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General Tabletop Discussion
*Pathfinder & Starfinder
Revamp of the Skills System
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<blockquote data-quote="Khorod" data-source="post: 707033" data-attributes="member: 1636"><p>If you want a rogue with a background in research, you could always give him a level in expert <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I understand what Stalker is going for, but why not leave the cross class system the way it is, but have the max- skill ranks be based on the ranks, not the skill points.</p><p></p><p>That way you get the Rogue with a background in research. He could have 4 ranks. But it cost him 8 skill points to get there.</p><p></p><p></p><p>I've been playing around with something akin to Sylverflame's idea, instead of having a list of skills for each class, have a list of 'categories'.</p><p></p><p>Career Skills: Craft, Knowledge, & Profession</p><p>Athletics: Climb, Swim, Jump</p><p>Stealth: Move Silently & Hide</p><p></p><p>So... a fighter gets 1 career skill, two athletics, and so on.</p><p>The player can then construct a skill list that maintains the general balance of what the class skills are supposed to be, while having some ability to customize.</p><p></p><p>Instead of writing this all out, I would probably use it as a DM tool to work on negotations with PC's. There's no reason why a PC should have Cross-Class a skill central to their behavior, but have two class skills the character would never put points in.</p></blockquote><p></p>
[QUOTE="Khorod, post: 707033, member: 1636"] If you want a rogue with a background in research, you could always give him a level in expert :) I understand what Stalker is going for, but why not leave the cross class system the way it is, but have the max- skill ranks be based on the ranks, not the skill points. That way you get the Rogue with a background in research. He could have 4 ranks. But it cost him 8 skill points to get there. I've been playing around with something akin to Sylverflame's idea, instead of having a list of skills for each class, have a list of 'categories'. Career Skills: Craft, Knowledge, & Profession Athletics: Climb, Swim, Jump Stealth: Move Silently & Hide So... a fighter gets 1 career skill, two athletics, and so on. The player can then construct a skill list that maintains the general balance of what the class skills are supposed to be, while having some ability to customize. Instead of writing this all out, I would probably use it as a DM tool to work on negotations with PC's. There's no reason why a PC should have Cross-Class a skill central to their behavior, but have two class skills the character would never put points in. [/QUOTE]
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Revamp of the Skills System
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