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Review of The Scouring of Gate Pass (Spoilers)
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<blockquote data-quote="Mistwell" data-source="post: 4887769" data-attributes="member: 2525"><p>Man, hard to avoid spoilers around here as a player (I know, you warned in the title - just trying to find the info I am looking for without reading them as best I can)! But, doing OK at that...besides, I have a horrible memory.</p><p></p><p>First, fantastic adventure. Really loving it.</p><p></p><p>But...</p><p></p><p>Might want to call those new maps out in an errata or it's own thread. Or, if you did, it's probably because I am avoiding that thread due to spoilers [edit - I see a thread now about maps, and it's labeled spoilers, so that must be why - I will forward the thread to my DM in hopes it's the thread with new maps]</p><p></p><p>We had a near TPK last night with that bone shard encounter, and a death. And, that was with eliminating entirely one of the two bone shard explosions (they exploded just on being bloodied, not on death). </p><p></p><p>Due to the size of the room, it was nearly impossible to get out of the way, or lure the foes away from an unconscious ally.</p><p></p><p>This is our THIRD near TPK in this module...which is close to the number of big battles we've had. This is a pretty fricken deadly adventure! </p><p></p><p>I thought it was ironic that the Warehouse battle teaches a party to not split up or else face death...and then then next encounter is this one, which teaches a party to split up or face death!</p><p></p><p>But please, don't take these minor criticisms as overall criticism. We are loving this adventure, and cannot wait to see what happens next. Definitely the most "heroic" I've felt during the first level of play so far, and winning one very close battles feels better than winning ten easy ones.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4887769, member: 2525"] Man, hard to avoid spoilers around here as a player (I know, you warned in the title - just trying to find the info I am looking for without reading them as best I can)! But, doing OK at that...besides, I have a horrible memory. First, fantastic adventure. Really loving it. But... Might want to call those new maps out in an errata or it's own thread. Or, if you did, it's probably because I am avoiding that thread due to spoilers [edit - I see a thread now about maps, and it's labeled spoilers, so that must be why - I will forward the thread to my DM in hopes it's the thread with new maps] We had a near TPK last night with that bone shard encounter, and a death. And, that was with eliminating entirely one of the two bone shard explosions (they exploded just on being bloodied, not on death). Due to the size of the room, it was nearly impossible to get out of the way, or lure the foes away from an unconscious ally. This is our THIRD near TPK in this module...which is close to the number of big battles we've had. This is a pretty fricken deadly adventure! I thought it was ironic that the Warehouse battle teaches a party to not split up or else face death...and then then next encounter is this one, which teaches a party to split up or face death! But please, don't take these minor criticisms as overall criticism. We are loving this adventure, and cannot wait to see what happens next. Definitely the most "heroic" I've felt during the first level of play so far, and winning one very close battles feels better than winning ten easy ones. [/QUOTE]
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