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Review: Dark Sun Campaign Setting by Wizards of the Coast
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<blockquote data-quote="Azazyll" data-source="post: 5314170" data-attributes="member: 4367"><p>I have to say, in defense of the new format, that I liked it better than FR or Eberron. There's a lot of repeat information between a DM's guide and a Player's guide, or things just flat out missing from one (like Abeir in the player's guide), none of which is a problem here. I would have of course loved to have seen more, but mostly I was just happy that what we got was a much higher quality than the two previous attempts. Athas has been perfectly captured in a way that was sorely lacking with Faerun and even previous versions of Dark Sun - I've never found it so easy to approach the setting and its rich background. There is just the right amount of information to feel like you know a region or city, without making learning about it a homework assignment. Granted, I do feel that some of the new options lead more in the direction of railroading than sandbox in terms of character development (I am not excited to see them in the core rules), but with Athas being so different from any other setting, it's much less of an issue, since almost any character will feel like a change of pace anyway unless you play Dark Sun over and over again. I can't wait to get my hands on the Creature Catalog.</p></blockquote><p></p>
[QUOTE="Azazyll, post: 5314170, member: 4367"] I have to say, in defense of the new format, that I liked it better than FR or Eberron. There's a lot of repeat information between a DM's guide and a Player's guide, or things just flat out missing from one (like Abeir in the player's guide), none of which is a problem here. I would have of course loved to have seen more, but mostly I was just happy that what we got was a much higher quality than the two previous attempts. Athas has been perfectly captured in a way that was sorely lacking with Faerun and even previous versions of Dark Sun - I've never found it so easy to approach the setting and its rich background. There is just the right amount of information to feel like you know a region or city, without making learning about it a homework assignment. Granted, I do feel that some of the new options lead more in the direction of railroading than sandbox in terms of character development (I am not excited to see them in the core rules), but with Athas being so different from any other setting, it's much less of an issue, since almost any character will feel like a change of pace anyway unless you play Dark Sun over and over again. I can't wait to get my hands on the Creature Catalog. [/QUOTE]
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Review: Dark Sun Campaign Setting by Wizards of the Coast
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