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Review of Dungeons & Dragons: Daggerdale by Atari
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<blockquote data-quote="MrMyth" data-source="post: 5586251" data-attributes="member: 61155"><p>I felt the game was worth the $15 - playing it with a friend was actually quite a bit of fun. But that was on the XBox, and being able to play on the same screen. It sounds like the PC version has quite a few more errors and problems, and was a bad port in general. The down arrow = selling item thing? On the Xbox controller, that is the 'right button' tab, with the game using the 'right trigger' for actually scrolling. Here, it sounds like they mapped it to the down button, resulting in a completely unintuitive way to sell items. </p><p> </p><p>As for the complaints about D&D realism, that honestly didn't bother me too much. Numbers were inflated due to the combat system, no healing surges, etc... not a big deal. D&D isn't defined by specific mechanics, but by the archetypes and tropes and such - and those elements remained. Clerics heal, and can either punch people in the face or blast with light. Rogues shoot people in the back. Fighters get in your face. Wizards blow everyone up and teleport away from danger. </p><p> </p><p>The other concern, about cursed items... that's just a level based things. Low level items are flawed in various ways. Which is silly, when some items end up worse than no items at all (thus resembling cursed items), but goes away once you are past 1st level or so. </p><p> </p><p>The real weaknesses of the game are the presentation - the still images, lack of voice acting (using the dwarven groaning instead), and those are the signs of a low budget game. The bugs are problematic, though I didn't run into any major ones myself. </p><p> </p><p>The biggest disappointment was the lack of customization, honestly. </p><p> </p><p>Overall, definitely not a great game. But I got plenty of hours of fun out of it with friends, so feel like I got my $15 worth. As a gauntlet style hack-and-slash, it worked, as long as I didn't walk into it with false expectations.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5586251, member: 61155"] I felt the game was worth the $15 - playing it with a friend was actually quite a bit of fun. But that was on the XBox, and being able to play on the same screen. It sounds like the PC version has quite a few more errors and problems, and was a bad port in general. The down arrow = selling item thing? On the Xbox controller, that is the 'right button' tab, with the game using the 'right trigger' for actually scrolling. Here, it sounds like they mapped it to the down button, resulting in a completely unintuitive way to sell items. As for the complaints about D&D realism, that honestly didn't bother me too much. Numbers were inflated due to the combat system, no healing surges, etc... not a big deal. D&D isn't defined by specific mechanics, but by the archetypes and tropes and such - and those elements remained. Clerics heal, and can either punch people in the face or blast with light. Rogues shoot people in the back. Fighters get in your face. Wizards blow everyone up and teleport away from danger. The other concern, about cursed items... that's just a level based things. Low level items are flawed in various ways. Which is silly, when some items end up worse than no items at all (thus resembling cursed items), but goes away once you are past 1st level or so. The real weaknesses of the game are the presentation - the still images, lack of voice acting (using the dwarven groaning instead), and those are the signs of a low budget game. The bugs are problematic, though I didn't run into any major ones myself. The biggest disappointment was the lack of customization, honestly. Overall, definitely not a great game. But I got plenty of hours of fun out of it with friends, so feel like I got my $15 worth. As a gauntlet style hack-and-slash, it worked, as long as I didn't walk into it with false expectations. [/QUOTE]
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