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General Tabletop Discussion
*Pathfinder & Starfinder
Revamp of the Skills System
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<blockquote data-quote="SylverFlame" data-source="post: 706991" data-attributes="member: 8423"><p>Why not allow personalized class-skill lists? For example:</p><p></p><p>Each skill is given a point rating based on usefulness (must like your expensive, medium, etc. system). NExt, each class gets so many purchase points at first level. THe PC can then choose what their class skills are. THe system that exists is used at leveling up.</p><p></p><p>THis would work because you can then have a wizard with ride as a class skill, or a fighter who is good at wilderness lore. It balances itself with the intial purchase system, and requires less book work as you only add one new system to the game and the list never changes for a particular PC. You could even use this as the overarching list that doesn't change despite picking up new classes, you just add a few new skills.</p><p></p><p>It makes sense because the way it is now, why does taking a level in rogue make you better at seeing stuff? Shouldn't your eye-sight be unaffected by class?</p><p></p><p>I may have explained this poorly so just ask questions if I confused someone.</p></blockquote><p></p>
[QUOTE="SylverFlame, post: 706991, member: 8423"] Why not allow personalized class-skill lists? For example: Each skill is given a point rating based on usefulness (must like your expensive, medium, etc. system). NExt, each class gets so many purchase points at first level. THe PC can then choose what their class skills are. THe system that exists is used at leveling up. THis would work because you can then have a wizard with ride as a class skill, or a fighter who is good at wilderness lore. It balances itself with the intial purchase system, and requires less book work as you only add one new system to the game and the list never changes for a particular PC. You could even use this as the overarching list that doesn't change despite picking up new classes, you just add a few new skills. It makes sense because the way it is now, why does taking a level in rogue make you better at seeing stuff? Shouldn't your eye-sight be unaffected by class? I may have explained this poorly so just ask questions if I confused someone. [/QUOTE]
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Revamp of the Skills System
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