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General Tabletop Discussion
*Dungeons & Dragons
Revamping the Warlock
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<blockquote data-quote="Hawk Diesel" data-source="post: 7519552" data-attributes="member: 59848"><p>Yea, I hadn't considered it at first, but it would go a long way to eliminating the palilocks and the coffeelocks.</p><p></p><p></p><p></p><p>It's a fair question. I think the way it is presented is that Warlocks should play similarly with similar roles to Sorcerers or Wizards, when in reality I see them being more equivalent to Rogues or Monks.</p><p></p><p></p><p></p><p>I don't know that I would go half-caster. I like thinking of Warlocks with tons of at-will spell abilities, which is where cantrips and most invocations come in. And with the elimination of Pact Magic at first level, it creates design space for Eldritch Blast as a separate ability with Patron choice and cantrips. Then level 2 you get access to invocations plus Hex as a class ability (1/short rest, lasts a minute, no concentration).</p><p></p><p>I agree that the spell granting invocations can be a problem. But I think the best way to solve that would be to wrap those into your patron. Currently, patrons provide options for bonus spells that warlocks could select (but don't have to) with their Pact Magic. Instead, provide level appropriate spell invocations themed around their Patron bonus spells. This limits the number that they can get, but also doesn't force the choice while allowing Patrons to have themed invocations. Then the only other way to gain spell per rest invocations would be Mystic Arcanum / Greater Invocations.</p><p></p><p>Of course, this would then also necessitate a change to the Warlock capstone.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7519552, member: 59848"] Yea, I hadn't considered it at first, but it would go a long way to eliminating the palilocks and the coffeelocks. It's a fair question. I think the way it is presented is that Warlocks should play similarly with similar roles to Sorcerers or Wizards, when in reality I see them being more equivalent to Rogues or Monks. I don't know that I would go half-caster. I like thinking of Warlocks with tons of at-will spell abilities, which is where cantrips and most invocations come in. And with the elimination of Pact Magic at first level, it creates design space for Eldritch Blast as a separate ability with Patron choice and cantrips. Then level 2 you get access to invocations plus Hex as a class ability (1/short rest, lasts a minute, no concentration). I agree that the spell granting invocations can be a problem. But I think the best way to solve that would be to wrap those into your patron. Currently, patrons provide options for bonus spells that warlocks could select (but don't have to) with their Pact Magic. Instead, provide level appropriate spell invocations themed around their Patron bonus spells. This limits the number that they can get, but also doesn't force the choice while allowing Patrons to have themed invocations. Then the only other way to gain spell per rest invocations would be Mystic Arcanum / Greater Invocations. Of course, this would then also necessitate a change to the Warlock capstone. [/QUOTE]
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