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Revamping the Warlock
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<blockquote data-quote="Sword of Spirit" data-source="post: 7520606" data-attributes="member: 6677017"><p>It sounds like you want to revert to a more 3e warlock, which I enjoyed, so I'm sure that would be fun. I also really like the 5e spellcaster warlock.</p><p></p><p>I completely agree that system mastery shouldn't be needed to get a class or subclass to play like it looks like it should. That's my criticism of the Blade Pact--it takes <em>a lot</em> of system mastery, and a ridiculous amount of build space to make a character that doesn't do any more damage than one that can be made with just one cantrip and one invocation (and suffers in other areas).</p><p></p><p>That said, I'm not sure I agree that it takes system mastery to make a full caster warlock. In fact, the choices that I took to build it are actually what I would consider the most obvious choices. Pact of the Tome, and Book of Ancient Secrets. Take invocations that grant at-will spells, and you're done. You now actually have more daily spellcasting resources (both high and low level (through at-will spells)) than a wizard (assuming 2 short rests a day--and playing in games that don't provide that is I think part of the issue). You do have less flexibility in chosen spells (though you'll know more than a sorcerer will), but in exchange you have better HD, armor, weapons, and the most powerful at-will spellcasting attack in the game.</p><p></p><p>I think where the disconnect comes in is that people want to invest their resources in non-castery things, like Blade Pact, or Chain Pact, and additional invocations that boost eldritch blast, instead of the spellcasting, and then expect to have spellcasting on par with a wizard or sorcerer. What warlock does is provide options to weaken your spellcasting in exchange for other things.</p><p></p><p>That said, there are enough people who think the class doesn't play like it seems to be presented that I think there must be something to it (although probably not quite as much as is often stated, due to the issue with short rest availability). I wonder how people would feel about the class's functionality if they just multiplied the warlock's spell slots by 3 and made them recover with a long rest.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7520606, member: 6677017"] It sounds like you want to revert to a more 3e warlock, which I enjoyed, so I'm sure that would be fun. I also really like the 5e spellcaster warlock. I completely agree that system mastery shouldn't be needed to get a class or subclass to play like it looks like it should. That's my criticism of the Blade Pact--it takes [I]a lot[/I] of system mastery, and a ridiculous amount of build space to make a character that doesn't do any more damage than one that can be made with just one cantrip and one invocation (and suffers in other areas). That said, I'm not sure I agree that it takes system mastery to make a full caster warlock. In fact, the choices that I took to build it are actually what I would consider the most obvious choices. Pact of the Tome, and Book of Ancient Secrets. Take invocations that grant at-will spells, and you're done. You now actually have more daily spellcasting resources (both high and low level (through at-will spells)) than a wizard (assuming 2 short rests a day--and playing in games that don't provide that is I think part of the issue). You do have less flexibility in chosen spells (though you'll know more than a sorcerer will), but in exchange you have better HD, armor, weapons, and the most powerful at-will spellcasting attack in the game. I think where the disconnect comes in is that people want to invest their resources in non-castery things, like Blade Pact, or Chain Pact, and additional invocations that boost eldritch blast, instead of the spellcasting, and then expect to have spellcasting on par with a wizard or sorcerer. What warlock does is provide options to weaken your spellcasting in exchange for other things. That said, there are enough people who think the class doesn't play like it seems to be presented that I think there must be something to it (although probably not quite as much as is often stated, due to the issue with short rest availability). I wonder how people would feel about the class's functionality if they just multiplied the warlock's spell slots by 3 and made them recover with a long rest. [/QUOTE]
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