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Review of Diablo 3 by Blizzard Entertainment
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<blockquote data-quote="Gargoyle" data-source="post: 7648508" data-attributes="member: 529"><p>This review seems overly critical.</p><p></p><p>Playing a Diablo game for the story is missing the point. It's possible, but not very likely that you will be satisfied. The vast majority of game time is spent killing thousands of monsters and taking their stuff, not talking or viewing cinematics. I guess my expectations were lower, but I had no problem with it, and thought the cinematics were pleasing and coversations with NPC's in the game entertaining. I didn't expect a masterpiece like I might have from Bioware because story just isn't the focus here.</p><p></p><p>Piracy is probably the number one reason that online play is required. But it's not greedy to want to make money from the products you create, and it's especially not greedy when a large number of players do enjoy multiplayer. </p><p></p><p>The fact is, for those of us who enjoy multiplayer, Diablo III takes great advantage of battlenet and makes grouping with your friends easier than any game I've ever played. The auction house is a great new feature, and while the real money AH and PVP is not online yet, I think Battlenet is fine. You have to expect disconnects and additional maintenance with any game that is as popular as Diablo III. Software bugs happen, and it's impossible to accurately predict how much infrastructure they would need on launch day. I have no problem forgiving launch week problems, and in the last few days I've had very few issues with lag, disconnects, or unscheduled maintenance.</p><p></p><p>As far as gameplay, I like it. The game is simple to get into, yet has some depth once you level up and start acquiring dozens of runes to modify your skills, giving you lots of options to customize how your character plays. It can be a mindless diversion, or it can be an involving game if you push yourself to explore more difficult areas or go into hardcore mode. All the classes are fun IMO.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 7648508, member: 529"] This review seems overly critical. Playing a Diablo game for the story is missing the point. It's possible, but not very likely that you will be satisfied. The vast majority of game time is spent killing thousands of monsters and taking their stuff, not talking or viewing cinematics. I guess my expectations were lower, but I had no problem with it, and thought the cinematics were pleasing and coversations with NPC's in the game entertaining. I didn't expect a masterpiece like I might have from Bioware because story just isn't the focus here. Piracy is probably the number one reason that online play is required. But it's not greedy to want to make money from the products you create, and it's especially not greedy when a large number of players do enjoy multiplayer. The fact is, for those of us who enjoy multiplayer, Diablo III takes great advantage of battlenet and makes grouping with your friends easier than any game I've ever played. The auction house is a great new feature, and while the real money AH and PVP is not online yet, I think Battlenet is fine. You have to expect disconnects and additional maintenance with any game that is as popular as Diablo III. Software bugs happen, and it's impossible to accurately predict how much infrastructure they would need on launch day. I have no problem forgiving launch week problems, and in the last few days I've had very few issues with lag, disconnects, or unscheduled maintenance. As far as gameplay, I like it. The game is simple to get into, yet has some depth once you level up and start acquiring dozens of runes to modify your skills, giving you lots of options to customize how your character plays. It can be a mindless diversion, or it can be an involving game if you push yourself to explore more difficult areas or go into hardcore mode. All the classes are fun IMO. [/QUOTE]
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