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Review of Premium Spell Compendium v3.5 by Wizards of the Coast
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<blockquote data-quote="Tom B1" data-source="post: 8724193" data-attributes="member: 6879023"><p>Most of the fun in early D&D if you got to any level as a magic-user was to design your own spells. So you'd then be outside the books... and some of the third party books were pretty awesome (one I recall using was a web-derived spell that created a web made of silver metallic strands - it didn't cling to you, but it was much harder to bash your way through to reach the magic-user... Silver<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite22" alt="(y)" title="Thumbs up (y)" loading="lazy" data-shortname="(y)" /> Web... maybe from a White Dwarf?.... anyway the other aspect of it was that it was conductile so if the bad guys were trying to smash thorugh the web, pop a lightning bolt into the silver mesh and they'd get a nasty surprise... at least our DM let it happen). </p><p></p><p>We always found the best solution was a binder with some of those card pockets and just put the key parts of spells in those until you could get the books as PDFs and spreadsheets could then be used by pasting the spell descriptions into your mage's spell spreadsheet. Our mage had a laptop <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Really, the one failure (in a sense) of D&D was not having a developed, on-the-fly spell effect engine that would make all spells envisioned and cast at the table - no book required. I always thought something like Mage: The Ascension's magic which allowed free form situational casting (no set details ahead of time, just guidelines for the GM to ajudicate) was the greatest goal. I mean, you want to talk about a powerful sorcerers... they ought to be able to tailor magic to their needs in the moment...</p><p></p><p>From a game perspective, you'd have challenges, but I walways felt it was one of the failures of D&D to manage such a system. And early D&D was insane... "Your only spell as a D4 magic-user is.... affect normal fires!" (player goes off to roll another character immediately....).</p></blockquote><p></p>
[QUOTE="Tom B1, post: 8724193, member: 6879023"] Most of the fun in early D&D if you got to any level as a magic-user was to design your own spells. So you'd then be outside the books... and some of the third party books were pretty awesome (one I recall using was a web-derived spell that created a web made of silver metallic strands - it didn't cling to you, but it was much harder to bash your way through to reach the magic-user... Silver(y) Web... maybe from a White Dwarf?.... anyway the other aspect of it was that it was conductile so if the bad guys were trying to smash thorugh the web, pop a lightning bolt into the silver mesh and they'd get a nasty surprise... at least our DM let it happen). We always found the best solution was a binder with some of those card pockets and just put the key parts of spells in those until you could get the books as PDFs and spreadsheets could then be used by pasting the spell descriptions into your mage's spell spreadsheet. Our mage had a laptop :) Really, the one failure (in a sense) of D&D was not having a developed, on-the-fly spell effect engine that would make all spells envisioned and cast at the table - no book required. I always thought something like Mage: The Ascension's magic which allowed free form situational casting (no set details ahead of time, just guidelines for the GM to ajudicate) was the greatest goal. I mean, you want to talk about a powerful sorcerers... they ought to be able to tailor magic to their needs in the moment... From a game perspective, you'd have challenges, but I walways felt it was one of the failures of D&D to manage such a system. And early D&D was insane... "Your only spell as a D4 magic-user is.... affect normal fires!" (player goes off to roll another character immediately....). [/QUOTE]
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