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Review: Dark Sun Campaign Setting by Wizards of the Coast
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<blockquote data-quote="Alphastream" data-source="post: 5313998" data-attributes="member: 11365"><p>You are aware that the Creature Catalog covers tons of monsters, adds terrain and similar DM encounter effects, and has pictures of all the mounts?</p><p></p><p>I too can argue for more content, but as a Dark Sun fan I would always argue for that. </p><p></p><p>As a long-time fan what really impressed me was that they stuck to the vast majority of both the content and tone of the original campaign setting. With today's more family-friendly approach (I have kids, I get it), it would have been easy for them to tone down things such as slavery, how half elves are perceived, the brutal nature of most people, etc. They really stuck to the concept. </p><p></p><p>The only deviations that get sand under my salvaged armor is the decision to stick by the goliath name and look and the decision to make the thri-kreen more human. Neither seems a useful change. I am also surprised they skipped Rajaat and said so little about history. The primordial bent is to be expected given the 4E cosmology, but it would have really been nice to have a more robust treatment of elemental worship - including an actual class.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5313998, member: 11365"] You are aware that the Creature Catalog covers tons of monsters, adds terrain and similar DM encounter effects, and has pictures of all the mounts? I too can argue for more content, but as a Dark Sun fan I would always argue for that. As a long-time fan what really impressed me was that they stuck to the vast majority of both the content and tone of the original campaign setting. With today's more family-friendly approach (I have kids, I get it), it would have been easy for them to tone down things such as slavery, how half elves are perceived, the brutal nature of most people, etc. They really stuck to the concept. The only deviations that get sand under my salvaged armor is the decision to stick by the goliath name and look and the decision to make the thri-kreen more human. Neither seems a useful change. I am also surprised they skipped Rajaat and said so little about history. The primordial bent is to be expected given the 4E cosmology, but it would have really been nice to have a more robust treatment of elemental worship - including an actual class. [/QUOTE]
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Review: Dark Sun Campaign Setting by Wizards of the Coast
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