Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Revamping the Warlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7519672" data-attributes="member: 6779196"><p>The Warlock seems to be very polarizing - you either love the class or hate it. Now, I may be biased because I love the warlock, but I think this is as it should be. I generally prefer things to be the best they can for their target audience, even at the cost of being less appealing to those not specifically targeted. Deeper, narrower appeal is always better than broader, shallower appeal in my opinion. So I love the fact that the Warlock works so differently from any other caster. I wish the Sorcerer was just as different from the Wizard, and the Barbarian as different from the Fighter. It would make the game much more interesting to me if all classes played as significantly differently from the others as the Warlock does from the other casters.</p><p></p><p>So, for me, the Warlock doesn’t really need fixing. But, I don’t want to come into the thread just to poo-pooh it’s premise and not contribute anything. I think if you’re looking at removing pact magic from the Warlock, you are definitely going to want to beef up the stuff it can do at-will. I think Invocations become sort of the core feature of the class. I might recommend giving all Warlocks the ability to cast spells as rituals (and only as rituals, unless an Invocation gives them another way) by default, instead of locking it behind Pact of the Tome. I’d recommend taking a look at the DnD next playtest version of the Warlock. Instead of Pact Magic it had two Patron’s Favors, which it recovered on a short rest, and could spend to fuel various Invocations as well as to cast spells. It was also really neat how Invocations came with little alterations to your character’s appearance, like Witch’s Marks.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7519672, member: 6779196"] The Warlock seems to be very polarizing - you either love the class or hate it. Now, I may be biased because I love the warlock, but I think this is as it should be. I generally prefer things to be the best they can for their target audience, even at the cost of being less appealing to those not specifically targeted. Deeper, narrower appeal is always better than broader, shallower appeal in my opinion. So I love the fact that the Warlock works so differently from any other caster. I wish the Sorcerer was just as different from the Wizard, and the Barbarian as different from the Fighter. It would make the game much more interesting to me if all classes played as significantly differently from the others as the Warlock does from the other casters. So, for me, the Warlock doesn’t really need fixing. But, I don’t want to come into the thread just to poo-pooh it’s premise and not contribute anything. I think if you’re looking at removing pact magic from the Warlock, you are definitely going to want to beef up the stuff it can do at-will. I think Invocations become sort of the core feature of the class. I might recommend giving all Warlocks the ability to cast spells as rituals (and only as rituals, unless an Invocation gives them another way) by default, instead of locking it behind Pact of the Tome. I’d recommend taking a look at the DnD next playtest version of the Warlock. Instead of Pact Magic it had two Patron’s Favors, which it recovered on a short rest, and could spend to fuel various Invocations as well as to cast spells. It was also really neat how Invocations came with little alterations to your character’s appearance, like Witch’s Marks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revamping the Warlock
Top