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Review of the New Online Version of Monster Builder by WotC
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<blockquote data-quote="Balorian" data-source="post: 5508198" data-attributes="member: 70018"><p><strong>Maybe it is time to go back to Pen and Paper</strong></p><p></p><p>I realize in this hustle and bustle world it is difficult to find time to get a group together, let alone find a decent group with witch to play. But many of the 'online' or 'software' options I am seeing in support of Role Playing games in general is lacking.</p><p> </p><p>I joined DDi for a breif period, long enough to realize that their promises were at best dreams, ast worse, a lure to simply make money by producing just enough to make us think that 'maybe this time'.</p><p> </p><p>Personally, I started with AD&D back in the late 70s, when your character sheet was a page from your binder, hand written. There were only 3 books, the only books you really needed to play the game. Figurines were various and often took the form of bottle caps or scavanged peices from an old Sorry or Monopoly game.</p><p> </p><p>The key to playing was the use of our imaginations, some thing I am sorry to see lacking in many games today.</p></blockquote><p></p>
[QUOTE="Balorian, post: 5508198, member: 70018"] [b]Maybe it is time to go back to Pen and Paper[/b] I realize in this hustle and bustle world it is difficult to find time to get a group together, let alone find a decent group with witch to play. But many of the 'online' or 'software' options I am seeing in support of Role Playing games in general is lacking. I joined DDi for a breif period, long enough to realize that their promises were at best dreams, ast worse, a lure to simply make money by producing just enough to make us think that 'maybe this time'. Personally, I started with AD&D back in the late 70s, when your character sheet was a page from your binder, hand written. There were only 3 books, the only books you really needed to play the game. Figurines were various and often took the form of bottle caps or scavanged peices from an old Sorry or Monopoly game. The key to playing was the use of our imaginations, some thing I am sorry to see lacking in many games today. [/QUOTE]
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