days work for those Lawful Neutral Clerics of Moradin. He consoled himself about the loss of the slaves by noting that, with the majority of them being captured sailors, they were probably heavy drinkers when they got the chance and therefore enemies of the DTL. Elwita, with the ever faithful Quick Spore in tow, dashed forward and stepped into the dinghy tied to the now listing Water Dragon. Quick Spore also hopped inside, merrily looking forward to his first ever boat ride. He’d even packed a picnic lunch. Never terribly respectful of the dead, Elwita used her axe as an impromptu gaff and snagged the limp body of the dead Halfling, dragging it into the boat with them. This pleased Blodgett to no end as he too climbed aboard their intended escape vessel and immediately began to divest Garret of his worldly possessions, especially the crossbow and bolts. Delgath meanwhile maintained careful watch on the two cave exits leading away from the quay, suspecting that there might be other Pirates about to respond to the death screams of their companions. He was not to be disappointed. A moment later, a female Drow Elf (known to be a foul Cleric of Lloth from their previous encounter with the Pirates) and her burly Half Orc guardian, armed with a bastard sword and a big pile of ugly, burst out of the right hand passageway, screaming as they came, “The lava is coming! We’ve got to get out…?” They didn’t complete the litany of other warnings they had planned because they were rather shocked and dismayed to see that a great big web and a rather tidy little row of rubble was presently sitting atop their prized vessel and planned escape route. But that was nothing compared to the upset they experience when they too were engulfed in a massive Web of their very own. Both failed their saves and were trapped. [i]The conventional wisdom is that Sorcerers need to be very careful in their spell selection because of how few known spells they have. I guess this all depend on your attitude because as far as Delgath the Dread was concerned, once you had Web and a means to light it on fire, everything else was just gravy. When creating the pregenerated characters, I selected Web and Melf’s Acid Arrow as Delgath’s 2nd level spells. I think that the player would have been just as happy if I had selected Web and More Web.[/i] But the old adage that “you can’t Web everything at once” held true and as Delgath was patting himself on the back, the final pair of Pirates made it onto the scene. Coming through the leftmost tunnel was a human Monk and an Elven Wizard, neither of whom was having much love for the party at the moment. Both seemed to think that this would be a lengthy battle in which their early defensive spells would pay dividends in the long run. The Monk quaffed a potion of Mage Armor while the Wizard cast the spell of the same name. Without a missile weapon with which to attack these new foes at range, Elwita decided that for the moment, she would have to settle for some minor looting. She climbed up aboard the Water Dragon to liberate the small chest that the Halfling had been lashing to the deck. The female Pirate still aboard the doomed Water Dragon decided that now was the time to make her move. She lunged at the Dwarf with eyes full of violence. But her move was only to fall onto her face as her foot became entangled in the remnants of the Web spell and she lapsed into unconsciousness. [i]The falling rock had reduced her to exactly 0 hit points.[/i] Blodgett now had a finely crafted crossbow in his hands for the first time in weeks and he intended to use it. He leveled it at the Monk and let fly. His bolt sailed through the air with unsurpassed accuracy homing in just left of center of the Monk’s right cornea. But at the last second, the Monk’s hand shot up and deflected the arrow. [i]I gotta admit that I was really pulling for the Halfling here. It was heartbreaking to see that Critical Hit averted by the Monk’s deflect arrows ability. But them’s the breaks. But for those of you playing along at home, hang in there. There just might be a bit of justice later on.[/i] In the meantime, Karraway had been making his way across the ceiling to the cave wall nearest the dinghy and started to descend toward the water. But from his high vantage, he could see the Wizard in the mouth of the left cavern and knew that, given half a chance, he would cause the group a lot of trouble. But, nothing a little Blindness couldn’t solve. Despite the Wizard’s strong will, he flubbed his save and things went dark. But his hearing worked just fine and he could clearly make out the screams of utter terror coming from the Drow and Half Orc. These very same screams drew the attention of Elwita and Karraway who looked in that direction. Despite the obscurement caused by the Web they were entangled in, both Dwarves could clearly make out a distinct orange glow emanating from that passageway. Both Elwita and Karraway privately decided that the impending arrival of this liquid stone was nothing short than a sign from Moradin. A neon sign, in fact. One that read: “You’d really do well to GET THE HELL OUT OF HERE NOW!” Which brings us back to Delgath the Dread. Of all the things that he could possibly have done at that moment, he chose the one that was the least surprising thing to ever happen in the history of the entire universe: He cast Web on the Monk and blind Wizard. Dusting his non-dusty hands off in with a sense of utter self-satisfaction, he said to himself, “Well then, I think that’s everyone.” If it is possible for our beloved reader to imagine such a thing, and yes, we believe that it does strain credibility to so do, in the following moment, Delgath’s self satisfaction reached yet another, higher, plateau, one that he could not have heretofore imagined. For that was the moment when a flood of lava rushed through the rightmost passageway, setting the Web there, along with the Drow and Half Orc, on fire. Seeing all of this unfold, Elwita tossed the small chest aboard the dinghy, regretting that there was no more time to further loot the sinking ship but realizing fully that they were all going to die in the next few moments if they didn’t heed the sign from Moradin. She followed the chest into the small boat chopped free the bow line and fit the oars into their locks. While doing so, he caught a face full of spores from Quick Spore who uselessly said, “We should leave now.” Karraway climbed further down the wall and prepared to jump aboard the dinghy as it passed below him. Blodgett loaded the crossbow again and took a parting shot at the Half Orc who had amazingly survived the lava and was trying to stagger toward the water’s edge on his badly burnt feet. The bolt struck home and the Half Orc fell to the floor to be engulfed by the lava flow a moment later. “Take that you big bastard!” roared the Halfling in triumph. [i]Yay for Blodgett![/i] Delgath, still walking atop the water began backpedaling toward the cave entrance while entreating his companions to “Hurry up!” He saw gobbets of liquid rock begin to fall from above the cave entrance to sizzle and pop in the ocean beneath the mouth of the cave. Elwita was rowing as fast as she could go but the heavily laden longboat had inertia on its side. And besides, she had never rowed a boat before. Just then, Karraway landed in the boat, causing it to rock and increasing the weight further. Elwita growled at him, “Get out and push!” The Cleric complied with this somewhat unorthodox request and hoped that there was a bit more time left on his Water Walking spell. With him pushing, the dinghy began to pick up speed and it looked like they just might make it out alive. But then there was a sudden drag on the boat. Looking up, those aboard could see the Monk holding on to the bow line and trying to pull the boat back toward the quay. “Let’s all stay and die together!” he bellowed. Somehow he had gotten out of the Web. Elwita could spare no attention from rowing the boat in an attempt to keep them on course and left it to her companions to deal with the Monk. Blodgett shot the Monk at point blank range and hit, but the shot didn’t incapacitate the human. Karraway left off pushing the boat and walked around atop the water to clout the Monk with his club but the Monk’s agility, Mage Armor ([i]I told you that would pay off.[/i]) and the fact that the monk was mostly submerged resulted in the strike missing its target. Suddenly help came from an unexpected quarter. A shark appeared from nowhere and bit the Monk’s midsection. A buzzing was heard from above and they all looked up to see Mulch, looking rather sooty and singed, flying into the sea cave. The shark must have been Jonthir the Druid in wildshaped form! The Monk still wasn’t dead however and maintained a death grip on the rope. Worse yet, there were now full fledged streams of lava pouring down from above the cave entrance and the spaces between them was getting narrower. Delgath dodged between them and waited outside the cave entrance. Elwita bellowed over the melee, “You’ve got to get him off of there!” Blodgett cocked the crossbow, fitted a bolt and shot the Monk once more at point blank range. This time the bolt struck him square in the chest and the Monk’s eyes and mouth shot open with surprise as he was dragged under by the shark. Karraway gave the boat a final shove as he jumped aboard and the boat slid between the rapidly closing lava streams, out into the inlet. There, Delgath jumped aboard and they paddled out across the reef and pointed the boat toward the mainland, just visible on the horizon. As they all panted in exertion, Blodgett said, “Well, let’s see what’s in the chest.” He went to work on the lock and managed to pop it open in a few moments. Inside was a single small bag. And inside the bag... was a king’s ransom in diamonds. Laughing, they paddled their way home. THE END [/QUOTE]
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