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General Tabletop Discussion
*Dungeons & Dragons
"Reviewing" stories of homebrew adventures vs. published adventures
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<blockquote data-quote="Steel_Wind" data-source="post: 2499218" data-attributes="member: 20741"><p>I'm not sure it is any different on a logical basis. But the essential difference in terms of responses is largely one of addressing the complaint to the proper recipient of one's ire.</p><p></p><p>If I am running a pre-published adventure with a given "unfair" encounter or trap, then there is a reduced incentive in someone responding to the post and complaining <em>to me</em> about the unfairness of the design. After all, its not <em>my</em> design, is it?</p><p></p><p>In contrast, if I am running a homebrew adventure, and make mention of the poor design element on a thread on ENWorld, then I am waving the red cloth at those who take issue with it. In such a case there is increased incentive to complain of the poor design - as it is my "fault" as a designer for creating the situation in the first place.</p><p></p><p>While arguably it is always the "fault" of any DM for running an inappropriate encounter or trap, regardless of who designed it, such missteps tend to be overlooked when it is a published adventure. It's all part of the "blame game".</p><p></p><p>With respect to condoning terrible flaws in designs of "classic" modules, we really don't do that directly. In my view, we don't so much condone as ignore and overlook. In most cases, the undercurrent of the discussion is effected by (if not centred upon) nostalgia. The discussion is therefore premised upon one's fond recollections as improved by the effluxion of time - and not from a more logical analysis of the design.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2499218, member: 20741"] I'm not sure it is any different on a logical basis. But the essential difference in terms of responses is largely one of addressing the complaint to the proper recipient of one's ire. If I am running a pre-published adventure with a given "unfair" encounter or trap, then there is a reduced incentive in someone responding to the post and complaining [I]to me[/I] about the unfairness of the design. After all, its not [I]my[/I] design, is it? In contrast, if I am running a homebrew adventure, and make mention of the poor design element on a thread on ENWorld, then I am waving the red cloth at those who take issue with it. In such a case there is increased incentive to complain of the poor design - as it is my "fault" as a designer for creating the situation in the first place. While arguably it is always the "fault" of any DM for running an inappropriate encounter or trap, regardless of who designed it, such missteps tend to be overlooked when it is a published adventure. It's all part of the "blame game". With respect to condoning terrible flaws in designs of "classic" modules, we really don't do that directly. In my view, we don't so much condone as ignore and overlook. In most cases, the undercurrent of the discussion is effected by (if not centred upon) nostalgia. The discussion is therefore premised upon one's fond recollections as improved by the effluxion of time - and not from a more logical analysis of the design. [/QUOTE]
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