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Reviewing, Revising, and Finalizing Prehistoric Animals and Dinosaur Ecology
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<blockquote data-quote="xidoraven" data-source="post: 4961955" data-attributes="member: 60187"><p>You know, those thoughts and critical reviews are just what is needed for this project, exactly as you stated: what is real, and what is imagined? My big soap box issue is Dilophosaurus and what Jurassic Park did to that critter in our minds.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>But anyways, yeah those are all cool ideas too - I am all for creative takes on prehistoric campaigns. I might not use everything we make here in a campaign setting I have planned, but it is fun to think about nonetheless. My big thing is making sure the web has a decent, balanced, well-reviewed list of stats for dinosaurs and prehistoric animals (primitives or prims, and in dinos/prims - as separate from dire animals, of which there were some very real species in our past) that would also work well in my campaign ecology, which is based on an animal-intensive setting (Beastlands on a material world).</p><p></p><p>Plus, if there is a stat for it in the SRD or a publication that we could transcribe the specific creature stats and description here, that should be set as a precedent. I understand the argument for the Megaraptor mix-up, and I don't think we should re-evaluate every creature that comes up pooping green instead of white, but for major renovations like this one, it should be made (because our artworks for them are going to be as scientifically accurate as possible within reason).</p><p></p><p>Please check out <a href="http://elftown.com/stuff/DinoPrim_BiologyTables-Nym02.pdf" target="_blank">this document</a>, which is a review of that index list and some notes I made about them and how I divided them up. Creatures that are not the greatest combatants, have negative attack modifiers, and/or which are not known to be in any way aggressive I designated as being not Combat Ready (marked 'No' in Yes/No under 'Combat Ready'). You'll also notice I divided the creatures up as well as I could given the generalization ideas I had for simple sentient society to divide them according to their lifestyles and ecological niche, such as Longwalkers (sauropods), Walkers/Bogwalkers (hadrosaurs and plains/swamp-herbivores), Herd Animal (anything heavy and either herbivorous or moderately omnivorous, usually things that congregate in migratory herds, etc.), Hunters/Runners (sleek, quick, agile, or just streamlined and mobile dinosaurs), Aquatics, Avians, etc. I will refine this categorization with time, and it is is really only necessary when everything is finished and compiled.</p><p></p><p>I didn't make as many notes as I ended up realizing I should have made, but I made what was necessary before I really started working on it. But it's a start.</p></blockquote><p></p>
[QUOTE="xidoraven, post: 4961955, member: 60187"] You know, those thoughts and critical reviews are just what is needed for this project, exactly as you stated: what is real, and what is imagined? My big soap box issue is Dilophosaurus and what Jurassic Park did to that critter in our minds.... :( But anyways, yeah those are all cool ideas too - I am all for creative takes on prehistoric campaigns. I might not use everything we make here in a campaign setting I have planned, but it is fun to think about nonetheless. My big thing is making sure the web has a decent, balanced, well-reviewed list of stats for dinosaurs and prehistoric animals (primitives or prims, and in dinos/prims - as separate from dire animals, of which there were some very real species in our past) that would also work well in my campaign ecology, which is based on an animal-intensive setting (Beastlands on a material world). Plus, if there is a stat for it in the SRD or a publication that we could transcribe the specific creature stats and description here, that should be set as a precedent. I understand the argument for the Megaraptor mix-up, and I don't think we should re-evaluate every creature that comes up pooping green instead of white, but for major renovations like this one, it should be made (because our artworks for them are going to be as scientifically accurate as possible within reason). Please check out [URL="http://elftown.com/stuff/DinoPrim_BiologyTables-Nym02.pdf"]this document[/URL], which is a review of that index list and some notes I made about them and how I divided them up. Creatures that are not the greatest combatants, have negative attack modifiers, and/or which are not known to be in any way aggressive I designated as being not Combat Ready (marked 'No' in Yes/No under 'Combat Ready'). You'll also notice I divided the creatures up as well as I could given the generalization ideas I had for simple sentient society to divide them according to their lifestyles and ecological niche, such as Longwalkers (sauropods), Walkers/Bogwalkers (hadrosaurs and plains/swamp-herbivores), Herd Animal (anything heavy and either herbivorous or moderately omnivorous, usually things that congregate in migratory herds, etc.), Hunters/Runners (sleek, quick, agile, or just streamlined and mobile dinosaurs), Aquatics, Avians, etc. I will refine this categorization with time, and it is is really only necessary when everything is finished and compiled. I didn't make as many notes as I ended up realizing I should have made, but I made what was necessary before I really started working on it. But it's a start. [/QUOTE]
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