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Reviewing the Artificer
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<blockquote data-quote="Novem5er" data-source="post: 4355109" data-attributes="member: 57859"><p>I'm just not comfortable with all the at-range, instant enchantments. It just doesn't match anything that I've read about the Artificer in other sources.</p><p></p><p>There are a few early level powers that enchant an ally's armor. However, you don't actually have to do anything to that armor, other than point a wand and say Boom... from a range of 50'.</p><p></p><p>Now, let's keep in mind that this is only one build. Maybe the other build has more artifices or more short rest powers. I'm not confident that this is the case, yet, because that would seem like what most players were expecting... so why put out a different build that doesn't meet the expectations of the players?</p><p></p><p>Mechanically, I don't think the artificer is bad. I just find that it stretches the imagination WAY more than the other classes.</p><p></p><p>Why can't the artificer have more artifices that are "encounter" powers or "daily" powers. Make it a short rest to create such an object, and then give it a power that can be activated once per encounter. Daily powers infused to an object could take an extended rest to create.</p><p></p><p>At will powers can just be artifices that are carried all the time, that can be used At-Will. The thundering armor ability could actually be an artifice that hurls magical globes of thunder energy at an ally. The globe hits the ally, surrounds him/her in protective energy, and then blasts an enemy.</p><p></p><p></p><p>They kind of hinted at this in the fluff w/ components, but then they ignored it in the power descriptions by putting in all sorts of wand-waving.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4355109, member: 57859"] I'm just not comfortable with all the at-range, instant enchantments. It just doesn't match anything that I've read about the Artificer in other sources. There are a few early level powers that enchant an ally's armor. However, you don't actually have to do anything to that armor, other than point a wand and say Boom... from a range of 50'. Now, let's keep in mind that this is only one build. Maybe the other build has more artifices or more short rest powers. I'm not confident that this is the case, yet, because that would seem like what most players were expecting... so why put out a different build that doesn't meet the expectations of the players? Mechanically, I don't think the artificer is bad. I just find that it stretches the imagination WAY more than the other classes. Why can't the artificer have more artifices that are "encounter" powers or "daily" powers. Make it a short rest to create such an object, and then give it a power that can be activated once per encounter. Daily powers infused to an object could take an extended rest to create. At will powers can just be artifices that are carried all the time, that can be used At-Will. The thundering armor ability could actually be an artifice that hurls magical globes of thunder energy at an ally. The globe hits the ally, surrounds him/her in protective energy, and then blasts an enemy. They kind of hinted at this in the fluff w/ components, but then they ignored it in the power descriptions by putting in all sorts of wand-waving. [/QUOTE]
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