Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Review of Heroes of Neverwinter (Facebook App) by Atari
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neuroglyph" data-source="post: 5705465" data-attributes="member: 85633"><p>Well agree with me or not, that's your prerogative, but its a bit low to call into question my ability to do reviews simply because I chose not to like the HoN app or disagree with your PoV.</p><p></p><p>As someone else aptly pointed out in a later comment, if you're going to put D&D on the cover of new product, then the expectation is that the game behaves like D&D 4E. And this one does not. </p><p></p><p>The changes made to the rules and character class structure broke the gaming experience, made Fighters and Rogues useless, and the treasure system is designed to be nothing but a big eff-u from the coders to make you feel frustrated you don't have astral diamonds. By removing the fundamental combat tactics of flanking positions, marking/taunting, and forced movement, the game has become nothing more than a DPS/Healing race between the player and the computer.</p><p></p><p>In other words, by not remaining faithful to the original game, they broke the system, and created a substandard gaming experience. I thought my points made that abundantly clear.</p><p></p><p>In fact, the optimal almost-never-will-fail group is 2 Clerics+2 Wizards. Try it out! You can run through the first 10 dungeons on Hard or Heroic with this combo and barely break a sweat. You have tons of AoE damage and tons of healing - assuming that your friends made their characters reasonably, and didn't take silly things like shield spells. If you add a Fighter or Rogue to the mix, you'll feel just how weak those classes are in the D-Atari-D game of who-can-deal-the-most-raw-damage-first-wins. The melee classes are gimped with substandard damage, no AoE abilities, and few combat effects that actually matter - and of course, they cannot heal the party.</p><p></p><p>As far as the Google+ quip, I see that I offended some Facebook users being a smart-aleck. Mea culpa. I've removed the offending remark. But it doesn't change my opinion of the app, and I certainly won't be spending my time playing it.</p></blockquote><p></p>
[QUOTE="Neuroglyph, post: 5705465, member: 85633"] Well agree with me or not, that's your prerogative, but its a bit low to call into question my ability to do reviews simply because I chose not to like the HoN app or disagree with your PoV. As someone else aptly pointed out in a later comment, if you're going to put D&D on the cover of new product, then the expectation is that the game behaves like D&D 4E. And this one does not. The changes made to the rules and character class structure broke the gaming experience, made Fighters and Rogues useless, and the treasure system is designed to be nothing but a big eff-u from the coders to make you feel frustrated you don't have astral diamonds. By removing the fundamental combat tactics of flanking positions, marking/taunting, and forced movement, the game has become nothing more than a DPS/Healing race between the player and the computer. In other words, by not remaining faithful to the original game, they broke the system, and created a substandard gaming experience. I thought my points made that abundantly clear. In fact, the optimal almost-never-will-fail group is 2 Clerics+2 Wizards. Try it out! You can run through the first 10 dungeons on Hard or Heroic with this combo and barely break a sweat. You have tons of AoE damage and tons of healing - assuming that your friends made their characters reasonably, and didn't take silly things like shield spells. If you add a Fighter or Rogue to the mix, you'll feel just how weak those classes are in the D-Atari-D game of who-can-deal-the-most-raw-damage-first-wins. The melee classes are gimped with substandard damage, no AoE abilities, and few combat effects that actually matter - and of course, they cannot heal the party. As far as the Google+ quip, I see that I offended some Facebook users being a smart-aleck. Mea culpa. I've removed the offending remark. But it doesn't change my opinion of the app, and I certainly won't be spending my time playing it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Review of Heroes of Neverwinter (Facebook App) by Atari
Top