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General Tabletop Discussion
*Pathfinder & Starfinder
Revamp of the Skills System
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<blockquote data-quote="Stalker0" data-source="post: 707003" data-attributes="member: 5889"><p>As I said Clay More, most of the exclusive skills will remain exclusive, so no fighters with healing wands<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And as far as the easy, medium, hard goes- the table is exactly the same for every class...that's the point. Spot costs as much for a fighter as it does a rogue, the difference is teh number of skill points each gets, a fighter might be able to get spot and that's it. The rogue can get spot and lots of other things.</p><p></p><p>As far as changing the skill points per class, right now I'm estimating it based on what class skills each class has, and what each of those skills will cost under the new system. I hope to be able to structure the skill points, so that every class can get the skills they normally get under the old system, while incorporating the flexibility of the new system.</p><p></p><p>For example, spot and listen will definately be on the expensive list. That means I will most likely give rogues and rangers a few more skill points, so that they can get spot and listen as they normally do. Classes whose current class skills are pretty much all on the medium table will probably not see a big change in skill points.</p><p></p><p>This is by far the toughest part of the system, and it will take me a fair amount of work and testing to get it right.</p><p></p><p>The other tough part is ranking the skills into the three categories. Some of them to me are very easy to rank, like the ones I've mentioned above.</p><p></p><p>But how about skills like ride....hide....heal? This is what I could use feedback from everyone about, it would go a long ways to helping me with the system.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 707003, member: 5889"] As I said Clay More, most of the exclusive skills will remain exclusive, so no fighters with healing wands:) And as far as the easy, medium, hard goes- the table is exactly the same for every class...that's the point. Spot costs as much for a fighter as it does a rogue, the difference is teh number of skill points each gets, a fighter might be able to get spot and that's it. The rogue can get spot and lots of other things. As far as changing the skill points per class, right now I'm estimating it based on what class skills each class has, and what each of those skills will cost under the new system. I hope to be able to structure the skill points, so that every class can get the skills they normally get under the old system, while incorporating the flexibility of the new system. For example, spot and listen will definately be on the expensive list. That means I will most likely give rogues and rangers a few more skill points, so that they can get spot and listen as they normally do. Classes whose current class skills are pretty much all on the medium table will probably not see a big change in skill points. This is by far the toughest part of the system, and it will take me a fair amount of work and testing to get it right. The other tough part is ranking the skills into the three categories. Some of them to me are very easy to rank, like the ones I've mentioned above. But how about skills like ride....hide....heal? This is what I could use feedback from everyone about, it would go a long ways to helping me with the system. [/QUOTE]
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