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Review of Marvel Heroic Roleplaying Basic Game by Margaret Weis Productions
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<blockquote data-quote="Jared Rascher" data-source="post: 7648461" data-attributes="member: 28825"><p>As someone that was actually critical of the game in my blog, once I sat down and read through the Operations Manual, I have to say that I'm often confused by comments about the game being hard to learn or understand. I honestly think that some of that might be "unlearning what you have learned," and taking the rules at face value instead of reading more into them than what is actually there.</p><p></p><p>Having read through the actual rules and really trying to reset my expectations, I don't have any problems with how the game would run, or how well it would model a comic book narrative. I think it will do an excellent job doing that. </p><p></p><p>The only real misgivings I still have after reading the rules is about players that want a longer term campaign than what a single event, no matter how long, might provide. I think it is a valid concern, but at the same time, I think (as I haven't gotten to play it yet) that the game delivers what it promises . . . a viable RPG that is paced to tell a comic book style story for "event" length story arcs.</p></blockquote><p></p>
[QUOTE="Jared Rascher, post: 7648461, member: 28825"] As someone that was actually critical of the game in my blog, once I sat down and read through the Operations Manual, I have to say that I'm often confused by comments about the game being hard to learn or understand. I honestly think that some of that might be "unlearning what you have learned," and taking the rules at face value instead of reading more into them than what is actually there. Having read through the actual rules and really trying to reset my expectations, I don't have any problems with how the game would run, or how well it would model a comic book narrative. I think it will do an excellent job doing that. The only real misgivings I still have after reading the rules is about players that want a longer term campaign than what a single event, no matter how long, might provide. I think it is a valid concern, but at the same time, I think (as I haven't gotten to play it yet) that the game delivers what it promises . . . a viable RPG that is paced to tell a comic book style story for "event" length story arcs. [/QUOTE]
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