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General Tabletop Discussion
*Dungeons & Dragons
Revamping the Warlock
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<blockquote data-quote="Hawk Diesel" data-source="post: 7519522" data-attributes="member: 59848"><p>So there has been a discussion I've recently engaged in regarding the Warlock and Eldritch Blast. And while having that conversation I realized that Pact Magic seems a bit strange for the Warlock. It places the Warlock in a role similar to a caster, but the Warlock is not really meant to be played like a caster. Additionally, because Eldritch Blast is such a useful aspect of the Warlock and so many invocations support it, it can make players feel like if they don't use their invocations to improve Eldritch Blast that they are losing out.</p><p></p><p>So, what if we removed Pact Magic and increased the number of Invocations and cantrips a Warlock gets? Some of the invocations that grant access to spells would need to be changed to perhaps allow the spell to be cast once per short rest instead (so similar to Pact Magic but requires an invocation). Additionally, this would make it easier for your Patron to grant an extra themed invocation. Those Patron invocations would be along the lines of casting a certain spell once per short rest. Previously because of the way Invocations are, it was hard to associate specific Patrons with specific cantrips. However, spells are easier, and if the invocation grants access to a spell (and is exclusive to that patron), it can make it more interesting with your Patron choice.</p><p></p><p>Admittedly I haven't thought this through completely yet, and I'm rushing to type this before work (please excuse the typos or run-on sentences), but I wanted to get the idea out there.</p><p></p><p>Would people play a Warlock without Pact Magic and with more invocations? Would it be preferred?</p><p></p><p>I think the Warlock should keep Mystic Arcanum, but only because I'm not sure how to handle that. Maybe they can be treated like greater invocation?</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7519522, member: 59848"] So there has been a discussion I've recently engaged in regarding the Warlock and Eldritch Blast. And while having that conversation I realized that Pact Magic seems a bit strange for the Warlock. It places the Warlock in a role similar to a caster, but the Warlock is not really meant to be played like a caster. Additionally, because Eldritch Blast is such a useful aspect of the Warlock and so many invocations support it, it can make players feel like if they don't use their invocations to improve Eldritch Blast that they are losing out. So, what if we removed Pact Magic and increased the number of Invocations and cantrips a Warlock gets? Some of the invocations that grant access to spells would need to be changed to perhaps allow the spell to be cast once per short rest instead (so similar to Pact Magic but requires an invocation). Additionally, this would make it easier for your Patron to grant an extra themed invocation. Those Patron invocations would be along the lines of casting a certain spell once per short rest. Previously because of the way Invocations are, it was hard to associate specific Patrons with specific cantrips. However, spells are easier, and if the invocation grants access to a spell (and is exclusive to that patron), it can make it more interesting with your Patron choice. Admittedly I haven't thought this through completely yet, and I'm rushing to type this before work (please excuse the typos or run-on sentences), but I wanted to get the idea out there. Would people play a Warlock without Pact Magic and with more invocations? Would it be preferred? I think the Warlock should keep Mystic Arcanum, but only because I'm not sure how to handle that. Maybe they can be treated like greater invocation? [/QUOTE]
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