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Reviewing, Revising, and Finalizing Prehistoric Animals and Dinosaur Ecology
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<blockquote data-quote="xidoraven" data-source="post: 4989319" data-attributes="member: 60187"><p>In Draconomicon, it covers only shortly the idea of 'Colossal+' which I have only ever seen in that book. I will have to post what I know about it later when my things aren't being packed and moved around (*sniffles* I hate not being able to look at my books).</p><p></p><p></p><p></p><p>Some of the armored sauropoda are in my list for creatures I need specifically for my campaign setting. Cleon, you did at one time ask me if there was a list I did not post here... <a href="http://elftown.com/stuff/NymianEcology_IIf.pdf" target="_blank">Here for dinos</a> and <a href="http://elftown.com/stuff/NymianEcology_I.pdf" target="_blank">here for prims</a>. Both of those and more content is featured on the <a href="http://elftown.com/_nym" target="_blank">Elftown wikipage for Nym (setting)</a>.</p><p></p><p></p><p></p><p>I agree with that choice - if they are not big enough to make a difference in attack, and don't add to AC it's not worth adding - but natural AC is a good idea.</p><p></p><p>I was also thinking about reach and our long-necked friends... And even though MMI outlines certain guidelines for creating a standard creature of a standard shape and size, these critters (esp. dinos) are in many ways completely unique to D&D stats for other creatures like ogres and tarrasques - for the simple fact that they have very unique and extended physiology that I think begs for changed stats with certain attacks (such as bite or tailwhip attacks for sauropoda, for example - because of incredibly long necks and tails exceeding typical stats for a creature of that build. In other words, I think some things could be tweaked because of specific physiology which warrants it.</p><p></p><p>I dunno - in any case, you both are blowing me out the water here. I feel impotent. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Minmi makes me smile to think about it.... I would adore having a little ankylosaur of that size of smaller. I bet they would be like a cow..... but I want one to play fetch with.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="xidoraven, post: 4989319, member: 60187"] In Draconomicon, it covers only shortly the idea of 'Colossal+' which I have only ever seen in that book. I will have to post what I know about it later when my things aren't being packed and moved around (*sniffles* I hate not being able to look at my books). Some of the armored sauropoda are in my list for creatures I need specifically for my campaign setting. Cleon, you did at one time ask me if there was a list I did not post here... [URL="http://elftown.com/stuff/NymianEcology_IIf.pdf"]Here for dinos[/URL] and [URL="http://elftown.com/stuff/NymianEcology_I.pdf"]here for prims[/URL]. Both of those and more content is featured on the [URL="http://elftown.com/_nym"]Elftown wikipage for Nym (setting)[/URL]. I agree with that choice - if they are not big enough to make a difference in attack, and don't add to AC it's not worth adding - but natural AC is a good idea. I was also thinking about reach and our long-necked friends... And even though MMI outlines certain guidelines for creating a standard creature of a standard shape and size, these critters (esp. dinos) are in many ways completely unique to D&D stats for other creatures like ogres and tarrasques - for the simple fact that they have very unique and extended physiology that I think begs for changed stats with certain attacks (such as bite or tailwhip attacks for sauropoda, for example - because of incredibly long necks and tails exceeding typical stats for a creature of that build. In other words, I think some things could be tweaked because of specific physiology which warrants it. I dunno - in any case, you both are blowing me out the water here. I feel impotent. :( :p ;) Minmi makes me smile to think about it.... I would adore having a little ankylosaur of that size of smaller. I bet they would be like a cow..... but I want one to play fetch with.... :D [/QUOTE]
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