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Reviewing, Revising, and Finalizing Prehistoric Animals and Dinosaur Ecology
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<blockquote data-quote="xidoraven" data-source="post: 4958306" data-attributes="member: 60187"><p>Fictional critters go to the <a href="http://www.enworld.org/forum/homebrews/264367-dinopriminals-phantasy-prehistorium-nym-omarka.html" target="_blank">Phantasy Prehistorium</a> homebrew forum for creative liberties on the prehistoric theme. This one will be only for reviewing and revising stats for real-history creatures, many of which have already been drafted but not finished or reviewed for balance. I will edit an index into the first posting of this forum when I get a chance. Things are hectic for me this weekend right now though - big interview/presentation Monday.</p><p></p><p>Update: I added an index of creatures already created which need to be reviewed and revised in many cases. There are multiple versions with vastly different stats and abilities, and they need to be refined and a definitive balanced creature list developed - with only stat block per creature. I have a <a href="http://elftown.com/stuff/DinoPrim_BiologyTables-Nym02.pdf" target="_blank">pdf file of notes</a> I have made for as many as I could when I first began tracking creatures for the final ecology; even these are unfinished, because of how many variations and thoughts I had about them during the project. Many of them are extremely unbalanced or else too low or high HD for what would be expected.</p><p></p><p>I like the idea of your 'redux's... I will have to read your statement one more time to get the difference between that and a nova, but it seems legitimate. If it's not a real-life creature, it needs to go to the other thread though. I like precedent, like they did in the conversion thread - it should line up well compared to other similar but contrasting animals, etc. Anything here could be of animal, vermin, or ooze types (yes, jellyfish and some other invertebrates are oozes). No dires, giant versions, feaux dinos, or magical beasts - those can all go to the creative thread, and are fun but not currently necessary. Because of the campaign, however, there will be a future need for dire versions, celestial versions, and anarchic/axiomatic versions of those creatures because of the divine nature of the Nymian Beastlands (related even to the outer plane of the same name - but more fun).</p><p></p><p>So I am all for hearing about those fun fictional ideas, just not here in this thread. <== That sounds really rude now that I have read a few of these ones posted. It wasn't intended to - these look great, like the crocodile versions - but they should be much better suited on the other thread, and let's just stay precise, critical, and scientific here in this one.</p><p></p><p>Also just noticed your 'redux' crocodile also has a closer bite and tail damage die to what is recommended in the creature creation section, and also with primary/secondary strength bonus to damage - which is a decent balance when you consider giving it the special abilities. Now, I know the bite&roll and others were all true, but is ripplesense an actual physical element of crocodilian perception? It doesn't shock me if yes - it just wasn't something I had ever considered?</p><p></p><p>You might event make a listing with generic creature states like for a 'crocodile' - and say something like "These stats are adequate and comparable for any of the following creatures: genus/species, genus/etc ..." included in the body content, along with size, weight - where known languages might go on another creature with speech. That might be helpful if someone starts getting picky for a named creature like one forum member got over Gigantosaurus one time... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> lol, anyways. It's late and that's all I've got for now.</p><p>-will</p></blockquote><p></p>
[QUOTE="xidoraven, post: 4958306, member: 60187"] Fictional critters go to the [URL="http://www.enworld.org/forum/homebrews/264367-dinopriminals-phantasy-prehistorium-nym-omarka.html"]Phantasy Prehistorium[/URL] homebrew forum for creative liberties on the prehistoric theme. This one will be only for reviewing and revising stats for real-history creatures, many of which have already been drafted but not finished or reviewed for balance. I will edit an index into the first posting of this forum when I get a chance. Things are hectic for me this weekend right now though - big interview/presentation Monday. Update: I added an index of creatures already created which need to be reviewed and revised in many cases. There are multiple versions with vastly different stats and abilities, and they need to be refined and a definitive balanced creature list developed - with only stat block per creature. I have a [URL="http://elftown.com/stuff/DinoPrim_BiologyTables-Nym02.pdf"]pdf file of notes[/URL] I have made for as many as I could when I first began tracking creatures for the final ecology; even these are unfinished, because of how many variations and thoughts I had about them during the project. Many of them are extremely unbalanced or else too low or high HD for what would be expected. I like the idea of your 'redux's... I will have to read your statement one more time to get the difference between that and a nova, but it seems legitimate. If it's not a real-life creature, it needs to go to the other thread though. I like precedent, like they did in the conversion thread - it should line up well compared to other similar but contrasting animals, etc. Anything here could be of animal, vermin, or ooze types (yes, jellyfish and some other invertebrates are oozes). No dires, giant versions, feaux dinos, or magical beasts - those can all go to the creative thread, and are fun but not currently necessary. Because of the campaign, however, there will be a future need for dire versions, celestial versions, and anarchic/axiomatic versions of those creatures because of the divine nature of the Nymian Beastlands (related even to the outer plane of the same name - but more fun). So I am all for hearing about those fun fictional ideas, just not here in this thread. <== That sounds really rude now that I have read a few of these ones posted. It wasn't intended to - these look great, like the crocodile versions - but they should be much better suited on the other thread, and let's just stay precise, critical, and scientific here in this one. Also just noticed your 'redux' crocodile also has a closer bite and tail damage die to what is recommended in the creature creation section, and also with primary/secondary strength bonus to damage - which is a decent balance when you consider giving it the special abilities. Now, I know the bite&roll and others were all true, but is ripplesense an actual physical element of crocodilian perception? It doesn't shock me if yes - it just wasn't something I had ever considered? You might event make a listing with generic creature states like for a 'crocodile' - and say something like "These stats are adequate and comparable for any of the following creatures: genus/species, genus/etc ..." included in the body content, along with size, weight - where known languages might go on another creature with speech. That might be helpful if someone starts getting picky for a named creature like one forum member got over Gigantosaurus one time... :P lol, anyways. It's late and that's all I've got for now. -will [/QUOTE]
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