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<blockquote data-quote="Angel Tarragon" data-source="post: 4383854" data-attributes="member: 23733"><p><strong>Classes & Talents</strong></p><p></p><p style="text-align: center"><strong>Classes</strong></p> <p style="text-align: center">Class tables expanded out to twenty levels.</p> <p style="text-align: center">Slight changes made to class advancement abilities.</p><p>[sblock=Charismatic Hero][code][b]Class Base Defense Fort Ref Will Rep Class</p><p>Level Attack Bonus Bonus Save Save Save Bonus Features[/b]</p><p> 1 +0 +0 +1 +1 +0 +2 Talent</p><p> 2 +1 +1 +2 +2 +0 +2 </p><p> 3 +1 +1 +2 +2 +1 +2 Talent</p><p> 4 +2 +1 +2 +2 +1 +3 Bonus Feat</p><p> 5 +2 +2 +3 +3 +1 +3 Talent</p><p> 6 +3 +2 +3 +3 +2 +3</p><p> 7 +4 +2 +3 +3 +2 +4 Talent</p><p> 8 +4 +3 +4 +4 +2 +4 Bonus Feat</p><p> 9 +5 +3 +4 +4 +3 +4 Talent</p><p> 10 +5 +3 +4 +4 +3 +5</p><p> 11 +6/+1 +4 +5 +5 +3 +5 Talent</p><p> 12 +6/+1 +4 +5 +5 +4 +5 Bonus Feat</p><p> 13 +7/+2 +4 +5 +5 +4 +6 Talent</p><p> 14 +7/+2 +5 +6 +6 +4 +6</p><p> 15 +8/+3 +5 +6 +6 +5 +6 Talent</p><p> 16 +8/+3 +5 +6 +6 +5 +7 Bonus Feat</p><p> 17 +9/+4 +6 +7 +7 +5 +7 Talent</p><p> 18 +9/+4 +6 +7 +7 +6 +7</p><p> 19 +10/+5 +6 +7 +7 +6 +8 Talent</p><p> 20 +10/+5 +7 +8 +8 +6 +8 Bonus Feat[/code][/sblock][D]x[/D] <p style="text-align: center"><strong>Talents</strong></p> <p style="text-align: center">Advanced talents may not be selected until the character has attained at least third level.</p><p></p><p></p><p>[sblock=Damage Reduction Talent Tree]<strong>Damage Reduction [Tough][Advanced]</strong></p><p><strong>Benefit:</strong> The Tough hero has an innate talent to ignore a few points of damage from most weapons, but not from energy or special attack forms (which may or may not exist, depending on the campaign). With Damage Reduction 1/-, the Tough hero ignores 1 point of damage from all phyical melee and ranged weapons (but not energy attacks). Damage cannot be reduced to less than zero. This talent may be chosen multiple times and its effects stack; each time this talent is selected the character's DR increases by +1/-.</p><p></p><p><strong>Energy Resistance [Tough][Advanced]</strong></p><p><strong>Prerequisite:</strong> Con 13, Damage Reduction Talent, Shock Resistant feat</p><p><strong>Benefit:</strong> The Tough hero applies their damage reduction to all attacks from energy damage.[/sblock][sblock=Rage Talent Tree]<strong>Rage [Tough][Advanced]</strong></p><p><strong>Benefit:</strong> The hero can spend an action point to fly into a rage. In a rage the hero temporarily gains a +4 bonus to Strength and Constitution and gains a +2 morale bonus on Will saves, but she takes a -2 penalty on Armor Class. The increase to the characters' Constitution score increases the hero's hit points by 2 points per level, but these hit points go away at the end of the rage when her Constitution score drops back down to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging the hero cannot use any Dexterity, Intelligence or Charisma based skills (except for Balance, Escape Artist, Intimidate or Ride); she cannot use the Concentration skill, the Combat Expertise feat, nor any skill or feat that requires concentration or mental faculties, entirely at the GM's discretion.</p><p></p><p>A fit of rage lasts for a number of rounds equal to 3 + the characters (newly improved) Constitution modifier. The hero may prematurely end her rage. At the end of the rage, the hero loses the rage modifiers and restrictions and becomes <em>fatigued</em> (-2 penalty to Strength and Dexterity, can't charge or run) for the duration of the current encounter (unless she has tireless rage; see below).</p><p></p><p>The hero can only fly into a rage only once per encounter, but may use her rage multiple times per day, provided she has the action points to spend. Entering a rage takes no time itself, but a hero can only do it during her action, not in response to someone else's action.</p><p></p><p><strong>Tireless Rage [Tough][Advanced]</strong></p><p><strong>Prerequisite:</strong> BAB +8, Rage</p><p><strong>Benefit:</strong> The hero is no longer <em>fatigued </em>at the end of her rage.</p><p></p><p><strong>Mighty Rage [Tough][Advanced]</strong></p><p><strong>Prerequisite:</strong> BAB +12, Rage, Tireless Rage</p><p><strong>Benefit:</strong> The hero's bonuses to rage improve to +8 Strength and Constitution and +4 to her Will saves. Her penalty to AC remains at -2.[/sblock][sblock=Trapfinding Talent Tree]<strong>Trapfinding [Smart][Advanced]</strong></p><p><strong>Prerequisite:</strong> Search 4 ranks</p><p><strong>Benfit:</strong> The hero can find traps with a Search DC above 20. Without this talent, characters can only find traps witha Search DC of 20 or lower; more complex traps are beyond the ability of most heroes.</p><p></p><p><strong>Trap Sense [Fast][Advanced]</strong></p><p><strong>Prereuisite:</strong> Trapfinding</p><p><strong>Benefit:</strong> The hero gains a +1 bonus to her AC or Reflex saving throw vs. attacks and effects from traps. This talent may be selected multiple times, and its effects stack. Each time this talent is selected, the character's Trap Sense bonus increases by an addtional +1.[/sblock][sblock=Weapon Mastery Talent Tree]<strong>Weapon Specialization [Strong][Advanced]</strong></p><p><strong>Prerequisite:</strong> BAB +4, proficiency with selected weapon, weapon focus (feat) with selected weapon.</p><p><strong>Benefit:</strong> Choose one weapon that you hve focused in with the Weapon Focus feat; you can choose unarmed strike or grapple for purposes of this talent. The character gains a +2 bonus on all damage rolls made using the selected weapon. This bonus stacks with other bonuses on damage rolls. This talent can be selected more than once; each time it is selected it applies to a new weapon.</p><p></p><p><strong>Greater Weapon Specialization [Strong][Advanced]</strong></p><p><strong>Prerequisite:</strong> BAB +8, proficiency with selected weapon, weapon focus (feat) with selected weapon and the Weapon Specialization talent with the selected weapon.</p><p><strong>Benefit:</strong> Choose one type of weapon for which you have already selected with the Weapon Specialization talent; you can choose unarmed strike or grapple for purposes of this talent. The character gains a +2 bonus on all damage rolls made using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the bonus from the Weapon Specialization talent. This talent can be selected more than once; each time it is selected it applies to a new weapon.</p><p></p><p><strong>Improved Critical [Strong][Advanced]</strong></p><p><strong>Prerequisite:</strong> BAB +12, proficient with weapon, Weapon Focus (feat) with selected weapon, Greater Weapon Focus (feat) with selected weapon, Weapon Specialization talent with selected weapon and Greater Weapon Specialization talent with selected weapon.</p><p><strong>Benefit:</strong> When using your selected weapon, your threat range impoves by 1. For example, if the weapon you are using normally threatens a critical on a roll of 19-20, this talent improves the threat range to 18-20. This talent can be selected more than once; each time it is selected it applies to a new weapon.[/sblock]</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4383854, member: 23733"] [b]Classes & Talents[/b] [CENTER][B]Classes[/B] Class tables expanded out to twenty levels. Slight changes made to class advancement abilities.[/CENTER] [sblock=Charismatic Hero][code][b]Class Base Defense Fort Ref Will Rep Class Level Attack Bonus Bonus Save Save Save Bonus Features[/b] 1 +0 +0 +1 +1 +0 +2 Talent 2 +1 +1 +2 +2 +0 +2 3 +1 +1 +2 +2 +1 +2 Talent 4 +2 +1 +2 +2 +1 +3 Bonus Feat 5 +2 +2 +3 +3 +1 +3 Talent 6 +3 +2 +3 +3 +2 +3 7 +4 +2 +3 +3 +2 +4 Talent 8 +4 +3 +4 +4 +2 +4 Bonus Feat 9 +5 +3 +4 +4 +3 +4 Talent 10 +5 +3 +4 +4 +3 +5 11 +6/+1 +4 +5 +5 +3 +5 Talent 12 +6/+1 +4 +5 +5 +4 +5 Bonus Feat 13 +7/+2 +4 +5 +5 +4 +6 Talent 14 +7/+2 +5 +6 +6 +4 +6 15 +8/+3 +5 +6 +6 +5 +6 Talent 16 +8/+3 +5 +6 +6 +5 +7 Bonus Feat 17 +9/+4 +6 +7 +7 +5 +7 Talent 18 +9/+4 +6 +7 +7 +6 +7 19 +10/+5 +6 +7 +7 +6 +8 Talent 20 +10/+5 +7 +8 +8 +6 +8 Bonus Feat[/code][/sblock][D]x[/D] [CENTER][B]Talents[/B] Advanced talents may not be selected until the character has attained at least third level.[/center] [sblock=Damage Reduction Talent Tree][B]Damage Reduction [Tough][Advanced][/B] [B]Benefit:[/B] The Tough hero has an innate talent to ignore a few points of damage from most weapons, but not from energy or special attack forms (which may or may not exist, depending on the campaign). With Damage Reduction 1/-, the Tough hero ignores 1 point of damage from all phyical melee and ranged weapons (but not energy attacks). Damage cannot be reduced to less than zero. This talent may be chosen multiple times and its effects stack; each time this talent is selected the character's DR increases by +1/-. [B]Energy Resistance [Tough][Advanced][/B] [B]Prerequisite:[/B] Con 13, Damage Reduction Talent, Shock Resistant feat [B]Benefit:[/B] The Tough hero applies their damage reduction to all attacks from energy damage.[/sblock][sblock=Rage Talent Tree][B]Rage [Tough][Advanced][/B] [B]Benefit:[/B] The hero can spend an action point to fly into a rage. In a rage the hero temporarily gains a +4 bonus to Strength and Constitution and gains a +2 morale bonus on Will saves, but she takes a -2 penalty on Armor Class. The increase to the characters' Constitution score increases the hero's hit points by 2 points per level, but these hit points go away at the end of the rage when her Constitution score drops back down to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging the hero cannot use any Dexterity, Intelligence or Charisma based skills (except for Balance, Escape Artist, Intimidate or Ride); she cannot use the Concentration skill, the Combat Expertise feat, nor any skill or feat that requires concentration or mental faculties, entirely at the GM's discretion. A fit of rage lasts for a number of rounds equal to 3 + the characters (newly improved) Constitution modifier. The hero may prematurely end her rage. At the end of the rage, the hero loses the rage modifiers and restrictions and becomes [I]fatigued[/I] (-2 penalty to Strength and Dexterity, can't charge or run) for the duration of the current encounter (unless she has tireless rage; see below). The hero can only fly into a rage only once per encounter, but may use her rage multiple times per day, provided she has the action points to spend. Entering a rage takes no time itself, but a hero can only do it during her action, not in response to someone else's action. [B]Tireless Rage [Tough][Advanced][/B] [B]Prerequisite:[/B] BAB +8, Rage [B]Benefit:[/B] The hero is no longer [I]fatigued [/I]at the end of her rage. [B]Mighty Rage [Tough][Advanced][/B] [B]Prerequisite:[/B] BAB +12, Rage, Tireless Rage [B]Benefit:[/B] The hero's bonuses to rage improve to +8 Strength and Constitution and +4 to her Will saves. Her penalty to AC remains at -2.[/sblock][sblock=Trapfinding Talent Tree][B]Trapfinding [Smart][Advanced][/B] [B]Prerequisite:[/B] Search 4 ranks [B]Benfit:[/B] The hero can find traps with a Search DC above 20. Without this talent, characters can only find traps witha Search DC of 20 or lower; more complex traps are beyond the ability of most heroes. [B]Trap Sense [Fast][Advanced][/B] [B]Prereuisite:[/B] Trapfinding [B]Benefit:[/B] The hero gains a +1 bonus to her AC or Reflex saving throw vs. attacks and effects from traps. This talent may be selected multiple times, and its effects stack. Each time this talent is selected, the character's Trap Sense bonus increases by an addtional +1.[/sblock][sblock=Weapon Mastery Talent Tree][B]Weapon Specialization [Strong][Advanced][/B] [B]Prerequisite:[/B] BAB +4, proficiency with selected weapon, weapon focus (feat) with selected weapon. [B]Benefit:[/B] Choose one weapon that you hve focused in with the Weapon Focus feat; you can choose unarmed strike or grapple for purposes of this talent. The character gains a +2 bonus on all damage rolls made using the selected weapon. This bonus stacks with other bonuses on damage rolls. This talent can be selected more than once; each time it is selected it applies to a new weapon. [B]Greater Weapon Specialization [Strong][Advanced][/B] [B]Prerequisite:[/B] BAB +8, proficiency with selected weapon, weapon focus (feat) with selected weapon and the Weapon Specialization talent with the selected weapon. [B]Benefit:[/B] Choose one type of weapon for which you have already selected with the Weapon Specialization talent; you can choose unarmed strike or grapple for purposes of this talent. The character gains a +2 bonus on all damage rolls made using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the bonus from the Weapon Specialization talent. This talent can be selected more than once; each time it is selected it applies to a new weapon. [B]Improved Critical [Strong][Advanced][/B] [B]Prerequisite:[/B] BAB +12, proficient with weapon, Weapon Focus (feat) with selected weapon, Greater Weapon Focus (feat) with selected weapon, Weapon Specialization talent with selected weapon and Greater Weapon Specialization talent with selected weapon. [B]Benefit:[/B] When using your selected weapon, your threat range impoves by 1. For example, if the weapon you are using normally threatens a critical on a roll of 19-20, this talent improves the threat range to 18-20. This talent can be selected more than once; each time it is selected it applies to a new weapon.[/sblock] [/QUOTE]
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