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Review of Marauders of the Dune Sea by Wizards of the Coast
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<blockquote data-quote="Neuroglyph" data-source="post: 5330897" data-attributes="member: 85633"><p>Well there's challenging and then there is lethal. The 8th Level Brute in question has 21 AC and 20 other defenses. What should normally be lower Brustish defenses is cancelled out because he is so much higher than the party. Your above average 2nd Level Character is probably working with +6 or +7 to hit, so will miss this monstrosity 70-75% of the time. Being a brute, he has a whopping 105 hit points to try and chew through before he kills the party - and he can do one round of 5 Resist all damage as an encounter power to boot!</p><p></p><p>For offense, he runs around at +13 to hit with his at-will basic attack melee weapon. As 2nd level Characters, you're looking at ACs of 15-19, which means he will hit the heroes 70% to 90% of the time, inflicting 23 hit points on an average hit, and 30 hit points on a crit.</p><p></p><p>And did I mention he was not alone, but had two friends that could join in to grant Combat Advantage by flanking and damage of their own?</p><p></p><p>Based upon the law of averages, statistically, the Brute alone should massacre the party in about 10 -12 rounds. I'm all for challenging, but this is simply murdering the heroes in cold blood, and making them feel impotent and weak while doing it. Not what I would call inspired storytelling, and WotC should be ashamed for breaking their own encounter guidelines, as Zaran pointed out.</p></blockquote><p></p>
[QUOTE="Neuroglyph, post: 5330897, member: 85633"] Well there's challenging and then there is lethal. The 8th Level Brute in question has 21 AC and 20 other defenses. What should normally be lower Brustish defenses is cancelled out because he is so much higher than the party. Your above average 2nd Level Character is probably working with +6 or +7 to hit, so will miss this monstrosity 70-75% of the time. Being a brute, he has a whopping 105 hit points to try and chew through before he kills the party - and he can do one round of 5 Resist all damage as an encounter power to boot! For offense, he runs around at +13 to hit with his at-will basic attack melee weapon. As 2nd level Characters, you're looking at ACs of 15-19, which means he will hit the heroes 70% to 90% of the time, inflicting 23 hit points on an average hit, and 30 hit points on a crit. And did I mention he was not alone, but had two friends that could join in to grant Combat Advantage by flanking and damage of their own? Based upon the law of averages, statistically, the Brute alone should massacre the party in about 10 -12 rounds. I'm all for challenging, but this is simply murdering the heroes in cold blood, and making them feel impotent and weak while doing it. Not what I would call inspired storytelling, and WotC should be ashamed for breaking their own encounter guidelines, as Zaran pointed out. [/QUOTE]
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