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Revamping Guided weapons
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<blockquote data-quote="BlackJaw" data-source="post: 309860" data-attributes="member: 888"><p>Written in the document currently being worked on:</p><p></p><p>I see a problem with this. the weapon effectively makes 2 attack rolls, and this is a bit silly, and makes the weapon less likely to hit. (yes I did write that concept of a guided weapon)</p><p></p><p>So my question is: should there be a lock on system for weapons or should you just shoot and the weapon attacks on its own? (IE: you target the weapon as kind of action but no checks, and once the lock is made you can just fire. The fired missle then makes an attack roll based on its quality)</p><p></p><p>OR</p><p></p><p>Should their be an attack roll like above (ranged touch attack/spot check) and then if the missle is fired, the pilot gets a reflex save for half damage (DC of save is set by missle qulaity)</p><p>???</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 309860, member: 888"] Written in the document currently being worked on: I see a problem with this. the weapon effectively makes 2 attack rolls, and this is a bit silly, and makes the weapon less likely to hit. (yes I did write that concept of a guided weapon) So my question is: should there be a lock on system for weapons or should you just shoot and the weapon attacks on its own? (IE: you target the weapon as kind of action but no checks, and once the lock is made you can just fire. The fired missle then makes an attack roll based on its quality) OR Should their be an attack roll like above (ranged touch attack/spot check) and then if the missle is fired, the pilot gets a reflex save for half damage (DC of save is set by missle qulaity) ??? [/QUOTE]
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