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Review of Marvel Heroic Roleplaying Basic Game by Margaret Weis Productions
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<blockquote data-quote="Felon" data-source="post: 7648486" data-attributes="member: 8158"><p>Thanks for asking.</p><p></p><p>Look at Stacie's post. She did more to sell a copy of the game to me than anything else I've read. </p><p></p><p>Here are the main things the site should do to entice readers and potential customers:</p><ul> <li data-xf-list-type="ul">State the design goals. What makes this game special or different from other superhero RPG's? I already own superhero games. Why do I want this one? The Marvel brand is a major plus (mainly because Marvel has a great cast of villains), but that's not really enough.</li> <li data-xf-list-type="ul">Give a basic overview of the core concepts. Post that image of Cap Stacie mentioned.</li> <li data-xf-list-type="ul">Realizing that the gaming audience is inherently divided between left-brained and right-brained gamers, target both or either demographic. Is it a system that relies heavily on improvisation, abstraction, and fiat? Is it a crunch system that focuses on tactical gameplay? A lot of people will assume one or the other until they are told otherwise.</li> <li data-xf-list-type="ul">Maintain an archive. Why can't I find links to the previous design diaries and preview articles?</li> </ul><p></p><p>Btw, I sure hope there's a villain book on the way real soon. I mean, right now it's like having D&D without a Monster Manual.</p></blockquote><p></p>
[QUOTE="Felon, post: 7648486, member: 8158"] Thanks for asking. Look at Stacie's post. She did more to sell a copy of the game to me than anything else I've read. Here are the main things the site should do to entice readers and potential customers: [LIST] [*]State the design goals. What makes this game special or different from other superhero RPG's? I already own superhero games. Why do I want this one? The Marvel brand is a major plus (mainly because Marvel has a great cast of villains), but that's not really enough. [*]Give a basic overview of the core concepts. Post that image of Cap Stacie mentioned. [*]Realizing that the gaming audience is inherently divided between left-brained and right-brained gamers, target both or either demographic. Is it a system that relies heavily on improvisation, abstraction, and fiat? Is it a crunch system that focuses on tactical gameplay? A lot of people will assume one or the other until they are told otherwise. [*]Maintain an archive. Why can't I find links to the previous design diaries and preview articles? [/LIST] Btw, I sure hope there's a villain book on the way real soon. I mean, right now it's like having D&D without a Monster Manual. [/QUOTE]
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