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Review of the Midgard Campaign Setting by Open Design
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<blockquote data-quote="evildmguy" data-source="post: 7649811" data-attributes="member: 6092"><p>I disagree and think the reviewer was off on his score. I myself can only give the book three and a half for its ideas, rounded down to three for the editing. </p><p></p><p></p><p></p><p>It offers no more detail than any other campaign setting book. </p><p></p><p></p><p></p><p>Again, no it doesn't. In the Crossroads section, it talks about how there are various groups of dwarves, called cantons, and each one has its own culture, coin and even religion. And then each canton that is described gets at most three paragraphs. Not sure how that is "very detailed." </p><p></p><p>The section on the city of Zoback talks about some of the cities factions but not how they are related to each other. There is no conflict that is spelled out and at times not even hinted at. </p><p></p><p></p><p></p><p>The final thing I have to say is that I have noticed that here, and on Paizo's store, the people who have given this high marks are all people who have been involved in Open Design, some since the beginning. The MCS is preceded by nearly 450 pages, or more than this book itself, on Zobeck and some of the other areas of the world. I think that every reviewer knows that material and this book helps to reinforce or remind them of what they have previously read. Not having that background, I don't see what they are talking about. The city of Zobeck underwhelmed me with its lack of details, as I said. They mention the general of the armies but not who the armies are used against or why they are needed. They mention a secret police, which makes no sense given that the ruling council is more good than evil, but no reason to have it or who it's used against. Without the background from all of the previous material, this high level look at the city, and indeed the region itself, was very sparse. It left me with very little idea of the character of the city and barely an overview of the politics of the people and council members it did introduce. </p><p></p><p>This is not to say it's a bad book or setting. There are some good and great things about it. But it is no more detailed than the Inner Sea World Guide or the Forgotten Realms 3E Campaign Setting. I think the people reviewing the work don't realize that some people out there haven't followed Open Design, and don't have all of the other stuff out there for Midgard. As such, there would still be work, or more to buy, before an adventure could be run with the details of the "cultures and politics that make up the world." </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 7649811, member: 6092"] I disagree and think the reviewer was off on his score. I myself can only give the book three and a half for its ideas, rounded down to three for the editing. It offers no more detail than any other campaign setting book. Again, no it doesn't. In the Crossroads section, it talks about how there are various groups of dwarves, called cantons, and each one has its own culture, coin and even religion. And then each canton that is described gets at most three paragraphs. Not sure how that is "very detailed." The section on the city of Zoback talks about some of the cities factions but not how they are related to each other. There is no conflict that is spelled out and at times not even hinted at. The final thing I have to say is that I have noticed that here, and on Paizo's store, the people who have given this high marks are all people who have been involved in Open Design, some since the beginning. The MCS is preceded by nearly 450 pages, or more than this book itself, on Zobeck and some of the other areas of the world. I think that every reviewer knows that material and this book helps to reinforce or remind them of what they have previously read. Not having that background, I don't see what they are talking about. The city of Zobeck underwhelmed me with its lack of details, as I said. They mention the general of the armies but not who the armies are used against or why they are needed. They mention a secret police, which makes no sense given that the ruling council is more good than evil, but no reason to have it or who it's used against. Without the background from all of the previous material, this high level look at the city, and indeed the region itself, was very sparse. It left me with very little idea of the character of the city and barely an overview of the politics of the people and council members it did introduce. This is not to say it's a bad book or setting. There are some good and great things about it. But it is no more detailed than the Inner Sea World Guide or the Forgotten Realms 3E Campaign Setting. I think the people reviewing the work don't realize that some people out there haven't followed Open Design, and don't have all of the other stuff out there for Midgard. As such, there would still be work, or more to buy, before an adventure could be run with the details of the "cultures and politics that make up the world." edg [/QUOTE]
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