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Returning Magic Weapons + Full Attack
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<blockquote data-quote="Tony Vargas" data-source="post: 7265099" data-attributes="member: 996"><p>Then again, a high-level magic-user had so many spells he rarely had to re-memorize all of them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> But those were the core rules, not the supplements, which included a lot of magic items and spells, over the years, but only one perk for the fighter - weapon specialization. The gap in 5e is smaller than it was at it's most egregious - as you point out in 3.5 - but it has widened quite a bit since the last edition - even concentration, the one seemingly-non-trivial limitation left on 5e casters is on very few spells, and, unlike comparable sustain requirements in 4e, requires no action.</p><p></p><p>Initially, and the martial power books were even first in the supplement rotation, so by 2010 the fighter still edged out the wizard for class with the most powers. </p><p></p><p>Still, supplements gave away unique perks of weapon-use, like superior weapons, or the epic-level improved-crit feats, to implement users a lot more than vice-versa. And, Essentials saw wizard schools & sub-classes, and thus new spells, in every 'Heroes-of...' supplement, while the fighter got zip after the two cut-down daililess sub-classes in HotFL.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7265099, member: 996"] Then again, a high-level magic-user had so many spells he rarely had to re-memorize all of them. ;) But those were the core rules, not the supplements, which included a lot of magic items and spells, over the years, but only one perk for the fighter - weapon specialization. The gap in 5e is smaller than it was at it's most egregious - as you point out in 3.5 - but it has widened quite a bit since the last edition - even concentration, the one seemingly-non-trivial limitation left on 5e casters is on very few spells, and, unlike comparable sustain requirements in 4e, requires no action. Initially, and the martial power books were even first in the supplement rotation, so by 2010 the fighter still edged out the wizard for class with the most powers. Still, supplements gave away unique perks of weapon-use, like superior weapons, or the epic-level improved-crit feats, to implement users a lot more than vice-versa. And, Essentials saw wizard schools & sub-classes, and thus new spells, in every 'Heroes-of...' supplement, while the fighter got zip after the two cut-down daililess sub-classes in HotFL. [/QUOTE]
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