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<blockquote data-quote="tetrasodium" data-source="post: 9053092" data-attributes="member: 93670"><p>Not only are there college course on it many good in depth books have been written about Microsoft's war on Linux and their behavior during what got called the browser wars, much of it was so counterproductive Microsoft is now one of it not the largest contributors to OSS now. Wotc is engaging in similar counterproductive behavior.</p><p></p><p>It doesn't matter too much if wotc's vtt is OSS or not, but it very much matters if their vtt is made for the needs of GMs or not. With any ttrpg & vtt choice GMs have an extremely extremely outsized role in choosing what vtt the gm will be using at their table and preparing for their sessions. Players have almost none simply because they do almost none of the work in building the adventure the gm brings to the table each week. That's a situation analogous to a high level IT worker's damsay over software</p><p></p><p>Despite the GM's outsized role in both of those the blog post linked in the OP writes almost nothing on what the vtt offers a gm aside from mentioning some pretty severe problems they faced as a gm in the highly curated closed test. Things like players being able to see secret areas they shouldn't because of fancy 3d camera positioning or the gm not being able to do the most basic of basic gm activity like simply being able to see a player's character sheet speak to a fairly significant disregard for the GM and are not even moving beyond this one write-up or getting into things like <a href="https://arkenforge.com/universal-vtt-files/" target="_blank">uvtt support</a>. </p><p>If wotc is serious about their vtt they need to put dramatically more than zero effort into spotlighting what it will offer the gm even if some of that effort is talking about whiteboard chats and power point friendly lists of internal design goals.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9053092, member: 93670"] Not only are there college course on it many good in depth books have been written about Microsoft's war on Linux and their behavior during what got called the browser wars, much of it was so counterproductive Microsoft is now one of it not the largest contributors to OSS now. Wotc is engaging in similar counterproductive behavior. It doesn't matter too much if wotc's vtt is OSS or not, but it very much matters if their vtt is made for the needs of GMs or not. With any ttrpg & vtt choice GMs have an extremely extremely outsized role in choosing what vtt the gm will be using at their table and preparing for their sessions. Players have almost none simply because they do almost none of the work in building the adventure the gm brings to the table each week. That's a situation analogous to a high level IT worker's damsay over software Despite the GM's outsized role in both of those the blog post linked in the OP writes almost nothing on what the vtt offers a gm aside from mentioning some pretty severe problems they faced as a gm in the highly curated closed test. Things like players being able to see secret areas they shouldn't because of fancy 3d camera positioning or the gm not being able to do the most basic of basic gm activity like simply being able to see a player's character sheet speak to a fairly significant disregard for the GM and are not even moving beyond this one write-up or getting into things like [URL='https://arkenforge.com/universal-vtt-files/']uvtt support[/URL]. If wotc is serious about their vtt they need to put dramatically more than zero effort into spotlighting what it will offer the gm even if some of that effort is talking about whiteboard chats and power point friendly lists of internal design goals. [/QUOTE]
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