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Review of Seven Swords of Sin (by Paizo 2007)
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<blockquote data-quote="Starfox" data-source="post: 6060271" data-attributes="member: 2303"><p>As an old-style dungeon fun house, this is very good. Several of the encounters are keepers.</p><p></p><p>The history behind this adventure is that it was made for Paizocon, with different people at Paizo designing rooms independently to be run as isolated challenges. This explains the lack of overall plot - the plot was very secondary.</p><p></p><p>I played this as filler in the Rise of the Runelords adventure path, converting it to 4E. I honestly did not expect much of it, but my players liked it. It actually worked better for 4E than the adventure path itself - the isolated encounters seemed to work very well with 4E encounter design, and were varied and interesting.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6060271, member: 2303"] As an old-style dungeon fun house, this is very good. Several of the encounters are keepers. The history behind this adventure is that it was made for Paizocon, with different people at Paizo designing rooms independently to be run as isolated challenges. This explains the lack of overall plot - the plot was very secondary. I played this as filler in the Rise of the Runelords adventure path, converting it to 4E. I honestly did not expect much of it, but my players liked it. It actually worked better for 4E than the adventure path itself - the isolated encounters seemed to work very well with 4E encounter design, and were varied and interesting. [/QUOTE]
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Review of Seven Swords of Sin (by Paizo 2007)
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