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Review of Dungeon Crawl Classics RPG by Goodman Games
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<blockquote data-quote="Lord Rasputin" data-source="post: 7648555" data-attributes="member: 8410"><p>You misspelled "stupid." Seriously, they added nothing to the game; the same effects could be done using more common polyhedrons. The Zocchi dice add nothing, are lame and roll funny, kinda like a d4 (why I have 8-sided d4s).</p><p></p><p>They don't. Instead, they capture the arbitrary rules of 1970s D&D and Arduin and such, and remind us why we came up with different rules. Nowhere in Howard, Leiber or Tolkein do I find any reason to change init dice with a two-handed weapon and the mess doing so brings.</p><p></p><p>This isn't a bad game, but these are bad features. They appeal to grognards and grognards only, doing nothing to lure desperately needed new blood. I know this is going to go over badly with its devoted fan base, but at least D&D 4e (and I am not a fan; in fact, I think DCC is a better game in spite of these defects) and D&D Next have newbies in mind.</p></blockquote><p></p>
[QUOTE="Lord Rasputin, post: 7648555, member: 8410"] You misspelled "stupid." Seriously, they added nothing to the game; the same effects could be done using more common polyhedrons. The Zocchi dice add nothing, are lame and roll funny, kinda like a d4 (why I have 8-sided d4s). They don't. Instead, they capture the arbitrary rules of 1970s D&D and Arduin and such, and remind us why we came up with different rules. Nowhere in Howard, Leiber or Tolkein do I find any reason to change init dice with a two-handed weapon and the mess doing so brings. This isn't a bad game, but these are bad features. They appeal to grognards and grognards only, doing nothing to lure desperately needed new blood. I know this is going to go over badly with its devoted fan base, but at least D&D 4e (and I am not a fan; in fact, I think DCC is a better game in spite of these defects) and D&D Next have newbies in mind. [/QUOTE]
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Review of Dungeon Crawl Classics RPG by Goodman Games
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