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Review of The Scouring of Gate Pass (Spoilers)
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<blockquote data-quote="PWeed" data-source="post: 4878434" data-attributes="member: 84702"><p>First, let me start by saying that I'm a player in Eugenez's War of the Burning Sky campaign. I felt I should try to give a player's perspective of the first adventure and how I felt it turned out, so here it is.</p><p></p><p>Starting out, I felt a strong difference between the way NPC and encounter interactions played out and what I was used to. I was always left with the feeling after any sort of challenge that we could have approached a problem differently. For example, I would like to bring up a the character Shealis. When originally introduced to her, we were given the impression we were facing a spy could not be reasoned with, but, through some interactions with both her and other characters, we were able to get her on our side. It may have not worked out in the long run (A slip of the tongue resulted in Shealis turning against us), I was left with the impression that I, as a player, could have tackled the issue several ways and still resolved it.</p><p></p><p>As for the encounters, I believe the major problem encounters have already been mentioned enough. Both the undead fight and Gauntlet on horseback had serious problems with them. For the undead fight, being confined to close-quarters and having to defeat monsters that use a close burst attack reaction upon bloodied and dying is brutal for any group, not to mention one with a heavy melee focus (ours at the time was comprised of 4 melee characters and one ranged). The gauntlet battle, while interesting in flavor, did not play out so well. We tried to outrun the attackers during the battle, and all it did was push us into a small space and have to tackle all the NPCs at once.</p><p></p><p>The role-playing experiences, especially in comparison to Scales of War (my other 4e adventure path), have shown great flexibility in the opportunities in what the players can do. While there are nudges in the expected direction (some came from dealing with Larion before securing a way out of Gate Pass), I have felt that the players are in substantial control to how events play out, and further on how that influences the setting as a whole. Even if these influences are illusory at worst, it has given my character (and the others in the adventure) a strong feel for the world they are taking place in, and has given them a firm grasp to take hold within.</p><p></p><p>All in all, I have to say that I'm excited to keep playing this adventure path, and look forward to working through the second adventure. We've just started it, and while not much involving the story has happened so far I can tell that we're in for a treat.</p></blockquote><p></p>
[QUOTE="PWeed, post: 4878434, member: 84702"] First, let me start by saying that I'm a player in Eugenez's War of the Burning Sky campaign. I felt I should try to give a player's perspective of the first adventure and how I felt it turned out, so here it is. Starting out, I felt a strong difference between the way NPC and encounter interactions played out and what I was used to. I was always left with the feeling after any sort of challenge that we could have approached a problem differently. For example, I would like to bring up a the character Shealis. When originally introduced to her, we were given the impression we were facing a spy could not be reasoned with, but, through some interactions with both her and other characters, we were able to get her on our side. It may have not worked out in the long run (A slip of the tongue resulted in Shealis turning against us), I was left with the impression that I, as a player, could have tackled the issue several ways and still resolved it. As for the encounters, I believe the major problem encounters have already been mentioned enough. Both the undead fight and Gauntlet on horseback had serious problems with them. For the undead fight, being confined to close-quarters and having to defeat monsters that use a close burst attack reaction upon bloodied and dying is brutal for any group, not to mention one with a heavy melee focus (ours at the time was comprised of 4 melee characters and one ranged). The gauntlet battle, while interesting in flavor, did not play out so well. We tried to outrun the attackers during the battle, and all it did was push us into a small space and have to tackle all the NPCs at once. The role-playing experiences, especially in comparison to Scales of War (my other 4e adventure path), have shown great flexibility in the opportunities in what the players can do. While there are nudges in the expected direction (some came from dealing with Larion before securing a way out of Gate Pass), I have felt that the players are in substantial control to how events play out, and further on how that influences the setting as a whole. Even if these influences are illusory at worst, it has given my character (and the others in the adventure) a strong feel for the world they are taking place in, and has given them a firm grasp to take hold within. All in all, I have to say that I'm excited to keep playing this adventure path, and look forward to working through the second adventure. We've just started it, and while not much involving the story has happened so far I can tell that we're in for a treat. [/QUOTE]
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