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General Tabletop Discussion
*Dungeons & Dragons
"Reviewing" stories of homebrew adventures vs. published adventures
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<blockquote data-quote="Voadam" data-source="post: 2499389" data-attributes="member: 2209"><p>In the eighties my party would not believe that I did not make up the cheesy name "the new master" for a BBEG when I was running the temple of elemental evil. After I showed them the name in print it started us off on "I can't believe this module, what were the writers thinking" stories. That was with classic 1e modules when 1e was still the newest edition. One of my friends after reading Tomb of Horrors said "I can't run this, I can't believe I wasted my money on this. Its just death traps with a big surprise of someone gets possessed at the end if you succeed and then you have to use techniques you have no clues about to defeat the bad guy or he kills everybody. Who is going to use gems as sling stones? Why would they think that would be a good idea?"</p></blockquote><p></p>
[QUOTE="Voadam, post: 2499389, member: 2209"] In the eighties my party would not believe that I did not make up the cheesy name "the new master" for a BBEG when I was running the temple of elemental evil. After I showed them the name in print it started us off on "I can't believe this module, what were the writers thinking" stories. That was with classic 1e modules when 1e was still the newest edition. One of my friends after reading Tomb of Horrors said "I can't run this, I can't believe I wasted my money on this. Its just death traps with a big surprise of someone gets possessed at the end if you succeed and then you have to use techniques you have no clues about to defeat the bad guy or he kills everybody. Who is going to use gems as sling stones? Why would they think that would be a good idea?" [/QUOTE]
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"Reviewing" stories of homebrew adventures vs. published adventures
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