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Review of DUNGEON! Fantasy Board Game by Wizards of the Coast
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<blockquote data-quote="jydog1" data-source="post: 7649016" data-attributes="member: 48156"><p>Just got this and ran a 4 player solo game in order to get familiar with the rules, using one of each class and basic strategies. At first it looked like the rogue was going to walk away with it as she looted all the 1st and 2nd level rooms with little problem. The fighter was slogging along on 4th level, the wizard at the other 4th level (and getting crushed by slimes). the cleric seemed hopeless, losing battle after battle in 3rd level and having zero treasure. The rogue was 500gp from victory but had mined all the easily accessible areas when the fighter started to make a serious run. Then he lost an easy battle and the cleric swooped in to pick up his dropped loot, which included a 6000gp gem. The monster dropped a Secret Door free pass and suddenly the cleric was in business. meanwhile the Wizard had moved to 5/6 and had cracked 20k in treasure.</p><p></p><p>The rogue was forced to clear a chamber on Level 2, and as she did the cleric swooped through the next turn and hopped into a room - losing the battle but not being pushed out of the room. The rogue had no choice but to push on to a 3rd level room further down the corridor. the fighter was now 1000gp from goal but had no rooms close and was tearing across the map to find something open. The cleric won the battle and hit his goal as the wizard cracked 25K but lost the next battle and took an 11, which effectively finished him off. The rogue made her goal but not in time as the cleric, who spent 3/4s of the game without any treasure and seemed the weakest of the characters, grabbed the victory. </p><p></p><p>Overall it was a great deal of fun and I'm looking forward to playing ti with kids and my friends. I read somewhere else that a reviewer felt that the rogue had way too much of an advantage with the secret door skills, but that was pretty quickly mitigated when two other characters found the Secret door EZPasses. Considering how cheap this game is and how well-produced it is it's a great buy. Highly recommended froma roll-playing night.</p></blockquote><p></p>
[QUOTE="jydog1, post: 7649016, member: 48156"] Just got this and ran a 4 player solo game in order to get familiar with the rules, using one of each class and basic strategies. At first it looked like the rogue was going to walk away with it as she looted all the 1st and 2nd level rooms with little problem. The fighter was slogging along on 4th level, the wizard at the other 4th level (and getting crushed by slimes). the cleric seemed hopeless, losing battle after battle in 3rd level and having zero treasure. The rogue was 500gp from victory but had mined all the easily accessible areas when the fighter started to make a serious run. Then he lost an easy battle and the cleric swooped in to pick up his dropped loot, which included a 6000gp gem. The monster dropped a Secret Door free pass and suddenly the cleric was in business. meanwhile the Wizard had moved to 5/6 and had cracked 20k in treasure. The rogue was forced to clear a chamber on Level 2, and as she did the cleric swooped through the next turn and hopped into a room - losing the battle but not being pushed out of the room. The rogue had no choice but to push on to a 3rd level room further down the corridor. the fighter was now 1000gp from goal but had no rooms close and was tearing across the map to find something open. The cleric won the battle and hit his goal as the wizard cracked 25K but lost the next battle and took an 11, which effectively finished him off. The rogue made her goal but not in time as the cleric, who spent 3/4s of the game without any treasure and seemed the weakest of the characters, grabbed the victory. Overall it was a great deal of fun and I'm looking forward to playing ti with kids and my friends. I read somewhere else that a reviewer felt that the rogue had way too much of an advantage with the secret door skills, but that was pretty quickly mitigated when two other characters found the Secret door EZPasses. Considering how cheap this game is and how well-produced it is it's a great buy. Highly recommended froma roll-playing night. [/QUOTE]
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