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Review of the Midgard Campaign Setting by Open Design
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<blockquote data-quote="Neuroglyph" data-source="post: 7649797" data-attributes="member: 85633"><p><span style="font-size: 12px">Like many other GMs out there, who have run a fantasy role-playing game long term, I’ve tried my hand at creating a world setting. It’s just something I think that all game masters are compelled to try building at some point in their gaming careers, and invariably there is many degrees of success among world-builders.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">For my own part, I’ve tried building about a half dozen settings at one time or another, and because I could never decide on one that fit my gaming group, I ended up jumping from world concept to world concept, abandoning my previous multiverses to a dusty box in the closet. Finally, I just began collecting store-bought settings, stocking my gaming shelves with a score of world settings created by many notable designers in the gaming industry.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">As it turns out, a well-known designer who was at one time the assistant editor of <em>Dungeon Magazine</em> (TSR era), as well as the editor-in-chief of the recently discontinued <em>Kobold Quarterly</em>, has been working on a fantasy RPG setting since the early 1980s. [align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2013/02/midgard-campaign-setting-cover1.jpg[/align]That designer, Wolfgang Bauer, has been building his personal fantasy game setting since the age of 14 years old, and has been running campaigns in the setting using various editions of D&D and other FRPGs for many years now. Well known for its <em>Free City of Zobeck</em>, which appeared in many issues of <strong>KQ</strong>, the <strong><em>Midgard Campaign Setting</em></strong> has finally been published by <strong>Open Design LLC</strong>, beckoning the gaming community to go beyond the city gates and encounter a strange, but strangely familiar, new world.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Midgard Campaign Setting (for Pathfinder & AGE) </u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Lead Designer</strong>: Wolfgang Baur</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Illustrations</strong>: Aaron Miller (cover); Darren Calvert, Nicole Cardiff, Richard Clark, Storn Cook, Emile Denis, Rick Hershey, Michael Jaecks, Stephanie Law, Pat Loboyko, Malcolm McClinton, Aaron Miller, Marc Radle, Blanca Martinez de Rituerto, Mark Smylie, Hugo Solis, Christophe Swal, Stephen Wood, and Kieran Yanner (interior); Jonathan Roberts, Sean Macdonald, Lucas Haley (cartography/heraldry)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Publisher</strong>: Open Design LLC</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Year</strong>: 2012</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Media</strong>: PDF (298 pages)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Price</strong>: $19.99 (PDF available from the <a href="http://www.rpgnow.com/product/105276/Midgard-Campaign-Setting&amp;filters=0_0_0_31813_0?affiliate_id=270466" target="_blank"><strong>RPGNow</strong></a>) </span> </li> </ul><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The <strong><em>Midgard Campaign Setting</em></strong> is a campaign setting for the Pathfinder RPG system, detailing the personal fantasy world of Wolfgang Bauer, lead designer of <strong>Open Design LLC</strong> and editor of the late <em>Kobold Quarterly</em> magazine. The <strong><em>Midgard Campaign Setting</em></strong> contains a detailed gazetteer of the lands of Midgard, which includes information about the famed <em>City of Zobeck</em>, featured in Kobold Quarterly and other <strong>Open Design</strong> releases. The sourcebook also contains content for creating <strong>Pathfinder RPG</strong> characters in the <strong><em>Midgard Campaign Setting</em></strong>, which includes new feats, racial variants, and new spells and equipment. And finally, the <strong><em>Midgard Campaign Setting</em></strong> offers an appendix containing setting-specific random monster encounters, and rules to adopt Midgard for the <strong>AGE RPG</strong> system.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Production Quality</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The product quality of <strong><em>Midgard Campaign Setting</em></strong> is excellent, and must say this book may be one of the finest releases this writer has reviewed from <strong>Open Design</strong>. The writing is really great, offering very detailed and vivid descriptions of the lands, cultures, and politics that make up the world of Midgard. The layout and format of the setting content is presented to the reader in a very logical fashion, and there are plentiful side bars which take a focus on many important topics. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The <strong><em>Midgard Campaign Setting</em></strong> has a solid table of contents, and a really substantial index which is nearly five pages long. In addition, there are plentiful PDF bookmarks – and I mean there are A LOT of bookmarks. The bookmarks cover all major subsections on every page in every chapter, including maps, tables, and side bars. It does mean that there can be several bookmarks that will take you to the same page, but coupled with table of contents and index, make the voluminous PDF very easy to access and reference.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Sadly, I would have given an even higher rating to the releases product quality, but there were a few editing errors which mar what could have been a <em>superb</em> book. For instance, there are references to later sections of the book with page numbers appearing as a <strong>$$</strong> placeholder instead of actual digits, and the entire bookmark set for chapter 6 is repeated without pointers after the index. There were a few other minor issues, but they tend to all the more noticeable when the rest of the sourcebook is so excellent.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">But on a positive note, the illustrations and maps in the <strong><em>Midgard Campaign Setting</em></strong> are simply spectacular! There is plenty of full color renderings and illustrations which are both evocative of the content, and enhance the overall reading experience. And the maps are simply gorgeous – highly detailed using an isometric format and boldly colored. In addition to the traditional world map one expects to find in a world setting, the <strong><em>Midgard Campaign Setting</em></strong> goes even further to include more than a dozen maps showing each region of the setting, as well as maps of major cities. As a fan of fantasy cartography, this release is definitely a feast for the eyes!</span></p><p><span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Welcome to Midgard</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The <strong><em>Midgard Campaign Setting</em></strong> is a book filled with quite a bit of content, and touches on many of the topics one would expect in a gazetteer, as well as “crunch” content for actual character development. The sourcebook contains ten chapters which cover the nature of the campaign setting, many player-character options for the <strong>Pathfinder RPG</strong> system, the seven major regions of the lands of Midgard, and information about its gods and pantheons. In addition, the <strong><em>Midgard Campaign Setting</em></strong> offer two appendices, with the first covering an adaptation of the content and players-character options to <strong>Green Ronin</strong>’s <strong><em>AGE RPG</em></strong> system, and the second consisting of random <em>Encounter Tables</em> for the various regions described in the setting.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The first chapter details some of the basic premises about the world setting, which include some unexpected quirks – for instance Midgard is a “flat” world floating in a sea of stars, has ley lines which grant power, and that the gods visit Midgard fairly often to meddle with the populace and occasionally sire offspring. This chapter also contains lore about the pre-history of Midgard, information on its calendar and holidays, and details about how ley-lines can be used in a campaign.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">In Chapter 2, the author covers the major races present in the <strong><em>Midgard Campaign Setting</em></strong> which include humans, dragonkin, dwarves, elves (and elfmarked – sort of quarter-elves rather than half elves), gearforged (sentient souls housed in clockwork bodies), kobolds, and minotaurs. There are also seven minor races in Midgard which include centaurs, gnolls, gnomes, goblins, halflings, and tieflings. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Each of the major races is given its own section which contains details such as general descriptions, racial traits, and points of interest about each race – like how dwarves use airships and guns, or the components in a gearforge’s body. The major race sections also include special rules, such as the option rule for tracking a character’s Status, or the spell which is used to transfer a consciousness to a gearforged body. The racial adaptations for the major races are quite detailed and make for an interesting read. The minor races, on the other hand are given a bit of short shrift, with all seven races appearing on the same page with only a single paragraph written about them. Although there are references to more information about these races in the regional chapters, it is still far less detailed than the major race section.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Chapter 2 also includes a list of 26 languages used in the setting, and a rather extensive collection of setting-specific feats and traits for characters. These are divided up regionally and by race, and there are more than 80 setting specific feats and traits to select for a character or NPC.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Chapter 3 through Chapter 9 discusses the seven major regions of the <strong><em>Midgard Campaign Setting</em></strong> – The Crossroads, The Rotherian Plains, The Dragon Empire, The Seven Cities, The Wasted West, Domains of the Princes, and The Northlands. As I previously mentioned, each regional chapter contains a beautifully detailed isometric map showing the countries, kingdoms, and districts in that part of the <strong><em>Midgard Campaign Setting</em></strong>, as well as major geographical features like seas, rivers, hills, forests, and more. Each map also shows capitals, major cities, castles, towns, and ruins, and the roads which might connect them together.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Within each regional chapter, the author goes into great depth of detail regarding topics ranging from geography and geology to trade, politics, governments, customs, and societies with in each area. The social details mentioned include tribal groups, schools, orders of knighthood, and mercenary groups. The region is further broken down into sections within each chapter by major city-states (like Zobeck), countries, inherited lands like baronies and duchies, and other major locales with large population centers. In several cases, stunning maps are provided for major cities and capitals.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The designer also made sure to include heraldry and banners for each country or land in the<strong><em> Midgard Campaign Setting</em></strong>. They are quite stylish and beautifully rendered, with many uses devices found in historical heraldry. </span></p><p><span style="font-size: 12px">Locations of interest within each region are also described in these chapters, along with special tables and boxed text which discuss rules or rule variants for use in the setting. In the case of the latter, tables and boxes provide focus on topics such as gnome names in Neinheim, dwarven weapons found in the Iron Cantons, and spells specific to the wandering Kariv. Adventure ideas and hooks are found in most regional sections, providing GMs with inspiration for utilizing the setting to the utmost.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">One of the interesting aspects of the <strong><em>Midgard Campaign Setting</em></strong> is the diversity of cultures, many of which are almost-but-not-quite like certain cultures in our own mundane world. The designers did a good job of adding some unexpected twists and quirks to fit them into a fantasy setting, but there is still some points of familiarity which the players and GMs can identify. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The tenth chapter of the <strong><em>Midgard Campaign Setting</em></strong> focuses on the deities and many pantheons in the world. Each of the major regions in Midgard have a unique pantheon, often a mixture of well-known deities from our own mundane world, such as <em>Thor</em>, <em>Horus</em>, <em>Ceres</em>, and <em>Baal</em>, and unique fantasy deities created to match the Midgardian cultures which worship them. The designer opens this chapter revealing the nature of the gods in the <strong><em>Midgard Campaign Setting</em></strong>, as well as their machinations in the world setting. But as with the regional gazetteer chapters, there is some unique setting-specific “crunch” for various <strong>Pathfinder RPG</strong> character classes. There are new Divine Aspects for Paladins (per <em>Divine Favor: The Paladin</em>), new Mysteries for Oracles, and a plethora of new Domains for Clerics.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Finally, there are two useful appendices in the <strong><em>Midgard Campaign Setting</em></strong>: the first for adapting the setting to the <strong>AGE RPG</strong> system, and another presenting random encounter tables to determine NPCs and monsters that might cross the paths of heroic characters as they travel the lands. The first appendix is filled with more than twenty new backgrounds and seven new specializations which are setting-specific to enhance the immersion of characters into the world of Midgard. There are also three new magic schools and talents and 40 new spells in the <strong><em>Midgard Campaign Setting</em></strong> specifically designed for <strong>AGE RPG</strong>. The second appendix has ten random encounter tables, divided by region, and they are populated by monsters from both Pathfinder RPG and a few specific to the setting. Personally, I think adding these appendices not only open the setting up to even more members of the gaming community, but offer a handy tool for game masters to run a campaign easier and more productively.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Overall Score</strong>: 4.4 <em>out of</em> 5</span></p><p><span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Conclusions</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I have to say that the <strong><em>Midgard Campaign Setting</em></strong> is possibly one of the best products I’ve ever reviewed from <strong>Open Design</strong> – and that’s saying a lot considering how many products they’ve invited me to review over the past few years! And as settings go, this release puts <strong><em>Midgard</em></strong> easily in the top 5 settings I would personally run for my gaming groups with just about any fantasy adventure role-playing game system.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">There’s just so much content and details of the world packed into this product that it’s very apparent that the setting has been the labor of a lifetime for designer Wolfgang Bauer. And the production quality of the layout, content, maps, and illustrations have elevated the setting from being merely a personal game world to one is richly presented for many in the gaming community to enjoy for years to come.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Even while there were a few editing issues, and recognizing that some of the content has appeared previously in scattered issues of the recently lost <strong><em>Kobold Quarterly</em></strong> magazine and the <strong><em>City of Zobeck</em></strong> release, there is still a mountain of great gaming to be found in the <strong><em>Midgard Campaign Setting</em></strong> - and if you’re like me and love new settings, then this one is a real steal at twice the price!</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><em>So until next review… I wish you Happy Gaming!</em></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Editor’s Note</strong>: This Reviewer received a complimentary copy of the product in PDF format from which the review was written.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Grade Card (Ratings 1 to 5)</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Presentation</strong>: 4.25</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Design: 4.0 (Excellent layout; noted a few editing issues)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Illustrations: 4.5 (Great cover and interior art; gorgeous maps!)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Content</strong>: 4.5</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Crunch: 4.5 (Tons of character content; nice GM tables; awesome <strong>AGE RPG</strong> conversion appendix)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Fluff: 4.5 (Amazingly detailed world; unique setting content and racial variants)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Value</strong>: 4.5 (It’s a massive, well-developed world setting, with kickass maps for under 20 bux… ‘nuff said!)</span> </li> </ul></blockquote><p></p>
[QUOTE="Neuroglyph, post: 7649797, member: 85633"] [SIZE=3]Like many other GMs out there, who have run a fantasy role-playing game long term, I’ve tried my hand at creating a world setting. It’s just something I think that all game masters are compelled to try building at some point in their gaming careers, and invariably there is many degrees of success among world-builders. For my own part, I’ve tried building about a half dozen settings at one time or another, and because I could never decide on one that fit my gaming group, I ended up jumping from world concept to world concept, abandoning my previous multiverses to a dusty box in the closet. Finally, I just began collecting store-bought settings, stocking my gaming shelves with a score of world settings created by many notable designers in the gaming industry. As it turns out, a well-known designer who was at one time the assistant editor of [I]Dungeon Magazine[/I] (TSR era), as well as the editor-in-chief of the recently discontinued [I]Kobold Quarterly[/I], has been working on a fantasy RPG setting since the early 1980s. [align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2013/02/midgard-campaign-setting-cover1.jpg[/align]That designer, Wolfgang Bauer, has been building his personal fantasy game setting since the age of 14 years old, and has been running campaigns in the setting using various editions of D&D and other FRPGs for many years now. Well known for its [I]Free City of Zobeck[/I], which appeared in many issues of [B]KQ[/B], the [B][I]Midgard Campaign Setting[/I][/B] has finally been published by [B]Open Design LLC[/B], beckoning the gaming community to go beyond the city gates and encounter a strange, but strangely familiar, new world. [B][U]Midgard Campaign Setting (for Pathfinder & AGE) [/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Lead Designer[/B]: Wolfgang Baur[/SIZE] [*][SIZE=3][B]Illustrations[/B]: Aaron Miller (cover); Darren Calvert, Nicole Cardiff, Richard Clark, Storn Cook, Emile Denis, Rick Hershey, Michael Jaecks, Stephanie Law, Pat Loboyko, Malcolm McClinton, Aaron Miller, Marc Radle, Blanca Martinez de Rituerto, Mark Smylie, Hugo Solis, Christophe Swal, Stephen Wood, and Kieran Yanner (interior); Jonathan Roberts, Sean Macdonald, Lucas Haley (cartography/heraldry)[/SIZE] [*][SIZE=3][B]Publisher[/B]: Open Design LLC[/SIZE] [*][SIZE=3][B]Year[/B]: 2012[/SIZE] [*][SIZE=3][B]Media[/B]: PDF (298 pages)[/SIZE] [*][SIZE=3][B]Price[/B]: $19.99 (PDF available from the [URL="http://www.rpgnow.com/product/105276/Midgard-Campaign-Setting&filters=0_0_0_31813_0?affiliate_id=270466"][B]RPGNow[/B][/URL]) [/SIZE] [/LIST] [SIZE=3] The [B][I]Midgard Campaign Setting[/I][/B] is a campaign setting for the Pathfinder RPG system, detailing the personal fantasy world of Wolfgang Bauer, lead designer of [B]Open Design LLC[/B] and editor of the late [I]Kobold Quarterly[/I] magazine. The [B][I]Midgard Campaign Setting[/I][/B] contains a detailed gazetteer of the lands of Midgard, which includes information about the famed [I]City of Zobeck[/I], featured in Kobold Quarterly and other [B]Open Design[/B] releases. The sourcebook also contains content for creating [B]Pathfinder RPG[/B] characters in the [B][I]Midgard Campaign Setting[/I][/B], which includes new feats, racial variants, and new spells and equipment. And finally, the [B][I]Midgard Campaign Setting[/I][/B] offers an appendix containing setting-specific random monster encounters, and rules to adopt Midgard for the [B]AGE RPG[/B] system. [B][U]Production Quality[/U][/B] The product quality of [B][I]Midgard Campaign Setting[/I][/B] is excellent, and must say this book may be one of the finest releases this writer has reviewed from [B]Open Design[/B]. The writing is really great, offering very detailed and vivid descriptions of the lands, cultures, and politics that make up the world of Midgard. The layout and format of the setting content is presented to the reader in a very logical fashion, and there are plentiful side bars which take a focus on many important topics. The [B][I]Midgard Campaign Setting[/I][/B] has a solid table of contents, and a really substantial index which is nearly five pages long. In addition, there are plentiful PDF bookmarks – and I mean there are A LOT of bookmarks. The bookmarks cover all major subsections on every page in every chapter, including maps, tables, and side bars. It does mean that there can be several bookmarks that will take you to the same page, but coupled with table of contents and index, make the voluminous PDF very easy to access and reference. Sadly, I would have given an even higher rating to the releases product quality, but there were a few editing errors which mar what could have been a [I]superb[/I] book. For instance, there are references to later sections of the book with page numbers appearing as a [B]$$[/B] placeholder instead of actual digits, and the entire bookmark set for chapter 6 is repeated without pointers after the index. There were a few other minor issues, but they tend to all the more noticeable when the rest of the sourcebook is so excellent. But on a positive note, the illustrations and maps in the [B][I]Midgard Campaign Setting[/I][/B] are simply spectacular! There is plenty of full color renderings and illustrations which are both evocative of the content, and enhance the overall reading experience. And the maps are simply gorgeous – highly detailed using an isometric format and boldly colored. In addition to the traditional world map one expects to find in a world setting, the [B][I]Midgard Campaign Setting[/I][/B] goes even further to include more than a dozen maps showing each region of the setting, as well as maps of major cities. As a fan of fantasy cartography, this release is definitely a feast for the eyes! [B][U]Welcome to Midgard[/U][/B] The [B][I]Midgard Campaign Setting[/I][/B] is a book filled with quite a bit of content, and touches on many of the topics one would expect in a gazetteer, as well as “crunch” content for actual character development. The sourcebook contains ten chapters which cover the nature of the campaign setting, many player-character options for the [B]Pathfinder RPG[/B] system, the seven major regions of the lands of Midgard, and information about its gods and pantheons. In addition, the [B][I]Midgard Campaign Setting[/I][/B] offer two appendices, with the first covering an adaptation of the content and players-character options to [B]Green Ronin[/B]’s [B][I]AGE RPG[/I][/B] system, and the second consisting of random [I]Encounter Tables[/I] for the various regions described in the setting. The first chapter details some of the basic premises about the world setting, which include some unexpected quirks – for instance Midgard is a “flat” world floating in a sea of stars, has ley lines which grant power, and that the gods visit Midgard fairly often to meddle with the populace and occasionally sire offspring. This chapter also contains lore about the pre-history of Midgard, information on its calendar and holidays, and details about how ley-lines can be used in a campaign. In Chapter 2, the author covers the major races present in the [B][I]Midgard Campaign Setting[/I][/B] which include humans, dragonkin, dwarves, elves (and elfmarked – sort of quarter-elves rather than half elves), gearforged (sentient souls housed in clockwork bodies), kobolds, and minotaurs. There are also seven minor races in Midgard which include centaurs, gnolls, gnomes, goblins, halflings, and tieflings. Each of the major races is given its own section which contains details such as general descriptions, racial traits, and points of interest about each race – like how dwarves use airships and guns, or the components in a gearforge’s body. The major race sections also include special rules, such as the option rule for tracking a character’s Status, or the spell which is used to transfer a consciousness to a gearforged body. The racial adaptations for the major races are quite detailed and make for an interesting read. The minor races, on the other hand are given a bit of short shrift, with all seven races appearing on the same page with only a single paragraph written about them. Although there are references to more information about these races in the regional chapters, it is still far less detailed than the major race section. Chapter 2 also includes a list of 26 languages used in the setting, and a rather extensive collection of setting-specific feats and traits for characters. These are divided up regionally and by race, and there are more than 80 setting specific feats and traits to select for a character or NPC. Chapter 3 through Chapter 9 discusses the seven major regions of the [B][I]Midgard Campaign Setting[/I][/B] – The Crossroads, The Rotherian Plains, The Dragon Empire, The Seven Cities, The Wasted West, Domains of the Princes, and The Northlands. As I previously mentioned, each regional chapter contains a beautifully detailed isometric map showing the countries, kingdoms, and districts in that part of the [B][I]Midgard Campaign Setting[/I][/B], as well as major geographical features like seas, rivers, hills, forests, and more. Each map also shows capitals, major cities, castles, towns, and ruins, and the roads which might connect them together. Within each regional chapter, the author goes into great depth of detail regarding topics ranging from geography and geology to trade, politics, governments, customs, and societies with in each area. The social details mentioned include tribal groups, schools, orders of knighthood, and mercenary groups. The region is further broken down into sections within each chapter by major city-states (like Zobeck), countries, inherited lands like baronies and duchies, and other major locales with large population centers. In several cases, stunning maps are provided for major cities and capitals. The designer also made sure to include heraldry and banners for each country or land in the[B][I] Midgard Campaign Setting[/I][/B]. They are quite stylish and beautifully rendered, with many uses devices found in historical heraldry. Locations of interest within each region are also described in these chapters, along with special tables and boxed text which discuss rules or rule variants for use in the setting. In the case of the latter, tables and boxes provide focus on topics such as gnome names in Neinheim, dwarven weapons found in the Iron Cantons, and spells specific to the wandering Kariv. Adventure ideas and hooks are found in most regional sections, providing GMs with inspiration for utilizing the setting to the utmost. One of the interesting aspects of the [B][I]Midgard Campaign Setting[/I][/B] is the diversity of cultures, many of which are almost-but-not-quite like certain cultures in our own mundane world. The designers did a good job of adding some unexpected twists and quirks to fit them into a fantasy setting, but there is still some points of familiarity which the players and GMs can identify. The tenth chapter of the [B][I]Midgard Campaign Setting[/I][/B] focuses on the deities and many pantheons in the world. Each of the major regions in Midgard have a unique pantheon, often a mixture of well-known deities from our own mundane world, such as [I]Thor[/I], [I]Horus[/I], [I]Ceres[/I], and [I]Baal[/I], and unique fantasy deities created to match the Midgardian cultures which worship them. The designer opens this chapter revealing the nature of the gods in the [B][I]Midgard Campaign Setting[/I][/B], as well as their machinations in the world setting. But as with the regional gazetteer chapters, there is some unique setting-specific “crunch” for various [B]Pathfinder RPG[/B] character classes. There are new Divine Aspects for Paladins (per [I]Divine Favor: The Paladin[/I]), new Mysteries for Oracles, and a plethora of new Domains for Clerics. Finally, there are two useful appendices in the [B][I]Midgard Campaign Setting[/I][/B]: the first for adapting the setting to the [B]AGE RPG[/B] system, and another presenting random encounter tables to determine NPCs and monsters that might cross the paths of heroic characters as they travel the lands. The first appendix is filled with more than twenty new backgrounds and seven new specializations which are setting-specific to enhance the immersion of characters into the world of Midgard. There are also three new magic schools and talents and 40 new spells in the [B][I]Midgard Campaign Setting[/I][/B] specifically designed for [B]AGE RPG[/B]. The second appendix has ten random encounter tables, divided by region, and they are populated by monsters from both Pathfinder RPG and a few specific to the setting. Personally, I think adding these appendices not only open the setting up to even more members of the gaming community, but offer a handy tool for game masters to run a campaign easier and more productively. [B]Overall Score[/B]: 4.4 [I]out of[/I] 5 [B][U]Conclusions[/U][/B] I have to say that the [B][I]Midgard Campaign Setting[/I][/B] is possibly one of the best products I’ve ever reviewed from [B]Open Design[/B] – and that’s saying a lot considering how many products they’ve invited me to review over the past few years! And as settings go, this release puts [B][I]Midgard[/I][/B] easily in the top 5 settings I would personally run for my gaming groups with just about any fantasy adventure role-playing game system. There’s just so much content and details of the world packed into this product that it’s very apparent that the setting has been the labor of a lifetime for designer Wolfgang Bauer. And the production quality of the layout, content, maps, and illustrations have elevated the setting from being merely a personal game world to one is richly presented for many in the gaming community to enjoy for years to come. Even while there were a few editing issues, and recognizing that some of the content has appeared previously in scattered issues of the recently lost [B][I]Kobold Quarterly[/I][/B] magazine and the [B][I]City of Zobeck[/I][/B] release, there is still a mountain of great gaming to be found in the [B][I]Midgard Campaign Setting[/I][/B] - and if you’re like me and love new settings, then this one is a real steal at twice the price! [I]So until next review… I wish you Happy Gaming![/I] [B]Editor’s Note[/B]: This Reviewer received a complimentary copy of the product in PDF format from which the review was written. [B][U]Grade Card (Ratings 1 to 5)[/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Presentation[/B]: 4.25[/SIZE] [*][SIZE=3]- Design: 4.0 (Excellent layout; noted a few editing issues)[/SIZE] [*][SIZE=3]- Illustrations: 4.5 (Great cover and interior art; gorgeous maps!)[/SIZE] [*][SIZE=3][B]Content[/B]: 4.5[/SIZE] [*][SIZE=3]- Crunch: 4.5 (Tons of character content; nice GM tables; awesome [B]AGE RPG[/B] conversion appendix)[/SIZE] [*][SIZE=3]- Fluff: 4.5 (Amazingly detailed world; unique setting content and racial variants)[/SIZE] [*][SIZE=3][B]Value[/B]: 4.5 (It’s a massive, well-developed world setting, with kickass maps for under 20 bux… ‘nuff said!)[/SIZE] [/LIST] [/QUOTE]
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