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Reversing the order of narrative and dice (and musings on Star Wars: Edge of the Empire)
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<blockquote data-quote="I'm A Banana" data-source="post: 6300854" data-attributes="member: 2067"><p>I'm not generally a fan. </p><p></p><p>The main issue is one of agency, for me. As a player, I want my choices to count more than the die rolls. As a DM, I want my players to be making active choices and their characters to be DOING things, not engaging the world primarily through die rolling. </p><p></p><p>This reverses that calculation. Now, I have to make my actions fit the predetermined script, and I can't make active choices about what my character does in the moment. I've gotta wait for the game to give me permission.</p><p></p><p>It's a valid way of doing things, and not everyone has those issues with it, but for me, an RPG is a game of imagination, aided by dice, not a game of dice given form by imagination. The former opens the world of possibilities to "whatever you can imagine, do it, and the dice will say what happens." The latter says, "The dice describe what you did. Now tell a story about that." </p><p></p><p>It's actually at the core of some of my complaints about 4e, that the order goes backwards, that the mechanics dictate the story that can be told, which must remain within their bounds. </p><p></p><p>It's also something that plenty of indie games tend to be enamored of, much to my mild displeasure. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6300854, member: 2067"] I'm not generally a fan. The main issue is one of agency, for me. As a player, I want my choices to count more than the die rolls. As a DM, I want my players to be making active choices and their characters to be DOING things, not engaging the world primarily through die rolling. This reverses that calculation. Now, I have to make my actions fit the predetermined script, and I can't make active choices about what my character does in the moment. I've gotta wait for the game to give me permission. It's a valid way of doing things, and not everyone has those issues with it, but for me, an RPG is a game of imagination, aided by dice, not a game of dice given form by imagination. The former opens the world of possibilities to "whatever you can imagine, do it, and the dice will say what happens." The latter says, "The dice describe what you did. Now tell a story about that." It's actually at the core of some of my complaints about 4e, that the order goes backwards, that the mechanics dictate the story that can be told, which must remain within their bounds. It's also something that plenty of indie games tend to be enamored of, much to my mild displeasure. :p [/QUOTE]
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Reversing the order of narrative and dice (and musings on Star Wars: Edge of the Empire)
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