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Review of the RPGA Reward "Tomb of Horrors"
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<blockquote data-quote="Hawke" data-source="post: 5250009" data-attributes="member: 61721"><p>This really made me wonder what they're going to do for the full super-adventure. A couple of thoughts: </p><p></p><p>1) Seems deadly while being quite fun and exciting. </p><p></p><p>2) I think my first run of this would be pretty fun using the Essentials Builds for a standard party. </p><p></p><p>3) I think puzzles and crazy stuff like this is really where some preplanned adventures can shine. I can do the political and cool encounters using MM creatures pretty well, but I could never approach this level of uniqueness when it comes to the stuff they encounter. Let's hope they bring more of that back and ToH Superadventure really hits it home. </p><p></p><p>4) While I was reading this through a buddy called me up and happened to mention how much he was missing his character from our SW SAGA campaign and asked if maybe this winter we could do a daily one shot with the old gang. It may not happen, but I immediately started thinking about a conversion that involved some sith lord and revamp some of the traps and effects as force and/or mechanical. I'll have to think on that a bit more, but seems creating "4E" versions of their characters (using hybrid psionic classes classes for Jedi seems to be perfect)... hmmm! </p><p></p><p>Great review.</p></blockquote><p></p>
[QUOTE="Hawke, post: 5250009, member: 61721"] This really made me wonder what they're going to do for the full super-adventure. A couple of thoughts: 1) Seems deadly while being quite fun and exciting. 2) I think my first run of this would be pretty fun using the Essentials Builds for a standard party. 3) I think puzzles and crazy stuff like this is really where some preplanned adventures can shine. I can do the political and cool encounters using MM creatures pretty well, but I could never approach this level of uniqueness when it comes to the stuff they encounter. Let's hope they bring more of that back and ToH Superadventure really hits it home. 4) While I was reading this through a buddy called me up and happened to mention how much he was missing his character from our SW SAGA campaign and asked if maybe this winter we could do a daily one shot with the old gang. It may not happen, but I immediately started thinking about a conversion that involved some sith lord and revamp some of the traps and effects as force and/or mechanical. I'll have to think on that a bit more, but seems creating "4E" versions of their characters (using hybrid psionic classes classes for Jedi seems to be perfect)... hmmm! Great review. [/QUOTE]
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