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General Tabletop Discussion
*Pathfinder & Starfinder
Revamp of the Skills System
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<blockquote data-quote="SylverFlame" data-source="post: 707018" data-attributes="member: 8423"><p><strong>Clay-More</strong></p><p></p><p>Pretty close, but not quite. I mean to build individual lists for each PC, not each class. So, the way I intend it is that two fighters could actually end up with completely different lists of cross-class and class skills. I'd still keep the cross-class system though. It makes sense to me and it is a really good balancing system.</p><p></p><p>If you look at a rogue, they actually have two benefits under the present skill system. Lots of skill points, and general access to a lot of skills that other classes don't. Under a non-cross-class system, the rogue (and other skill heavy classes) get hurt in the balance issue unless you vastly increase the number of skill points they get per level.</p><p></p><p>I do like the idea of Stalkers system, I'm just offering a different method of implimentation.</p></blockquote><p></p>
[QUOTE="SylverFlame, post: 707018, member: 8423"] [b]Clay-More[/b] Pretty close, but not quite. I mean to build individual lists for each PC, not each class. So, the way I intend it is that two fighters could actually end up with completely different lists of cross-class and class skills. I'd still keep the cross-class system though. It makes sense to me and it is a really good balancing system. If you look at a rogue, they actually have two benefits under the present skill system. Lots of skill points, and general access to a lot of skills that other classes don't. Under a non-cross-class system, the rogue (and other skill heavy classes) get hurt in the balance issue unless you vastly increase the number of skill points they get per level. I do like the idea of Stalkers system, I'm just offering a different method of implimentation. [/QUOTE]
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Revamp of the Skills System
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