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Review of Heroes of Neverwinter (Facebook App) by Atari
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<blockquote data-quote="Saeviomagy" data-source="post: 5707432" data-attributes="member: 5890"><p>Personally I'd have to say the game would be more playable and fun if it HAD stuck to the 4e mechanics in a number of places. As others have said, rogues are basically in your party for a single reason: stunning blow combined with a high initiative makes that BBEG spellcaster weep. Mistakes with how conditions work (ie - a dazed, prone individual will get to stand and attack) make many other powers useless.</p><p>Fighters really have no reason to exist - because heals are a flat amount instead of being surge based, more hitpoints just means you have more healing needing done... but you filled the spot with a fighter, so you don't have it.</p><p>Conversely the fact that anything that would be a minor action is a free action instead makes clerics gods. You can burn through your entire healing stash in a single round while still attacking.</p><p>And any wizard spell that isn't AOE isn't worth casting.</p><p>Items are a bit wierd too - powers often mention [w] in how much damage they do, but the weapons list their damage ranges with all the modifiers mixed in, so a weapon that does 5-15 damage may have a higher or lower [w] value than another, and the only way to find out is to check it out during a dungeon (when you can't swap gear...).</p><p>Incidentally I've no problems with the monetization stuff. It's expected.</p><p></p><p>Are there really so few arcade games? It was a pretty bog standard side-scrolling beat em up with only a vague handwave towards D&D.</p><p>The worst thing is that 'it's a facebook game' really doesn't stop them from adding any of the 4e rules in. This stuff is basic logic that flash is more than capable of handling.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5707432, member: 5890"] Personally I'd have to say the game would be more playable and fun if it HAD stuck to the 4e mechanics in a number of places. As others have said, rogues are basically in your party for a single reason: stunning blow combined with a high initiative makes that BBEG spellcaster weep. Mistakes with how conditions work (ie - a dazed, prone individual will get to stand and attack) make many other powers useless. Fighters really have no reason to exist - because heals are a flat amount instead of being surge based, more hitpoints just means you have more healing needing done... but you filled the spot with a fighter, so you don't have it. Conversely the fact that anything that would be a minor action is a free action instead makes clerics gods. You can burn through your entire healing stash in a single round while still attacking. And any wizard spell that isn't AOE isn't worth casting. Items are a bit wierd too - powers often mention [w] in how much damage they do, but the weapons list their damage ranges with all the modifiers mixed in, so a weapon that does 5-15 damage may have a higher or lower [w] value than another, and the only way to find out is to check it out during a dungeon (when you can't swap gear...). Incidentally I've no problems with the monetization stuff. It's expected. Are there really so few arcade games? It was a pretty bog standard side-scrolling beat em up with only a vague handwave towards D&D. The worst thing is that 'it's a facebook game' really doesn't stop them from adding any of the 4e rules in. This stuff is basic logic that flash is more than capable of handling. [/QUOTE]
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