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Returning Magic Weapons + Full Attack
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<blockquote data-quote="Greenfield" data-source="post: 7260086" data-attributes="member: 6669384"><p>Consider this version of the Full Attack:</p><p></p><p>I take some (but not all) of my iterative attacks with my spear/axe/other weapon, and finish off the set by throwing the weapon at an opponent.</p><p></p><p>Since I took a Full Attack sequence I can't move more than 5 feet in the round, so the "can't move" thing really isn't much of a penalty. I probably want to take that five foot step in the middle of my attack sequence anyway by stepping back from the person/people/things I was in close melee with, so they don't AoO me when I throw the weapon.</p><p></p><p>Next round it returns to me at the start of my action and I'm ready to go again, another full-attack sequence.</p><p></p><p>Reading the full text of the ability though it's clear to me that it returns on your next action.</p><p></p><p>As for three returning Javelins? Not an issue: Throw all three in your action. Next action you catch the first one and drop it immediately (swift/free action to drop something), then catch the other two. </p><p></p><p>Now can you repeat that free action in the same round if, for example, you are using a shield? Or if you have more than three weapons thrown? That's up to the DM.</p><p></p><p>We used to joke about the "Free Dismount" teleport maneuver: If you can make a DC20 Ride check your mount/dismount action from a horse is considered a free/swift action. So if you have a line of horses, side by side, and can repeat that same "free" mount/dismount, you can travel from one end of that line to the other using essentially no time.</p><p></p><p>So there's good reason to limit the number of times a "free" action can be repeated. Dropping returning weapons would be a good one to allow, IMHO.</p><p></p><p>Similarly, shifting a weapon like a hand axe or javelin from one hand to the other might also be counted as "free" for situations like this, thus allowing a skilled thrower to catch with one hand and accumulate with the other: A person can reasonably hold a couple of javelin in one hand, if the number is sane. (You won't hold 20, but you could hold two or three.)</p><p></p><p>If you couldn't then throwers would be limited to two hurled weapons: The act of drawing the weapon is considered a Move action, so you have to be able to hold several if you plan to throw them all in a round.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7260086, member: 6669384"] Consider this version of the Full Attack: I take some (but not all) of my iterative attacks with my spear/axe/other weapon, and finish off the set by throwing the weapon at an opponent. Since I took a Full Attack sequence I can't move more than 5 feet in the round, so the "can't move" thing really isn't much of a penalty. I probably want to take that five foot step in the middle of my attack sequence anyway by stepping back from the person/people/things I was in close melee with, so they don't AoO me when I throw the weapon. Next round it returns to me at the start of my action and I'm ready to go again, another full-attack sequence. Reading the full text of the ability though it's clear to me that it returns on your next action. As for three returning Javelins? Not an issue: Throw all three in your action. Next action you catch the first one and drop it immediately (swift/free action to drop something), then catch the other two. Now can you repeat that free action in the same round if, for example, you are using a shield? Or if you have more than three weapons thrown? That's up to the DM. We used to joke about the "Free Dismount" teleport maneuver: If you can make a DC20 Ride check your mount/dismount action from a horse is considered a free/swift action. So if you have a line of horses, side by side, and can repeat that same "free" mount/dismount, you can travel from one end of that line to the other using essentially no time. So there's good reason to limit the number of times a "free" action can be repeated. Dropping returning weapons would be a good one to allow, IMHO. Similarly, shifting a weapon like a hand axe or javelin from one hand to the other might also be counted as "free" for situations like this, thus allowing a skilled thrower to catch with one hand and accumulate with the other: A person can reasonably hold a couple of javelin in one hand, if the number is sane. (You won't hold 20, but you could hold two or three.) If you couldn't then throwers would be limited to two hurled weapons: The act of drawing the weapon is considered a Move action, so you have to be able to hold several if you plan to throw them all in a round. [/QUOTE]
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Returning Magic Weapons + Full Attack
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