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Returning Magic Weapons + Full Attack
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<blockquote data-quote="Ezieer" data-source="post: 1939485" data-attributes="member: 14787"><p>Free Action: An action that takes no appreciable time at all. You can take as many free actions during your turn as your DM will allow, but you cannot take free actions during someone else's turn.</p><p></p><p>1 free action: A fairly rare casting time. When you cast a spell with a casting time this short, you still can use a standard or full-round action during your turn to cast another spell,. You cannot, however, cast another spell with a casting time of 1 free action. Casting a spell as a free action doesn't provoke an attack of opportunity. Normally, you can use a free action only during your own turn, but some spells with casting times of 1 free action can be cast anytime (feather fall, for example). In this case, casting the spell during someone else's turn doesn't count as the one spell you can cast as a free action during your next turn.</p><p></p><p>So applying this to catching the weapon... you still have a full round action available to you after catching the weapons. However, the DM can put a restriction on how many free actions you can take (catching each weapon and/or how many you can hold in your hand. </p><p>I would rule the following. One in the throwing hand and a few in the other as per weapon.</p><p></p><p style="margin-left: 20px">Dart/Shuriken (less than 1 lb.) - 1/4</p> <p style="margin-left: 20px">Dagger (less than 2lb. to 1 lb) - 1/3</p> <p style="margin-left: 20px">Bolas/Javelin/Light Hammer/Throwing Axe (less than 3lb. to 2 lb) - 1/2</p> <p style="margin-left: 20px">Club/Net/Spear/Trident (3lbs or more) - 1/1 </p><p></p><p>Note that Mithril weapons now have advantages as they reduce weight. Finally a use for Mithril weapons... Of course this was always the case with Darkwood armor... but now also with weapons.</p></blockquote><p></p>
[QUOTE="Ezieer, post: 1939485, member: 14787"] Free Action: An action that takes no appreciable time at all. You can take as many free actions during your turn as your DM will allow, but you cannot take free actions during someone else's turn. 1 free action: A fairly rare casting time. When you cast a spell with a casting time this short, you still can use a standard or full-round action during your turn to cast another spell,. You cannot, however, cast another spell with a casting time of 1 free action. Casting a spell as a free action doesn't provoke an attack of opportunity. Normally, you can use a free action only during your own turn, but some spells with casting times of 1 free action can be cast anytime (feather fall, for example). In this case, casting the spell during someone else's turn doesn't count as the one spell you can cast as a free action during your next turn. So applying this to catching the weapon... you still have a full round action available to you after catching the weapons. However, the DM can put a restriction on how many free actions you can take (catching each weapon and/or how many you can hold in your hand. I would rule the following. One in the throwing hand and a few in the other as per weapon. [INDENT]Dart/Shuriken (less than 1 lb.) - 1/4 Dagger (less than 2lb. to 1 lb) - 1/3 Bolas/Javelin/Light Hammer/Throwing Axe (less than 3lb. to 2 lb) - 1/2 Club/Net/Spear/Trident (3lbs or more) - 1/1 [/INDENT] Note that Mithril weapons now have advantages as they reduce weight. Finally a use for Mithril weapons... Of course this was always the case with Darkwood armor... but now also with weapons. [/QUOTE]
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