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General Tabletop Discussion
*Dungeons & Dragons
Revamping the Warlock
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<blockquote data-quote="5ekyu" data-source="post: 7519569" data-attributes="member: 6919838"><p>FWIW</p><p></p><p>I agree in play i describe warlocks as spell fighters - the spam spell attacks like fighters spam wpn attacks - with the hexblade being realky the more direct "my spell looks like a weapon" variety.</p><p></p><p>I personally dont think invocations for low-end limited at will spells or bigger level appropriate once per SR spells are a problem </p><p></p><p>But...</p><p></p><p>Absolutely have more patron specific and boon specific invocations and have all the spell ones divided among those.</p><p></p><p>As an eyeball estimate i would start with every oddlevel being an invocation odds like sneak attack dice.</p><p></p><p>Every even level being a pact or patron feature alternating. </p><p></p><p>I would consider a design where each patron had features fueled by "boon points" and boon points were gained based on your pact choice by LONG REST plus pact specific means. </p><p></p><p>This create a semi-mechanical manifestation of "services" in that doing these pact specific things can replenish some points during short rests.</p><p></p><p>Perhaos tome might be submitting scrolls to the master by means of ritual destruction.</p><p></p><p>Perhaps chain might be something to do with sacrificing beasts fey etc by ritual.</p><p></p><p>Perhaps Fiend involves sacrificing something holy or unholy? </p><p></p><p>Just off the cuff ideas. But they should be there for occasional quick surges not assumed everyday.</p><p></p><p>However, in truth, that may make a class festure too campsign dependent. So a nice idea with potential flaws.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7519569, member: 6919838"] FWIW I agree in play i describe warlocks as spell fighters - the spam spell attacks like fighters spam wpn attacks - with the hexblade being realky the more direct "my spell looks like a weapon" variety. I personally dont think invocations for low-end limited at will spells or bigger level appropriate once per SR spells are a problem But... Absolutely have more patron specific and boon specific invocations and have all the spell ones divided among those. As an eyeball estimate i would start with every oddlevel being an invocation odds like sneak attack dice. Every even level being a pact or patron feature alternating. I would consider a design where each patron had features fueled by "boon points" and boon points were gained based on your pact choice by LONG REST plus pact specific means. This create a semi-mechanical manifestation of "services" in that doing these pact specific things can replenish some points during short rests. Perhaos tome might be submitting scrolls to the master by means of ritual destruction. Perhaps chain might be something to do with sacrificing beasts fey etc by ritual. Perhaps Fiend involves sacrificing something holy or unholy? Just off the cuff ideas. But they should be there for occasional quick surges not assumed everyday. However, in truth, that may make a class festure too campsign dependent. So a nice idea with potential flaws. [/QUOTE]
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