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Review of Ultramodern 4 by Dias Ex Machina
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<blockquote data-quote="bielmic" data-source="post: 7648948" data-attributes="member: 30862"><p><strong>4e or Essentials?</strong></p><p></p><p>Hello, I just wanted to pop in with a thanks and a few questions. I've been thinking about running a local tabletop RPG either in the Star Wars or Mass Effect setting and was looking into using your products as the ruleset. First off, thanks for the free SRD release as without it I wouldn't have looked at what you have to offer. When I found the various reviews about UM4, I saw mention of the Amethyst setting and looked into that as well. I bought D&D 4e when it came out but frankly my group didn't like it and we dropped it (and I sold my books as well). I do think the 4e style of powers would work in a mass effect style setting due to the mechanics of the various powers in the video games (short recharge=at will, long = encounter, etc). In addition, the d20 4e mechanics are easier to comprehend at a glance for the new-ish RPG players I would be playing with.</p><p> </p><p>1) Since I'd be incorporating space magic (lets face it... biotics and the force is exactly that!), which system would you recommend? I wouldn't be using the magic interference with tech mechanic you have with amethyst (can't recall the name at the moment) so that wouldn't be a problem. </p><p> </p><p>2) In amethyst, do you use the base wizard/warlock in 4e? Would it be appropriate to just add their powers to a tech class in UM4 to incorporate biotics? </p><p> </p><p>2) It looks like you have multiple 4e books for amethyst and now one for UM4 but I'm unclear as to which version of 4e each one uses/references. Could you list which core rulebook is best to use with each of the three amethyst books as well as UM4? I've been out of the 4e release loop for several years and am not familiar as to what is in which book anymore. </p><p> </p><p> </p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="bielmic, post: 7648948, member: 30862"] [b]4e or Essentials?[/b] Hello, I just wanted to pop in with a thanks and a few questions. I've been thinking about running a local tabletop RPG either in the Star Wars or Mass Effect setting and was looking into using your products as the ruleset. First off, thanks for the free SRD release as without it I wouldn't have looked at what you have to offer. When I found the various reviews about UM4, I saw mention of the Amethyst setting and looked into that as well. I bought D&D 4e when it came out but frankly my group didn't like it and we dropped it (and I sold my books as well). I do think the 4e style of powers would work in a mass effect style setting due to the mechanics of the various powers in the video games (short recharge=at will, long = encounter, etc). In addition, the d20 4e mechanics are easier to comprehend at a glance for the new-ish RPG players I would be playing with. 1) Since I'd be incorporating space magic (lets face it... biotics and the force is exactly that!), which system would you recommend? I wouldn't be using the magic interference with tech mechanic you have with amethyst (can't recall the name at the moment) so that wouldn't be a problem. 2) In amethyst, do you use the base wizard/warlock in 4e? Would it be appropriate to just add their powers to a tech class in UM4 to incorporate biotics? 2) It looks like you have multiple 4e books for amethyst and now one for UM4 but I'm unclear as to which version of 4e each one uses/references. Could you list which core rulebook is best to use with each of the three amethyst books as well as UM4? I've been out of the 4e release loop for several years and am not familiar as to what is in which book anymore. Thanks in advance. [/QUOTE]
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